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> Gai's Hunters, TEASER DEMO AVAILABLE
The Law G14
post Feb 25 2012, 10:02 AM
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It's good to hear someone else is a fan of FFT biggrin.gif It was one of my favorites. Oh yea, and now that I think about it FFV did have that feature with setting secondary skills and what not, one of the reasons why I really liked that game. And yes, there is a lot of strategy in setting up the team, but thanks to you I'm realizing I'll need to add more strategy components "in-battle". I also agree FFT was unbalanced, you could easily beat the game with a couple classes. So once I finish everything else scripted-related, I'll get back into the battle and start adding more in-battle strategy components, like class advantages, monster advantages, unique perks, etc. Thanks again man smile.gif


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rewells
post Feb 26 2012, 03:00 PM
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Ooh and terrain can be used for strategy too. I think in the Fire Emblem games if your character is on a bush or tree tile it heightens their accuracy and lowers target's evasion (like your character is hiding/doing a sneak attack). Not to overload with ideas tongue.gif


QUOTE (The Law G14 @ Feb 25 2012, 01:02 PM) *
It's good to hear someone else is a fan of FFT biggrin.gif It was one of my favorites. Oh yea, and now that I think about it FFV did have that feature with setting secondary skills and what not, one of the reasons why I really liked that game. And yes, there is a lot of strategy in setting up the team, but thanks to you I'm realizing I'll need to add more strategy components "in-battle". I also agree FFT was unbalanced, you could easily beat the game with a couple classes. So once I finish everything else scripted-related, I'll get back into the battle and start adding more in-battle strategy components, like class advantages, monster advantages, unique perks, etc. Thanks again man smile.gif



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The Law G14
post Feb 28 2012, 06:32 PM
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UPDATE!!!

Loss of Icon Artist
We’ve lost our icon artist, bamboo123, due to issues in her personal life, we thank her for all she’s done up to this point smile.gif I’ve also decided that we won’t be having a custom icon set unless someone really wants to join or bamboo123 decides to come back if she can. With that said, I’ll continue using the icons I picked up around the internet which are still pretty good quality.


Database Complete!
The database is finally complete!! Well, basically, at least. All animations have been settled with (further editing will take place later when more animation resources are available), and all weapons, skills, armors, and items have been configured. So that’s great because now serious game development can get under way.


Main Character Face Graphics!
Our amazing artist has finished the main character face graphics and their emoticons! Here’s a little something I put together to showcase them:



Quest-Time-Map Integration System
I’m busily working my but off trying to combine the quest, world map, and time systems into a combined system. There will be twelve months in a year with 25 days per month. Every time you move one space on the world map, a day passes. Quest time limits are based on these days. There are several more features to this but I still have a couple more things here and there to code so when I’m completely done, I’ll make a video. So stay tuned on this!

QUOTE
Ooh and terrain can be used for strategy too. I think in the Fire Emblem games if your character is on a bush or tree tile it heightens their accuracy and lowers target's evasion (like your character is hiding/doing a sneak attack). Not to overload with ideas


Sorry for the late response sad.gif But I just wanted to say that that is an AMAZING idea, I’ll definitely try to incorporate that, that’ll had some real nice flavor to battle. Thanks again for these awesome ideas man, I’ll definitely credit you smile.gif


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GuruKing
post Mar 5 2012, 07:25 PM
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I feel like playing final fantasy tatics for GBA now.... cause i saw the Quest system and the Shopping menu lol.

I like all of the scripts and unique stuff... But hows the battle system.
Is there a demo for this game?

This post has been edited by GuruKing: Mar 5 2012, 07:26 PM


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The Law G14
post Mar 6 2012, 02:56 AM
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Hey thanks for the comment, I'm still working on the Map-Quest-Time System, so after I finish that (which should occur very soon) I'll spend all my time into enhancing the battle system. As of now there are a few cool features such as secondary skills but I plan on adding many more tactical advancements. (and lol FFTA was major inspiration for the game)

And unfortunately there is no demo yet, I planned on the demo to be released on 4/5/12 which is about a month from now, but I don't know if that's possible. Definitely there should be a demo before the summer is over.


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The Law G14
post Apr 6 2012, 07:00 AM
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MAJOR UPDATE

Hey everyone, progress is being made quickly on this game! Unfortunately though, the original release date for the demo, which was 4/5/12, has to be pushed back. Now, were making a smaller demo which we call a “Teaser Demo” that contains a small portion of Act One. This will hopefully be released on 4/26/12. However, our musician already has all but two songs left for ALL of Act One, you can listen to the 18 tracks here (I just realized it isn’t completely updated, but I’ll tell him about it and it should have all 18 within a couple days):

http://soundcloud.com/turkwise/sets/gais-hunters/

With that said, I don’t want to give any other displays of our progress as I’d like to show all that through the “Teaser Demo”. In the mean time, I’d love some feedback and thanks for your patience and support!



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The Law G14
post Apr 26 2012, 03:15 PM
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Major Update

Introduction
Hey everyone, it’s been a looooong time lol. Well, today was supposed to be the release date for the demo, and sadly that won’t be happening sad.gif This is due to complications in the team where they have some person issues going on in their lives, but most of it has been resolved smile.gif On the up side, a lot of progress was made despite this which I’ll be going over in this update!

Mapping
All the maps for the “Teaser Demo” have been created, this includes Rockdale Town, the Rockdale Woods, the Hollow Woods, the Rocky Plains, and Bern (these are all the locations in the Tenth District). Here are some screenshots:

Screenshots

The Hollow Woods

Rockdale Town

The Rocky Plains



Eventing
All of the main story cut scenes have been evented and all dialogue has been inputted (as I pre-writed all the dialogue of Act One to make sure all the grammar was right). However, there are some non-story quests that can be picked up from the Pub that still need to be evented. There will be approximately 17 available Pub Quests in this demo.

Music
Turkwise, our musician, has been refining the songs (as he’s completed all but three songs for all of Act One which is already way more than needed for just this “Teaser Demo”), so check out his soundcloud, which is linked too from the first post of this thread, and from there you will be able to listen to the OST.

Graphics
Face Graphics
Our face graphics artist (Mahomagic) is in the process of creating the last Support Character graphic needed for this demo (Jonas, the geologist that will be accompanying the party for most of Act One) and also Mahomagic will be creating some more Job Classes face graphics for the demo.
Character Graphics
Our character artist was having some personal issues within her life, but most of it is now resolved. However, we be switching back to the default RMXP character style graphics with some refinement to make it look nicer. This will also speed up the generation of these graphics as I’ll be able to make some character graphics that are non-important (like civilians) with a generator I downloaded.
Tileset Design
Our Tileset Designer also ran into some problems when his computer crashed. If his files are still okay, then he’ll be able to send me the Cave Tileset in the Medieval style that the rest of the game is in.
Graphical Art
Our graphical artist has done a lot, including making completely custom Battle System graphics. Here they are:
Screenshots





Scripting
I have a little bit left to do on the scripting side. The first priority is to get battle processing more smooth and the battle results page looking less “weird”. And next is to get the Relationship System up and running so that you can recruit people in-game for your Hunter Group.

Conclusion
So essentially, things are looking good, if all goes according to plan, we should have a demo available to the public by late May. So keep watch everyone and thanks for the continuous support! biggrin.gif


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The Law G14
post Jun 10 2012, 04:59 AM
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Hey guys the "Teaser Demo" is just around the corner, all we have to do is get another test run in which will be done by today, and gather the remaining character sprites needed from our new character artist. So get ready to check out this game guys, I'd love comments and feedback on it when it's released!


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The Law G14
post Jun 13 2012, 10:21 AM
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The teaser demo is FINALLY available! Thanks to all that helped make this happen! You can find the download link on the first page.

Feedback would be greatly appreciated smile.gif


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Strawberry
post Jun 13 2012, 04:19 PM
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I got this error trying to play your game. sad.gif



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The Law G14
post Jun 13 2012, 04:37 PM
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Yea someone else told me about the error so I've been trying to re upload as fast as possible. The fix should be here in about 20 minutes, it's just taking a while to upload, sorry sad.gif

EDIT: FINALLY...it's fixed lol


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Knot
post Jun 19 2012, 03:28 AM
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A few bugs I found:
Stack level error in the first battle...maybe because I reset the game in the intro?
I also got another stack error when travelling to Bern from Rockdale, but I didn’t reset this time!
Then when I tried to reload to a save I made in Rockdale I got "Undefined method ‘forcing_battler’" for nil class.

The introduction scene was hard to read in places because of the names in the backgroudn appearing behind text.
Supercontinent needs only to be one word.
Not sure about “use it to their benefit”...I think “for their benefit” would sound better.
The stone tablets kind of looked like paper, they were a bit too yellow.
The assassination didn’t look like much of an assassination with the guards just running up. Maybe, a murder?
I don’t think there needs to be punctuation after “the hunt for the “forbidden tablettes”.
I was impressed by the spelling in most of the game, but some of the English seemed a bit off. Not quite natural, so here are some of the bigger things I picked up:
“afoot”'s a real word, but it did seem a bit wierd considering the other noraml English you used. I don’t think you can use “forestry” in that way in the forest either because it's refering to a science not the actual locale..

On to the good stuff:
I thought the story was pretty fun as far as I got trying to leave Rockdale. It seemed like a sterdy storyline and I loved the introduction of the geologist and the setting, all very exciting and interesting. The World Map was also gorgeous, especially the travelling. Maybe, a tad slow though.
The recruiting was a cool idea and the dialogue bubbles is really cool. I failed at it though, I jut could never get anyone above 4! I'd always choose a wrong response.
I love that this is a strategy battle system and I havn't seen much of it so far but it's looing good. I did notice a Chemist use an antidote on an uninjured Vagrant which seemed weird.

All in all, I really loved the presentation (the title screen was amazing!) and thought that the story points were pretty well presented. Some of the dialogue could use some rewording and I hope to play again at some point, but the bugs I ran into were a little annoying so I hope there arn't more.


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The Law G14
post Jun 19 2012, 05:05 AM
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Thanks for the reply. I'm thinking about taking down this demo because a few people have already told me about several you've told me about, and I already fixed them, but a few of the stuff you've stated I haven't heard about :/ (Things I don't quote in your post are things that I've already fixed before from other people)


QUOTE
I also got another stack error when travelling to Bern from Rockdale, but I didn’t reset this time!


This is probably due to how I scripted the Map System, however, I've changed it around and now it's a lot more efficient and it won't "slow" like you mentioned later and this stack error shouldn't come up.


QUOTE
Then when I tried to reload to a save I made in Rockdale I got "Undefined method ‘forcing_battler’" for nil class.


Hm, that didn't happen to other people that saved in Rockdale...hm...I'll check that out.


QUOTE
Stack level error in the first battle...maybe because I reset the game in the intro?


That's weird, yea, because you reset the game in the intro, I'll look into this.


QUOTE
Supercontinent needs only to be one word.


*Opens editor and fixes*


QUOTE
The stone tablets kind of looked like paper, they were a bit too yellow


They more more like representations, they aren't the actual things, but I know what you mean, I'll talk to our artist about this.


QUOTE
“afoot”'s a real word, but it did seem a bit wierd considering the other noraml English you used. I don’t think you can use


Alright just fixed that too lol!


QUOTE
I thought the story was pretty fun as far as I got trying to leave Rockdale. It seemed like a sterdy storyline and I loved the introduction of the geologist and the setting, all very exciting and interesting. The World Map was also gorgeous, especially the travelling. Maybe, a tad slow though.


Thanks I'm glad you thought that smile.gif And as I said earlier, the tad slow part has now been eliminated because I wrote some of the code not very efficiently so it was producing lag, but no more!


QUOTE
The recruiting was a cool idea and the dialogue bubbles is really cool. I failed at it though, I jut could never get anyone above 4! I'd always choose a wrong response


Thanks! That's a big thing and I wanted to make sure people thought it was a good idea. However, you may be dissapointed to hear the points are given randomly, that's the only method I could think of to have some many questions and answers. So I'm gonna try to find a system to make it not random and therefore people will find it easier to recruit these NPCs.


QUOTE
I love that this is a strategy battle system and I havn't seen much of it so far but it's looing good. I did notice a Chemist use an antidote on an uninjured Vagrant which seemed weird.


Yea lol the Chemist's skills are based on how strong she is (since she's at level one she can only do one skill) but for some reason she never likes attacking even in all the test runs I've done. So I'm gonna try to make her attack more and use the antidote only if her team needs it. At the same time she kinda has the "dumb" mentality since she's at a low level lol


QUOTE
All in all, I really loved the presentation (the title screen was amazing!) and thought that the story points were pretty well presented. Some of the dialogue could use some rewording and I hope to play again at some point, but the bugs I ran into were a little annoying so I hope there arn't more.


Thanks a lot for the comments and critique, really appreciate it! And one of my team members already made a list for me a few days ago will that weirdly put dialog and it's all fixed now, but some of the stuff you said weren't included so I fixed that too. So either I'll upload a "fixed" Teaser Demo or wait until Act One is done. Thanks again!




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Strawberry
post Jun 19 2012, 06:18 AM
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I don't remember quite what I played, but I shall try my best to give my opinion. ^^;

I LOVE turned-based strategy RPGs. Such as Final Fantasy Tactics (the original only), Heroes of Might and Magic III, Tactics Ogre, Shining Force, etc. So having an RM game with that kind of battle system instead of a typical side-view made me sooooo happy! I think, though, it would be GREAT if they had more animation. It looks like you were using Gubid's system, and and I know it comes with a way to do that. I also know your a good coder, so you could figure something out.

Animation meaning... Showing them swing a sword, or casting magic, etc. It would bring it so much more life!

I also hope that you're also going to give the Abilities command an icon. tongue.gif

When I got to the world map, it lagged so horribly I had to turn it off. I blame my netbook. Lols.


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The Law G14
post Jun 19 2012, 07:27 AM
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Thanks for the comment! First of all, yea I was thinking about adding animation but it would require so much extra work for our character artist (who left the team actually sad.gif ) that the only possible way is like you said, find a way to animate a weapon icon through scripting but the character them-self wont be animated unless more sprites are made. Oh and for abilities, that's supposed to be the name of your class skillset (like for White Mages, that would be White Magic or do you think it would better if I just had a universal icon for that primary skills in general?). Also, yea, the world map doesn't lag anymore, just fixed that the other day lol thanks again!


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Strawberry
post Jun 19 2012, 07:36 AM
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The skill name may seem out of place with the other icons listed there, so I think an icon would be great!

You don't have to add animations, but maybe you could put that on a "maybe" list for the future. biggrin.gif



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The Law G14
post Jun 19 2012, 09:17 AM
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Ok! I'll place an icon that represents primary skills and then another icon that represents secondary skills (as when you equip a secondary skill set you'll have the option of using those skills in battle). And yea, I'll definitely try to see if I can add animations, I mean originally that was the plan but it just never worked out lol


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lethitax
post Jun 21 2012, 12:59 AM
Post #78


Level 4
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Hrrm, I'm not sure if I'm the only one getting this error in the very first battle, but: if you try to move your cursor over an enemy Vagrant and try to check their stats; this happens,

http://s426.photobucket.com/albums/pp341/X...urrent=Gai1.jpg

And it basically shuts down the entire client afterwards. I've tested this a second time (Skipping the intro this time) and I've gotten the same results. Am I going to have to refrain from checking my opponents stats? Or is there something wrong on my end?
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The Law G14
post Jun 21 2012, 03:16 AM
Post #79


Scripter FTW
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Yes that's an error that shouldn't be happening, I just checked the script editor and I found out what the problem is. It's fixed so it has nothing to do on your end, if you're still up to playing, you're going to have to refrain from checking opponent stats sad.gif Thanks for the find though!


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Sig Stuff


"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

My Project Thread: Gai's Hunters


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The Law G14
post Jul 3 2012, 07:57 PM
Post #80


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RM Skill: Skilled
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Alright! The Official Teaser Demo is out, no more errors, all possible pub quests available, no lag on the world map, and renewed dialogue. Try it out when you get the chance!


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Sig Stuff


"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

My Project Thread: Gai's Hunters


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