Since I've been on the forum, it seems that people are desperate to learn to script. Now when I came here, I also wanted to know a little about it, but coudn't find realy much like tutorials or what so ever. So I figured out I had to do it all by myself...Though, it was a pain in the @ss! So therefor I though I could help all those other people out, who want the same thing as me, Learning to script!
The way I want to do this, is by creating a podcast. In this podcast I'll discuss several scripting languages/methodes, wich are the following:
RGSS2 (RPGmakerVX)
HTML/CSS (Web)
ActionScript 2.0 (Flash)
Though the biggest part will be about RGSS2, since that's the one I'm most skilled in.
Now before I'll go work myself in sweat, I want to get a better view of howmany people are interested in this podcast, sinces it's going to take a lot of effort and time. I don't want to make podcasts for like only a couple of people that can be counted on a pair of hands. Therefor this topic.
If you like this idea of a script-teaching podcast, you may reply in the topic. Also you may place the banner in your sig, so that more people get to know this topic, so that it catch their attention as well. The more people want this idea to come true, the faster it will come!
-----
Oke so here's a little update. It's been a while allready since I though of this idea. I've been creating a site but didn't do anything with it for a long time (probabely because it was ugly (check it out @ this place). So since I'm a student of a creative design study, I realy need to have all graphics and things to look good. That's also a reason why I take so long with everything. Now, I learned scripting all by myself so that I could improve my games and flash-videos with some more nice looking transitions and that kinda stuff. So all my scripting is actualy graphics based so that's also something you guys should know before your gonna expect me to make a total awsome battle-system or what so ever...I can, but I won't (perhaps just a little).
So anyway, the reason why I'm doing this is that I want to let new people know that the site is allready up and keeps updating till I'm satisfied. Here's the link.
Greatzz, SojaBird.
Feel free to copy the code from the box and past it in your sig!
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
Nope...ActionScript can't be used with XP or any other RPG maker (I guess). It's Flash only, as far as I know. Thanks anyway, you're the first on the list!
Please be free to put the banner in your sig, just copy the code from the codebox and past it in your sig. With it, everyone will know that you want this podcast to be realised. As well that they can support the podcast too. In that way I'll be more motivated to get it on tracks!
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
Deffinitely (I know I spelled it wrong, I'm norwegian, OK?) something I would download, as good tutorials are hard to find and often the worlds most effective sleeping medicine. At least with RGSS2, as I don't understand a sh*t of what I'm reading
I would suggest editing the first post a bit though, as RGSS/2 and HTML are not scripting languages. RGSS/2 is an API written in ruby, and HTML is a mark up language, i.e., not a programming language. Anyhow, I think it sounds good.
Group: Member
Posts: 68
Type: Event Designer
RM Skill: Advanced
My main problem with learning RGSS has been that every tutorial or bit of help on the entire Internet seems to want to discuss the very basics of Ruby, and then leave you at that. So as it stands I have a good basic understanding of how things work in Ruby, but I don't know how anything works in RPG Maker's actual scripts. Laaaaaaaame...
My main problem with learning RGSS has been that every tutorial or bit of help on the entire Internet seems to want to discuss the very basics of Ruby, and then leave you at that. So as it stands I have a good basic understanding of how things work in Ruby, but I don't know how anything works in RPG Maker's actual scripts. Laaaaaaaame...
If you know ruby you should have no problem learning how the API works. The real problem is that you know how to do things like declare a variable or create a new method, but you don't understand the more core programming concepts (like object oriented design principles) which you need to really understand how things are working.
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
Group: +Gold Member
Posts: 1,199
Type: Scripter
RM Skill: Undisclosed
QUOTE
ps. If you come up with a cool name for the podcast, pls share it with us smile.gif
I'm just gonna throw out what comes to mind:
script sanctum (meh, doesn't sound all that great once its typed) scripter's sanctum (kinda the same as above) scripture (ooh, looks like I've been "PUN"ished >_<) scriptorium (sadly, I stole that out of a dictionary...) scriptology (O.O the study of scripts!) scriptanium (>_> umm, 3 parts script, 1 part podcasting, 2 parts odd: S3PO2)
It's entirely up to you though, i just want to save you a little time.
Subjects: how about start out basic, and get advanced as you go along? or have 2 podcasts for each subject, and have them be hard and basic?
P.S. I would really like to help anyway possible, I learned RGSS from just the help file, and a week after starting RGSS2 I have the same skill on both. but, the problem is that I've got neither a microphone or a webcam or any sort of camcorder at all, so anything i could do would have to be using a screen-recorder(I've got Camtasia) or something 'behind the scenes.'
(and, I'd definatly listen into HTML/CSS and ActionScript)
__________________________
Got 30 minutes? Then you've enough time to play this awesome game: - potentially promising project page - thanks holder
How about a free website? (PHP, MySQL, everything) I know of a few great free hosts, (take my website for example). If you'll settle on free, pm me for details.
As for the name, this was all I could think of: 'I can has Script', but that really aint so great.
As for the logo; that's easy once you have a name. Tip: *LOGO CONTEST*
Also, I know of a great free (yes I know, I'm cheap) screen recorder, so other's can contribute, without having to pay for it.
So basically, the only investment would be time. Then again, time = money, so .. argh.. nevermind..
$LOAD_PATH << Dir.getwd #You only need to call this once Kernel.require("includable.rb") #replace includable.rb with the name of the file you want to load
#=============================================================================# # # # ANTI DASH HACK # # # # # # By AmIMeYet # # # # # # please credit me # # # #=============================================================================# class Game_Player < Game_Character def dash? return false if @move_route_forcing return false if in_vehicle? return true if Input.press?(Input::A) and $game_map.disable_dash? end end
This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked. This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..
It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..
Nice you want to support this as well (I listed you on the partisipants list) I wanted to start free at first, though later on I realy would like to go profesional with this. It's still a trial in the beginning. I'm actualy not sure if I'm cut for this job as podcast host hehe, though I'll try.
I thought to start with a simple thing like blogger or something to post my first couple of podcasts. After that, I would like to go real "online" with an prof. site, made in HTML ofcoarse perhaps one where all the listeners could upload their on CSS file or so...That would be nice.
Anyway, thanks for the support.
Greatzz, SojaBird.
PS: And about the logo, a contenst would be nice. I'll try making one myself as well, since I just learned it at school (previous block)
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
Group: Member
Posts: 51
Type: Developer
RM Skill: Skilled
I think i could help a bit. 1st you should know some things 'bout the 3 languages:
- HTML is markup language, it doesn't work for programs, and most people doesn't spend time to learnt it. They use some editors and they make it easily. I don't know many people who builds a webpage with notepad (I include myself), but i consider those editors may and often shall fill the page with unneccesary tags and you'll find up with an html file of 100 kb in default styles or default metta tags, someones are needed to some navigators but at the moment, the ie 7 or the firefox 3 can read HTML 4.0 or at least 3.5. I know some people don't understand nothing. Making it with notepad will be useful to have a clean page. But HTML isn't much useful without at least the dynamic. That's the programming side, the javascript. If you want to make a searcher you'll need it, or to make a simple onmouseover (an image changes of size when you put the mouse on it). I know HTML and i'm learning DHTML, you can count on me to solve some problems but you must think what will you put about HTML. And the CSS is only the style, when you're very specific you load a file but that's a Dynamic HTML tag <style>. Don't treat it as another language.
- RGSS is NOT a language, the language is ruby, and RGSS is the amount of scripts that are as default in XP, and RGSS2 the ones of VX. Ruby is a programming language, but also a markup one. The tutorials only put how to define variables because (i think) they took the structure of the tutorial of one of Visual Basic or C++. A program is made by a programming language which controls the proccess and usually a markup one (like HTML or XML) to put the texts on the screen. But here ruby makes those 2 things, so it needs another part to show you how to edit windows or the spriteset. I'm learning ruby so you can ask, when this starts i'll do a few sugestions in this part. OH and this tutorials aren't designed to make you a master scripter, i don't know why are they for but don't expect to be a master of ruby once you've learnt them. And if you don't understand them, you won't go so far in programming languages. Normally or at least what i have aroung me, is a class making know the basics of every program language and when you have those minimal notions WEEL UNDERSTOOD, you specialize on a language. Ah, for those who only know how to define variables in ruby, this is to make a text appear on the screen self.contents.draw_text(x position, y position, width, height, "text to appear") And you must write it inside a class.
-About Action script, i know very little so i can't say anything. You can't count on me for this.
You've realy showed me a con, a diffeculty of making this podcast work, what should I include in the podcast, and what should I not. That's also a thing why I want to know how may people are interested and what they think of it...
So actualy I'll do a aditionals request...
What do you (ppl who are interested) want to hear, see, learn from the podcast?
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
This sounds like a good idea it would be nice to be able to create some menu screens like MOG's but more customizable or like in Fire Emblem 9 where you can have more facesets up during a cutscene and have the talking person be "highlighted" while the non speaking people are darker.
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)