Group: Local Mod
Posts: 984
Type: Developer
RM Skill: Masterful
Rev Points: 95
Story
First, some back story. Over the time I have been here, I have come and gone lots of times. Most of the time, I found a way back here with in a few days. One time, though, I was gone, with no internet, for multiple weeks. During this time frame, all I had was my linux computer. (Desktop, and I still can't get my compatible USB Wi-Fi thingy configured to get internet for it...)
Which had GIMP pre-installed on the hard drive. This is when I first started using GIMP for everything, and drop-kicked MS Paint over the fence. (Kread, you were right.) I also had Game Editor, (It's Linux version is kinda sketchy..) a now open source game creator (You will NEED to know at LEAST the basics of C, and C++) that's actually dying, which sucks. It's a cool engine. But i'm getting off-topic. I decided I was going to make a game or two with it. Two weeks later, I had multiple four player games, (four people on one computer) a few co-op games, and a bunch of random single player games, all with graphics from scratch. None, sadly, ever got finished.
I am now releasing the Imagination'd Generation Archive,(3.5GB of Resources) in multiple updates since i've got a bunch to sort through. (Do you realize just how many .png sprites I have, if they equal more the 3GB?)
The package files with game demo's add about 20-50MB to the .zip size.(If the package has a demo)
FAQ
Q. Am I allowed to edit your sprites? A. Yes, As long as you still credit me for the original.
Q. Can i use anything in here for commercial projects? Even if it's un-edited? A. For commercial projects, contact me for info. It varies, depending on what your doing. And yes, even if it is un-edited.
*DISCLAIMER*
These are OLD sprites. My spriting style has evolved since then.(Although, I could still do sprites like this.) Some of them I am somewhat embarrassed about, but will upload them anyway for people to use for w/e.
Credits & Usage
There is a Usage file in each archive, but I can sum it up here as well;