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> Anannon - Days of the Dark
diss
post May 25 2012, 06:41 PM
Post #1


Level 4
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Group: Member
Posts: 49
Type: Event Designer
RM Skill: Advanced




Anannon - Days of the Dark



Abstract
Prince Zaki and his best friend Kalp are sent on a mission from Zaki's father, King Ashen. The Dark Lord Danarris is tring to free himself from his prison. Can Zaki and Kalp save the world before he returns?

Genre
Adventure/Action

Engine
Made with RPG Maker VX

Download
The link has been updated to a later version.
http://www.mediafire.com/download.php?jqsos98obbwbywu

Story
The Dark lord Danarris was imprisoned in another world with the monsters of the world years by a hero named Tazith. Now the 2 main hero's Zaki and Kalp are sent on a quest to investigate the strange occurances in Anannon along with 6 other characters that band together to save the world from the dark threats of Danarris. The 3 Kingdoms, Sparvia, Azar, and (Name undecided) also united together forming armies against the monsters flooding into the world of Anannon.

Characters
(Prince) Zaki(Male) - The son of King Ashen of Sparvia.
Kalp(Male) - Zaki's best friend and an amazing swordsman.
Shyim(Male) - A mage that was taught by a great master. When his master was murdered by monsters he vowed to get revenge.
Farin(Male) - He's a special guard in the Azar army who is assigned to Zaki's guard.
Hirada(Female) - Has a special gift in magic and is targeted by monsters. Zaki's gang comes along and saves her.
Zensuken(Male) - (might not make it into the game, still figuring this one out)
Shiro(Male) - A thief who ends up finding himself tangled up in Anannon's future.
Saku(Female) - A girl from Kalp's past. They don't remember each other cause they separated at a very young age. She has a very special ability to heal people.

Credits
Me(diss), Enterbrain, RPG Revolution, Fire Emblem Series, Braska, Enu, Kylock, Mr. Bubbles, Shu, Mithran, Moonlight, NightWalker, Enelvon, Atoa, AlphaWhelp, blackmorning, mark paul, Kaduki, CrimsonSeas, DerVVulfman, Claimh, Elemental Crisis, Jet, BigEd, puppeto4, Noor Xp, Woratana, Andreas21, Cybersam, BulletXt, Wortana, LordHeinrich, BigEd781, Jet10985, Andrew McKellar, Moghunter, Selacius, lomastul, http://www.famitsu.com/freegame/tool/chibi/index1.html.

This list will continue to grow as I progress through in the making of my game. Also If you find that you deserve credit for anything I have used in my game please come forward and I will make sure that you get the credit you deserve!

Screen Shots
ScreenShots


Features
The game battle system is in the format of ATB. There is an optional Day/Night System. There may be more features coming so stay tuned!

Progress
I now have a playable demo that can keep you busy for up to 1.5 hours. It is a little hard to tell now as to how far I've completed the game but I put to about 4% at the moment.

Known Issues
There are no known issues currently. If you find any I would appreciate if you would notify me and I will do my best to fix them!

This post has been edited by diss: May 28 2012, 07:24 PM
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LaDestitute
post Jun 5 2012, 08:00 PM
Post #2


Level 18
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Group: Revolutionary
Posts: 351
Type: Event Designer
RM Skill: Advanced




Your storyline is bland and cliche. Your mapping is also quite...plain, with little detail or variation.


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Current Project: Pozzo (arcade game, tentative title)

The following statement is true: The previous statement is false.

Cool links and shit
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Illumination effect tutorial
Writing good dialog tutorial
Color theory tutorial
Breeze Revolution
Tindy's General Mapping Guidelines
Proper story structure tutorial
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diss
post Jun 5 2012, 09:13 PM
Post #3


Level 4
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Group: Member
Posts: 49
Type: Event Designer
RM Skill: Advanced




QUOTE (LaDestitute @ Jun 5 2012, 08:00 PM) *
Your storyline is bland and cliche. Your mapping is also quite...plain, with little detail or variation.

I don't have that much to work with resource wise though. If I could have unlimited tiles I could do much better mapping.
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amerk
post Jun 15 2012, 07:03 PM
Post #4


Level 56
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Group: Global Mod
Posts: 1,784
Type: None
RM Skill: Undisclosed
Rev Points: 15




There's SwapXT for VX that gives unlimited tilesets. But anyways, story-wise, it's a bit cliche but still starts off pretty good. The problem I had was the first fight, which is supposed to be a sort of friendly practice between the main hero and a prince.

So we get into this fight, and the prince taunts me and begins kicking my butt. The prince has 366 HP, and my hits only do about 8 to 10 in damage each round. After several rounds, the prince finally finishes me off, which is to be expected. Then the prince tells me to put on some equipment, of which he then wants to fight me again. So.... the first fight was pointless and I wasted about 5 minutes getting through it? Why not skip the first fight, automatically have the prince hand me my equipment, and go straight to the second fight?

Now let's talk about the second fight. Mind you, this is still a training fight, as in, for practice. So I don the equipment, and now I must fight the prince all over again. My hits do about 16 to 20 in damage, but considering the prince still has about 366 HP, that will take me at least another 18 rounds to defeat him. Add to the fact that some of my hits miss, and you're looking at about 20 to 25 rounds.

Except!

The prince can also hit you and deplete your damage, and even get in a couple of critical hits, if you're unlucky. So now you're in a gambling death match with the prince to see who can hit quick and hard first, and hope you're lucky enough to survive, in spite of this only being a training bout. No problem, we'll just use a healing item if our health gets too low.

What's that? No healing items? Well, I'll be! You mean to tell me that the outcome of this fight is a luck of the draw? Fine, let the bugger of a prince finish me off, no big deal, it's just a training round after all.

Imagine my surprise when the prince gave a finishing blow and I saw the game over screen. Now I must restart and play again, go through the beginning intro, and hope to get lucky and survive the training fight in order to proceed.

No thank you.

But seriously, focus should be more on balancing your game so things like this do not happen before worrying about tilesets and maps.


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diss
post Jun 16 2012, 07:54 AM
Post #5


Level 4
Group Icon

Group: Member
Posts: 49
Type: Event Designer
RM Skill: Advanced




QUOTE (amerk @ Jun 15 2012, 08:03 PM) *
There's SwapXT for VX that gives unlimited tilesets. But anyways, story-wise, it's a bit cliche but still starts off pretty good. The problem I had was the first fight, which is supposed to be a sort of friendly practice between the main hero and a prince.

So we get into this fight, and the prince taunts me and begins kicking my butt. The prince has 366 HP, and my hits only do about 8 to 10 in damage each round. After several rounds, the prince finally finishes me off, which is to be expected. Then the prince tells me to put on some equipment, of which he then wants to fight me again. So.... the first fight was pointless and I wasted about 5 minutes getting through it? Why not skip the first fight, automatically have the prince hand me my equipment, and go straight to the second fight?

Now let's talk about the second fight. Mind you, this is still a training fight, as in, for practice. So I don the equipment, and now I must fight the prince all over again. My hits do about 16 to 20 in damage, but considering the prince still has about 366 HP, that will take me at least another 18 rounds to defeat him. Add to the fact that some of my hits miss, and you're looking at about 20 to 25 rounds.

Except!

The prince can also hit you and deplete your damage, and even get in a couple of critical hits, if you're unlucky. So now you're in a gambling death match with the prince to see who can hit quick and hard first, and hope you're lucky enough to survive, in spite of this only being a training bout. No problem, we'll just use a healing item if our health gets too low.

What's that? No healing items? Well, I'll be! You mean to tell me that the outcome of this fight is a luck of the draw? Fine, let the bugger of a prince finish me off, no big deal, it's just a training round after all.

Imagine my surprise when the prince gave a finishing blow and I saw the game over screen. Now I must restart and play again, go through the beginning intro, and hope to get lucky and survive the training fight in order to proceed.

No thank you.

But seriously, focus should be more on balancing your game so things like this do not happen before worrying about tilesets and maps.

Ok. I could throw in 2 potions.
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