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> Ideas For Weapons And Skills
CrystalDreamer59
post Jan 7 2012, 01:03 PM
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I'm making a game about girls with magical powers and I need ideas for weapons and skills. The girls powers are actually psychic even though it'll be called magic in the game because to me psychic powers and magic powers are the same thing. I'm thinking of skills like healing, fire, and freeze, but that seems too much like Earthbound to me and I want my game to be original. For weapons I'm thinking about things like a stick and magic wands, and swords but I can't think of anything else. Oh I also could use original ideas for items and armor.
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hirolite19
post Jan 7 2012, 01:26 PM
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How about sai's an chakrams?While there not original the way you implement them can be. ^^
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Albino Parakeet
post Jan 7 2012, 01:46 PM
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faiusdhfugiahdfghadhgfudhgudfighfughfghadfugihadufihuighduighduf
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Fire I, Fire II, Fire III, Fire IV
OR
Fire, Flame, Fireball, Inferno, Singe, Burn, Fire Blast

etc etc

Sword, Blade, Cutlass, Zweihander, Scimitar, Katana
Shield, Kite Shield, Buckler, Tower Shield
Cuirass, Armet, Greaves, Gauntlets, Goussets, Helms, Great Helms, Mail, Chainmail, Ringmail, Chain mesh


Jesus Christ just use Wikipedia for armor and weapons.
Go to a thesaurus, type fire (or any other element/natural disaster/other word that has something to do with an element) and look at synonyms for skill names.


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hirolite19
post Jan 7 2012, 02:16 PM
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Or since you said that their psychic, Why not have them use wpns that are formed from thin air.That way each would have the ability to manifest whatever wpn was needed at the time, or even change its form at will.
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Essenceblade
post Jan 13 2012, 04:47 AM
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Crystallite Hope.
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QUOTE (hirolite19 @ Jan 7 2012, 10:16 PM) *
Or since you said that their psychic, Why not have them use wpns that are formed from thin air.That way each would have the ability to manifest whatever wpn was needed at the time, or even change its form at will.


Good idea, but the problem lies with the specific weapons and >if<
they are attached to a specific element. This is going to have to be planned, tackled and make-do.

For spells, I use in my game Ember, Ember II ect, but the higher section two magic uses: Blyzr(Ice I, for example), Blyzr II ect. They don't specifially have to make sense. Like. just take the first letter or variation of the word. for example.

Wind. Lux(Heal)

Add some varitation from various anchient sounding words, Greek words do well. Like

Wyndl. Lanx

Add some vowels if you want if it doesn't suit your taste.

Whiyndl. Luranx

Or knock off the L. And you have a specific element.

They are the basic elemental spells, so make them sound out of this world, but original. If you have a spell called, "Ixroicvhaldn", people are gonna be like "....wut?"

As for weapons, Wiki as said earlier. But a few examples from my memory

Daggers, Swords, Bows, Crossbows, Scythes, Great Axe, Boomerangs, Flails, Clubs, Maces, Guns (As in Musketoons ect, older fashioned ones used by Corsairs or early pirates.) Measures, Fans, Orbs, Staffs, Katana, Great Katana, Chakram, Katars, [Claws, Sainti, ect], Spears, 1 Handed Axes, Great Swords.

Categorys of weapons.

As for armor, there are tons of types.

Robes, Mails, Ledelsens, Kaftan, Chainmail, Gloves, Mittnens Cuffs, Bangles, Hats, Chapaeu, Tights, Slacks, Leggings, Boots, Shoes, Pumps, Soles, Ocarae, Shields, Bucklers.

Many, many, many armor categorys, wiki does well.


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Kaust
post Jan 13 2012, 03:56 PM
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Level? Where we're going we don't need levels.
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I find alliteration to be an effective method of weapon peronsalisation
Examples would be like "Blazing Brand" or "Desert Dirk"
But yeah it helps if the weapon has some sort of adjective and to make them relevant to the place their found or their element

I'm afraid I can't help with magic names, I've never really given them much thought, but I've always dug the FF style: Fire, Fira, Firaga - find some style for each improved spell and use it consistently throughout


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