QUOTE (shinyjiggly @ May 7 2012, 04:40 PM)

I would suggest not saving it indexed at first. Once you have the sprites piled on in ms paint, you can sort them out later; but don't save it as indexed until you're done with that particular sprite sheet.
Also, to save it as an indexed png from an RGB png, you'll probably have to use another program like irfanview or GIMP (make sure that you have more than 16 colors in the colorcube analysis before converting to indexed mode in GIMP or it will give you the wrong kind of indexed file!)
But if it's a file that isn't going to need to be in indexed color mode at some point, I would suggest sticking with good old RGB mode. You can't have palette problems if you don't use one.
Thanks for the reply

Though I have to admit i'm no artist and most drawing programs are confusing with there menus.
Here is what I have been doing.
. Loading a game up in VBA and using animget 1.1 to take pictures of the sprite I want (after disabling the background layers, etc.)
. Putting all the sprites into a ms paint sheet 288x256 (rpg maker 2003) then using coral x2 to change the colour to 256 bit mode as it doesn't take away the colouring that much.
. Lining up the chars using character pro and ms paint when needed.
Not fully sure what you mean by indexing, the sprites are from the same game so don't quite understand why the colours aren't the same, what can I do to get the exact same colours into the palette on ms paint without messing up any of the other characters.
Once again thanks for your help and all help is much appreciated.