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Hello, all. I've hit a brick wall with a project I've started, and can't seem to get or find any help with it at all. I hope you guys have some suggestions or work-arounds, as I really can't see how this can be fixed.
I'm using Takentai 3.4d.
Anyway, the problem I have is rotating an enemy while they are floating in the air. What happens is during the rotation animation, the enemy disappears and reappears down on the ground, then once it's finished, pings back up into the air to finish the rest of the custom skill that I have set up.
It all happens very quickly, but makes the skill look glitchy. If I remove the rotation, then there isn't a problem, so I'm assuming this is causing the anomaly. But, the rotation is an important part of the skill, so I'd like to keep it in.
Now, I've read in the help comments for the 'Battler Float Movement' that: "it is not possible to move horizontally with Battler Movements hashes while simultaneously floating from a shadow."
I'm guessing that this is the problem, and that rotations are included as well. So, I guess my questions are: Is there a way around this? Has anyone else experienced this at all?
Any help at all will be greatly appreciated. Many thanks.
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