Group: Member
Posts: 24
Type: Artist
RM Skill: Beginner
Rev Points: 30
Hotel
A game made by Genten and RanchingGal Abstract: You are a hotel enthusiast who is attending the re-opening of a historical hotel. Genre: Horror/Puzzle Engine: RPGMaker 2003
Story You are a hotel enthusiast who is attending the re-opening of a historical hotel. When you arrive you are given the key to room 215. After some exploration, you return to your room, but strange things start to happen. . .
Setting The entire game takes place within the hotel.
Characters Gertrude
Gertrude
22 years old A hotel enthusiast.
Hugh
Hugh
71 years old A kindly old man that works in the hotel. Likes to make jokes about his age.
David
David
8 years old A curious little boy whose family is vacationing at the hotel.
Abby
Abby
39 years old A woman in her mid-life crisis who is staying at the hotel to calm her nerves.
Leiam
Leiam
Age Unknown A young man staying at the hotel on his first vacation by himself.
Tammy
Tammy
24 years old A smart girl that enjoys mysteries and is staying at the hotel in order to think about her future.
Updates
10/14/12
Finalized menu screen! It's not much, but I figured that since it was custom made that I'd post it.
10/19/12
Some new screenshots of different areas of the hotel. The elevator is animated and opens when you want to use it.
Group: Member
Posts: 24
Type: Artist
RM Skill: Beginner
Rev Points: 30
Hey! I hate to make this first update a question, but we're having problems with some programming. Here's a WIP of the main menu screen:
Old WIP
The menu covers the logo. I want to move the menu to the left. I know you can, but we can't figure out how to program it Any advice? Or does RPG2k3 not support that?
Edit Since RPG2k3 probably doesn't have the capability to move the menu, I've just edited the title screen. For now, this is the finalized version, but any input is appreciated!
This post has been edited by Genten: Oct 14 2012, 01:17 PM
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But what am I going to use as an icon when Chirstmas rolls around. . .
Group: Member
Posts: 24
Type: Artist
RM Skill: Beginner
Rev Points: 30
QUOTE (Dark Kyu @ Oct 14 2012, 10:01 PM)
Looks pretty nice. How is the progress of the game so far?
I'm not gonna lie, the game isn't very far along! It's why the screenshots aren't finalized yet, because we're still working on the areas. After all, if the whole game takes place in the hotel, we want the maps of the game to be interesting. There will probably be more info in the coming two weeks, as we get the "exploration" part of the game done and then dive into the plot/puzzle/horror side of the game.
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But what am I going to use as an icon when Chirstmas rolls around. . .
Group: Member
Posts: 84
Type: Developer
RM Skill: Intermediate
QUOTE (Genten @ Oct 15 2012, 06:21 PM)
I'm not gonna lie, the game isn't very far along! It's why the screenshots aren't finalized yet, because we're still working on the areas. After all, if the whole game takes place in the hotel, we want the maps of the game to be interesting. There will probably be more info in the coming two weeks, as we get the "exploration" part of the game done and then dive into the plot/puzzle/horror side of the game.
I see.
Well, take your time. From what I've seen in the first screenshots, it has already got my interest.
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Group: Member
Posts: 24
Type: Artist
RM Skill: Beginner
Rev Points: 30
Almost all the areas of the hotel have been redesigned. The lobby and hotel rooms have all been changed, as well as the floors of the hotel, and the outside of the hotel have been added.
Things We Are Working On
NPC Sprites--the hotel can't just be populated by main characters!
Plot Events--Programming and making graphics for "exploration" events
Storyline--finalizing the "exploration" half of the story; we then can move on to the actual story
Dialogue--The dialogue in the game so far is just filler and not finalized dialogue.
After all that is done, we will officially have the "exploration" part of the story finished. Then we can start on the "plot" part. We may or may not put out a beta on the RPG Revolution forums, or we may just let our close beta testers look through it. We'll be working hard, but final exams are keeping us busy, so expect more activity when Winter Break finally hits!
This post has been edited by Genten: Feb 8 2013, 06:07 PM
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But what am I going to use as an icon when Chirstmas rolls around. . .
Group: Member
Posts: 24
Type: Artist
RM Skill: Beginner
Rev Points: 30
Update
As we're going more into programming and dialogue, I realize how hard it is to show progress. What do I do, screenshot the event code? But please rest assured, we are working on the game! Dialogue and eventing are being finalized. I'd like to show some screenshots of my favorite area so far!
Boiler Room
The yellow thing is an item shine! You click it, get an item. That's how we'll present items you need to pick up in the game. Here's the item animation:
Please accept this small update as digital proof that we are working on the game! I'll try to provide as much information as I can, but since it's mostly just just small things like making sure events work, there probably won't be many pictures!
Bonus:
Special
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But what am I going to use as an icon when Chirstmas rolls around. . .