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> randomized sounds effects, help for creating randomized sounds
Simply Ryan
post May 16 2012, 03:37 PM
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I'm trying to create an event that plays sounds, in and infinite and random order, on a map, rather than playing a single bgs.

It would be simple, using random variables for different event pages per sound. The problem though is that the conditions for variables is "if the variable is # or higher" rather than the variable just being that one number. Because of this, all the sounds play at once, and not separately. Is there any other way for me to do this through events? If not, can someone help me to create a script or something?

This is the best I can explain it, so I hope you all understand what I mean. Any form of help would be appreciated. Thanks.
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kayden997
post May 16 2012, 11:27 PM
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Don't know why you would have to select "# or higher?"
Here's an example (of what I think you wanted):
[Show/Hide] Example


I could provide a demo, but I'll have to know the system you are using.


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Simply Ryan
post May 17 2012, 11:33 AM
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Yeah, that's exactly what I needed. I was trying to do something completely different and it obviously didn't work.

Thanks for the help.
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