I love rpg games. My main interest is not in the battling but in the quests, seeing and exploring the world etc. I am starting a project and wanted to know how others felt about the battles. So how I have it planned out, you would have the opportunity to battle but it would not be required. For example the creature who lives in a cave is terrified of snakes and spiders and offers you something in exchange for eliminating them. So if you wanted the gold, special item or whatever is offered you would then go in and battle. If you had no desire to battle you could just skip that quest and move on. There would be no random encounters when walking on the map. You wouldn't even have to fight a final battle. There are two possible endings. One easier way which would involve the sacrifice of a well loved character. The second would be a longer drawn out ending where you had to gather certain key items and manipulate the final "Boss" into falling for the trap. I figure most people will do both

Saving and completing the first way, then returning for the second ending. It's what I would do
There will be quite a few optional battles built in for those who enjoy it. Should also mention I do not plan on powering up my characters. My two main characters are a male and female, guided by a fairy. The female will have a bow and as the game progresses she can buy arrows made of different items to increase her damage dealt. They can also buy items to increase their defense. Same idea with the guy, just different weapon. The fairy will offer the only magic in the team.
I am about 3/4 of the way through writing my novel which the game is based on. While writing I couldn't help but think how great of a game it would be to play. Which is what led me here. That's why I thought of leaving out the battles. The book will not contain the random battles, it will be about the adventure they are on to solve the issue at hand. But if most would rather have the battles and the characters increasing, I can do that. Not like the book and game need to be the same. I figure most who read the book wont play the game and those who play the game wont care about reading the book.
So what do you all think? Would you still want to play a game where the fighting isn't required? Where the characters don't "power up"?