QUOTE (vladislaus @ Jun 20 2009, 03:59 AM)

ABS 8 Released!* All bugs of ABS 7 Fixeds
* Added
Game Monster class!
Now enemies are completelly automatically!
Just add monster in a AREA on map:

And them will appear on game like Events configureds with ABS!
Detail: LAG IS MUCH LESS!!!
PS: i hope you like this new version ^^, have fun!
(Download on my spaces)
Thanks Vlad I update my topic with your ABS 8
QUOTE (drebenk @ Jun 20 2009, 06:48 AM)

@bunny in the first question I mean the following thing:
When you go to the states tab in the database and click on a state there are the state's settings. In the middle of the screen there are settings which say "Release Conditions". There are two squares "At end of battle" and "By damage". Undre them there are two fields which say "After (field) turns" and "(field) % chance". So what I mean is do I need to put something in this fields or to check the empty boxes for "At end of battle" and "By damage" or I can just put "Duration = number of frames" in the states's notes field and leave the "Release Conditions" settings blank? So if I leave the "Release Conditions" fields blank and put "Duration = number of frames" in the state's notes field will this mean that the state will always be removed after that ammount of frames?
2. I asked about the animation since in the PRABS when you put a bomb on the field and when the bomb explode it shows the animation on the spot at which the bomb was and not on the enemies.
3. When I set the delay to a specific number I'm not able to put another bomb until the last one is detonated. Is there a way to put more bomb items on the map (like in Bomberman games you can put multiple bombs)? In the PRABS that was possible too.
4. The "Area" thing worked now the blast radius is increased.
And one new question.
5. How can I remove the text which say "Items" and "Skills" in the HUD? And also the text that appear under an icon in the HUD. I'm asking since I use custom graphic for my HUD and I have this text written on that graphic and now I have two texts saying the same thing on the HUD.
Also Vlad is it possible to make the display of the items as in the old HUD? What I mean is that in version 7 and 8 of the ABS when I assign an item to button 5 the item shows in slot 4. Then if I assign an item to button 4 the item shows in slot 4 and the item in slot 4 (assignet to button 5) moves to slot 5. In ABS 5 and 6 when you assign an item to a button the item appeared in that specific item slot which is what I need.
@bunny in the first question I mean the following thing:
When you go to the states tab in the database and click on a state there are the state's settings. In the middle of the screen there are settings which say "Release Conditions". There are two squares "At end of battle" and "By damage". Undre them there are two fields which say "After (field) turns" and "(field) % chance". So what I mean is do I need to put something in this fields or to check the empty boxes for "At end of battle" and "By damage" or I can just put "Duration = number of frames" in the states's notes field and leave the "Release Conditions" settings blank? So if I leave the "Release Conditions" fields blank and put "Duration = number of frames" in the state's notes field will this mean that the state will always be removed after that ammount of frames?
2. I asked about the animation since in the PRABS when you put a bomb on the field and when the bomb explode it shows the animation on the spot at which the bomb was and not on the enemies.
3. When I set the delay to a specific number I'm not able to put another bomb until the last one is detonated. Is there a way to put more bomb items on the map (like in Bomberman games you can put multiple bombs)? In the PRABS that was possible to.
4. The "Area" thing worked now the blast radius is increased.
And one new question.
5. How can I remove the text which say "Items" and "Skills" in the HUD? And also the thext that appear under an icon in the HUD. I'm asking since I use custom graphic for my HUD and I have this text written on that graphic and now I have two text saying the same thing on the HUD.
Also Vlad is it possible to make the display of the items as in the old HUD? What I mean is that in version 7 and 8 of the ABS when I assign an item to button 5 the item shows in slot 4. Then if I assign an item to button 4 the item shows in slot 4 and the item in slot 4 (assignet to button 5) moves to slot 5. In ABS 5 and 6 when you assign an item to a button the item appeared in that specific item slot which is what I need.
BTW Vlad thanks for the new version of the system.
i don't know your question is too many...
LOL
answear
1.ok the states duration only work at the note...
examples Duration = 300
2.i don't know need script fixing...
3.this need script fix too and i can't do any script fixing except in HUD
4.ow that's good
5.just change at the HUD script
and just try to test some thing like to change the text place...
if i not false...
change in
around
line 102 until 138
you can change the x and y that black color..
just try...
don't be afraid to try
i think taht you mean 4 to 5
and 5 to 4...
the icon of skill or item will move as can as small possible that he can put the icon..
so if you just set 2 short cut 1 and 3
the format at map...
1| 3| (blank)
i just change there is no text there...
QUOTE (vladislaus @ Jun 21 2009, 08:50 PM)

QUOTE (erthia @ Jun 21 2009, 10:32 AM)

Congradulations, Vlad. This is the best version. The lag problem is fixed, the code is easier to read, and everything is good. There is one problem there is one error in the ally script. When when the ally is dead, other allies will attack him.
Ya, i'm working on it. the abs 8 is beta yet ^^
Great
QUOTE (Paper PokéMaster @ Jun 22 2009, 04:55 AM)

Strange... Everyone is praising all of the less lag and all that. On my game, it's so laggy that it takes 3 seconds for my player dude to take one step. I have like 10 other scripts installed other than the 15 or so for this. Is that why it's so laggy?
i think its not the problem