Welcome to Magi's try at ripping the tilesets from Final Fantasy 6!
Making my FF6 project has been a "want" and a "love" of mine since 2003! Yea, I was pretty young, but my brother had this really nice game maker and I have always been interested in games. He drew everything in his game and coded from scratch, and I mean completely from scratch! He made his own game maker! I was going to use it, but his program disc was destroyed so, I decided to buy my copy of Xp (and VX, which was sent to me as a gift! xD) to make my fan-dream come true again.
Anyway, here is my attempt to rip the tilesets and more from FF6! I have come a long way, hard to believe, but its true. I can rip tilesets now, my only problem so far is autotiles and what should be autotiles. But, I thought I should show everyone what I have done so far first:
Screenshots:
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Yay, there wasn't a door. There will be one once I figure out the mechanics of autotiles and placement of them...Oh, and those images are new
The video is very old, I have done so much, and have managed to figure out how to set passages and properties. That was the easy part...
Cities/Towns/Caves/Placed Done:
Narshe: 65% done
Narshe Village: Complete Narshe Village inside houses: Nearly complete, need to autotile the inside of the house (the "roof" I guess that's what it is.) Narshe Caves (Cart Mines): Nearly complete, need to make the walls into autotiles and then the cart tracks into autotiles Narshe Caves (Battle Room): Nearly complete, need to learn how to make Autotiles Narshe Cliff Scene (start of the game): Complete Narshe Northern Cliff (Where you fight for the Esper against Kefka): Nearly done -- autotiles info needed. Narshe Caves (Area where you get Umaro): Haven't started yet, but I do know I can do it fast, it'll be the autotiles that's the problem.
Figaro Castle:
Outside of Figaro: (???) Inside of Figaro: (???) Autotiles of Figaro: (???) Anything else: (???)
It should be relatively easy, because I was looking at it -- not much to miss.
South Figaro Caves
South Figaro Caves: (???) South Figaro Caves (Part 2): (???) South Figaro Caves Autotiles: (???)
South Figaro (City)
Outside (while inside lol) South Figaro: (???) South Figaro (Inside of houses): (???) Anything else in South Figaro: (???)
Little House North of South Figaro
Little House (Sabin's home): (???)
Mount Koltz:
Mount Koltz (Outside): (???) Mount Koltz (Inside): (???)
You shoulda gone to China. You know, 'cause I hear they give away babies like free iPods. You know they pretty much just put them in those t-shirt guns and shoot them out at sporting events.
... And then the Prince Knelt Down and tried to put the Glass Slipper on Cinderella's Foot by Judith Viorst
I really didn't notice that he had a funny nose. And he certainly looked better dressed up in fancy clothes. He's not nearly as attractive as he seemed the other night. So I think I'll just pretend that this glass slipper feels too tight.
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You know, if a mere human was mentally split into three personas like your god he'd be in an insane assylm right?
Women who seek to be equal with men lack ambition.
Practice safe lunch: Use a condiment.
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The religion of the future will be a cosmic religion. It should transcend personal God and avoid dogma and theology. Covering both the natural and the spiritual, it should be based on a religious sense arising from the experience of all things natural and spiritual as a meaningful unity. Buddhism answers this description. If there is any religion that could cope with modern scientific needs it would be Buddhism. (Albert Einstein)
Just as a heads up there's already the entire set of FF6 tilesets available, though it's for 2k3 they can be made into XP size by doubling the size. Doing this could save yourself and Dargor a lot of time.
I noticed you were using my large grid over at HBGames so getting hold of the 2k3 tilesets you should be able to paste them onto that and just double the size of them onto there, it gives you alot of room to move each tile around.
Oh and for the bridge I think there's a tileset swap script that would work for bridges being passable and walkover, you just have to set the passpoints different on each tileset, just remember to mark onto them which one is which so you don't get confused.
As for the autotiles you'll have to really show us what you're doing so we can help you with the rest.
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The sites where the old 2k3 tilesets seem to be broken, though they're passed around so much I'm sure they'll be out there. Plus it saves you the hassle from trying to rip it all.
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I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
I was told that using those types of images to cut and paste into templates wouldn't work 'cause I'd have to find out how to rip the animations of the doors, fire and things like that >.>
And then I was told that ripping off images would screw up the layers and make it impossible to paste into XP format.....is this wrong information? >.>
I've nearly done with Narshe! I have a few ropes to do, the mountains and then the autotiles, and then I'm done with Narshe's town. Next will be the inside of the houses, and then the caves -- which will be easy -- and then the battle hill of Narshe. Then I'm completely done with Narshe.
Here is a screenshot of my resent test of the tilesets. I hurried up and uploaded, but behind the tips the tops of the rocks, are flooring. But that's now gone in the actual tileset. I just didn't have time to screenshot again lol
I think I found out to make autotiles, so maybe this will shorten my my time of learning how to do things, down a lot. Can someone test it out for me? I'm not sure if its good, but...
*Again, please ignore the tiles behind the tips of the cliffs. And if it looks like the rocks on the ground still have tile behind them, its because I put tile on all layers and forgot to erase the extra ones >.>
Alright, started up on it....I've encountered a problem, similar if not exactly, like the one problem I encountered inside the houses.
My problem is the sides of the map, where ever it may be at the moment. I tried everything I could think of, and each time it is either lower or higher than the rest of the tileset and cannot match up with it. I'm thinking a autotile will do, but I'm not sure what to do. This problem is a little too hugh for me to handle right now >.>
Image Help
Something keeps tellin' me Autotile, but then I go "there would be too many tiles to fit into the autotile template :<
So....anyone wanna help me? :-[ I'll give you a nice, big and warm hug!
Best thing you can do when learning to create autotiles is look at a simple RTP one, like a path for example. You'll soon see where what sections do what. If not then don't bulk everything in, just do some simple colours and or lines and see how they form together in the editor.
Just as an example the upper right block is split into quarters, 16x16 squares within the 32x32 block. This acts as an edge for outward turns, like if you're placing tiles up and then drag to the right. What will happen is it will place the bottom right quarter onto the connecting corner, leading onto the top block of the main 3x3 grid.
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I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
Best thing you can do when learning to create autotiles is look at a simple RTP one, like a path for example.
Well, for paths, I managed to do it, but I couldn't/can't figure it out for edges of things, like insides houses and stuff, so I messed around with so many templates...
QUOTE
If not then don't bulk everything in, just do some simple colours and or lines and see how they form together in the editor.
Oh, you mean drawing a line in each square and then testing it out to see how they work together? I'll try that one next! (eating dinner lol)
I've a question though...if you can answer, I mean.
Autotile Tutorial
In the top left-hand corner, we have the main tile. This consists of the four outermost corners of the large tile below. The middle tile at the top is the main tile which the autotile will tile with - in other words, another autotile that will tile with this autotile. For example, if you take a look at the waterfall autotile above, you will see that it has the main tile of the lake autotile here. This means that it will tile seamlessly with the lake.
The top right corner is the inverse corners of the autotile. These are not included within the large set of tiles below, but are needed for the autotile to work properly, so you have to define them separately here. You can see where three of the four are used in this picture here…
The large 96 × 96 area below is where you draw out the rest of your autotile, complete with corners. When in-game, RMXP takes the 16 × 16 corners and inverse corners from this graphic, along with some edges and other parts from the graphic below to make a tile that joins with itself in all shapes and forms. Import your autotile in the normal way: using the materialbase. You probably won't need to set a transparent colour, so just clear the two colour boxes when importing. Once you've done that, you need to add the autotiles to the tileset that you're using in the database. Go to the tilesets tab, and you will see down the side a list of boxes under Autotile Graphic. You can select your autotile from there.
I can't understand the bolded part >.> how would I go about finding those pieces, from ripped tilsets....?
Group: Member
Posts: 87
Type: Artist
RM Skill: Intermediate
If you're trying to make an autotile out of the rocky part of the cave wall, itself, I'm not so sure it'd be possible. However, if you want to make an autotile out of the top part of cave wall (the black part with the edges) I found this not too long ago:
This post has been edited by Sekai: Aug 13 2010, 02:49 PM
If you're trying to make an autotile out of the rocky part of the cave wall, itself, I'm not so sure it'd be possible. However, if you want to make an autotile out of the top part of cave wall (the black part with the edges) I found this not too long ago:
That'll actually come in handy, for a moment there, I thought the sand was from FF5. lol
But, I'm currently trying to make this an autotile, only because I failed at ripping them separately. Each time I do that, they are either lower or higher than it each, not matching up....
what is needed
Is actually what I'm trying to turn into an autotile....if that can't be done, then I don't know how I'm going to rip the walls.
Okay, thought I should update. I'm trying to find all the inverse corners (Interior corners) to the hay, and this is what I have so far lol
Still messed up, but I'm getting there!
Also, I'm not sure if this is for VX as well, but I did some mega searching (which took me days! lol) and this is some information that I found.
You know the top middle box? Well, that is the autotile underneath what you are making. If you want dirt on grass, then the top middle would be the grass. If you wanted stone on snow, the top middle would be snow, so the stone knows what to lay on. If you leave it transparent, I guess (haven't tried it yet) it could still work, and you can use it on any tileset. But if you want to do edits and have it for one grassy/dirty/snowy area, then you'd fill it with the basic ground element.
I found this information on RPG Maker XP Tutorial.
In the top left-hand corner, we have the main tile. This consists of the four outermost corners of the large tile below. The middle tile at the top is the main tile which the autotile will tile with - in other words, another autotile that will tile with this autotile. For example, if you take a look at the waterfall autotile above, you will see that it has the main tile of the lake autotile here. This means that it will tile seamlessly with the lake.
So this is what I got from the above and Sashikinaroji's help on another forum! I didn't want him or you my readers, to think I stopped this project! I'm not one to give up on my stuff ^,^
The top right still needs the four inverse (Interior as you told me ^,^) corners, and I'm finding it right now, but I wanted to share my progress! ;D
(You can see it still needs editing though around the botton 96x96 grid lol)
Now that I'm finished with my novel and have loads more of free time, I can get back to this! The autotiles have been a punch to the gut. I had no idea how to go about creating one! I couldn't find any tutorials besides one that wasn't really...helpful. I mean it was great, no lie about that and it taught me everything I do know about it, but it didn't help with what I had problems with.
And then I came across this image and this, which greatly helped me! Now that I know how to do it (or at least have the concept down!) I can go on with my project. The autotiles were really bugging me and it made me not want to continue until I had months to myself, but now that I have the inspiration and new knowledge of how it works, I'm pretty sure I can do this! So far the only hard things I've encountered was the autotiles and organizing the tilesets. Yea, ripping wasn't hard, it was organizing them that was hard! lol
So those images combined with the previous post has greatly improved the chances of actually ripping the entire set of graphics! Yay! :heart: It won't be as great as Dargor's SDK, I know it, but its a great project for those who....don't want to use the SDK? Crazy as they might sound xD But who knows, maybe it'll be used besides my use of it. lol
Anyways, I'm starting it up once again! Although it never ended after the last post, I just saved autotiles for last, which was basically slowing it all down....
Well, expect my ten attempts of different autotiles soon guys! I already have two in the works! :haha:
(Although I still not sure I know what the top right of the autotile (The "1") does I think I have a clear idea what it is and how to create my own lol)