So, after months of never wanting to make another game on a solo scale again, I got back into game design. For better or for worse, I guess
. Anyway... So, I had an idea for a game. I'm just going to format it like an actual game thread in CC, simply because that's easier for me so ha
So, it's set in the far future, floating cities and all that Jazz. Following an energy crisis, all the floating cities crash back into the earth, as well as many factories go out of function. A group called MOBILE help out the people by providing energy, and slowly start to take the people's independance, and basicially take over the world. During this time, they create a type of how to put it, think of Gundams but smaller and without a helmet and just a small headplate so the user's head is still visible using this new energy, which comes from a Magnetic Reaction on a large scale. Eventually people get annoyed at not being able to do anything without their motives being questioned, so a group of people try and stop MOBILE and make it fairer. Cue story.CharactersAria
Because female protaganists are totally not expected when making this type of game. Anyway, Aria is a MOBILE employee who is in charge of negotiating a fair system with the MOBILE haters. She has slightly questionable motives and whatnot. As I said, or didn't say: This is sorta in early development and I scrapped all my other projects because there was a period of time where I was like "Screw game design" and basicially gave up on everything.
Proficiency: Being an a** and showing up at the most inconvinient times.
A higher-up in MOBILE who goes out after Aria's questionable motives could lead her to turn her back on MOBILE. He has the habit of showing up in awkward situations, and forcing the party to battle with him. Other than that, he's a minor antagonist. The player will probably be able to unlock Rugulf somehow, idk.
Yes only 2 characters. Don't worry, I'm not going to only have 2 important characters, only your party will always be at 4, as you have Minor characters as supporters, which are just called "MOBILE Employee" or if they have a name, their name will be shown.
There are two types of characters: Mech and Grounded. Mech characters fight in mechs, and they can be equipped with Chip Peices, Arm Parts, Body Parts and Leg Parts, where as ground characters can Equip a Weapon, Body Armour, Leg Armour and a Synchroniser, which is an accessory. There are 4 Mech characters and 4 Grounded characters, and you can swap anytime at the MOBILE HQ or the outback HQ. Generally Mech Characters are better in boss fights, where as Grounded Characters are best to bring along in dungeons. Note that Mech Characters only actually summon their mech when they get in a battle, so they have a standard walking sprite and text box. Mech Equipment
Arm Parts range from swords to cannons to different things. All arm parts raise your ATK, and function similarly to a Weapon for grounded characters. Note that ALL Mech parts decrease a character's speed stat, though through intensive training, Mech Characters have high speed stats, so the better equipment you put on them, the longer you wait for their attack.Body Parts
Body Parts are well, the heaviest armour. They all increase your DEF, and some resist specific elements. Because of their bulkiness, they reduce SPD heavily,but it's better than bringing no armour with you at all. Leg Parts
Leg Parts are... well... Lighter armour. Most of them actually increase your SPD, so equipping a good Leg Part with good Body and Arm Parts will give you a very noticable power increase. They increase your defence slightly.Program Chips
The ultimate peice of equipment for Mech Characters are Program Chips. These program chips will allow you to use Skills, which consume SP(Skill Points) as well as give a large increase to all stats, and some of them will resist certian elements too. Keep an eye out for Yellow Chests on your adventures, they contain Program Chips. Unlike other peices of mechs, Program Chips can be equipped by any mech character.About Skills...
characters learn only 5 skills, apart from the two standard skills "Jumping Attack" and "Taunt" which are found in every character's skill page. Equipping Aria with the >//Flame Program Chip for instance will give her access to fire based attacks, and so on. If you want more than 5 skills, you have to equip Program Chips and Synchronisers. You will learn more Melee skills, but these are not character skills like Napalm Burst or Thunder Strike, for instance. Yes, I named a few of these. Also skills will level up as you use them. Eventually, your skills will "Become apparent" and you'll learn a brand new skill. So, you only learn 5 base skills, but eventually these branch out. Basicially, you're rewarded for not spamming the same thing over and over.Grounded Character Equipment
Weapon is well... what it says. They all increase your ATK, but they are not the main reason why bringing grounded characters into dungeons are better in the long run.Body Armour
And this is why. Because Body Armour is less clunky than Mech Armour, it doesn't provide as ample defences, but it barely hurts your speed stat. Grounded Characters are faster than Mech Characters, so when a random encounter occurs, you can safely defeat the enemy without being hit.Leg Armour
Leg armour is, not suprisingly armour. It increases your DEF, but lowers your speed more than body armour due to it being well... restrictive. Generally, they come with an element resistance, or similar.Synchroniser
An accessory that can vary from a pendant to a freaking help bot. Synchronisers are basicially like Program Chips, instead though, they don't boost Core stats and instead provide bonuses such as the ability to do specific things, or even pass certian areas. Look for red chests on your adventures, as these contain Synchronisers.
Grounded Characters learn skills more than Mech Characters, but have lower base stats, so are not really suited for heavier combat. They also have lower base stats in general, with the exception of their skill points are higher.
so yea, it's very short and still in written stages, but I'm enjoying doing this so yay. I still don't know with RPGMaker I'm going to use for this. It uses a traditional Dragon Quest style battle system, not because I got lazy, just because I like that system. Also, I want the battle system to be complex with things where you have to think(hence not an action battle system) before making your next move, Things like, enemies will raise their swords, and you can use a jump attack to knock the sword out of their hand for a turn, or enemies will have complex attack patterns and sometimes programmed ones even on regular enemies.
This post has been edited by Reshiram//Exe: Mar 29 2012, 03:51 PM