The Mario & Luigi Superstar games rock, especially the one where you can play as Bowser. The ability to dodge and counter every attack is very unique. Some of those mechanics could be done using button mashing events (like with kicking the turtle shell back and forth, you would just have to mash X at the right moment), although part of the strategy of getting the timing right on jumps involves some gravity, which would be difficult to implement in RM. I'm not sure if these can be done via events in battle, and I'm on my mac right now so I can't tinker with it, but surely someone on here knows how to implement button mashing in-battle.
QUOTE (ImHiPotion @ May 13 2012, 02:19 PM)
So over the past few days I've been coming up with more ideas. I'll add more when they are fully developed but that's it for now.