Oh, I just finished name box and found these new posts

This Name Box will have connection to face, because you can allow name box to move to right side when showing face in right side~
Neo Face Advance + Name BoxQUOTE
- Neo Face script is now more support with normal face system in RMVX
- Name box,

- Name box move to right side when showing face in right side!

- Setup part is pretty long because it has more free to edit script, and you can just skip the part you don't want to edit

CODE
#---------------------------------
# [START] SETUP SCRIPT PART
#-------------------------------
#------------------------------------------------
# ** NEO-FACE / NORMAL FACE SYSTEM SETUP
#----------------------------------------------
DEFAULT_SIDE = 0 # Default Face's Side when game start~
FACE_X_PLUS = 0 # Move Face Horizontally (Left: -, Right: +)
FACE_Y_PLUS = 0 # Move Face Vertically (Up: -, Down: +)
TEXT_X_PLUS = 0 # Move Text Horizontally
CHOICE_INPUT_X_PLUS = 10
# Move Choices Text and Input Number Text Horizontally
#-------------------------------
# ** NEO FACE SYSTEM
#----------------------------
MOVE_TEXT = true # (true/false)
# Move text to right side of face, when showing NeoFace in left side.
EightFaces_File = false
# For NeoFace System: Use 8 Faces per file (or) 1 Face per file (true/false)
#-------------------------------------
# **SHOW FACE EFFECT
# * For both Face Systems *
#----------------------------------
FADE_EFFECT = true # Turn on/off fade effect (true/false)
FADE_SPEED = 20 # Speed up face's fade effect by increase this number
MOVE_EFFECT = true # Turn on/off "move in" effect (true/false)
MOVE_SPEED = 10 # Speed up face's "move in" effect by increase this number
#------------------------------------
# ** NAME BOX / NAME TEXT SETUP
#----------------------------------
NAMEBOX_SKIN = "Window" # Windowskin of Name Box (In folder 'Graphics/System')
NAMEBOX_OPACITY = 200
NAMEBOX_X_PLUS = 160#8 # Move Name Box & Text Horizontally
NAMEBOX_Y_PLUS = 0 # Move Name Box & Text Vertically
NAMEBOX_TEXT_LENGTH_PER_LETTER = 10 # Length of Text Per Letter (in pixel)
NAMEBOX_TEXT_FONT = "UmePlus Gothic" # Name Text Font's Name
NAMEBOX_TEXT_SIZE = 22 # Name Text Font's Size
NAMEBOX_TEXT_HEIGHT_PLUS = 2 # Increase Name Text Height (For Big Size Text)
NAMEBOX_TEXT_BOLD = false # Make Text in Name Box Bold
NAMEBOX_TEXT_DEFAULT_COLOR = [255,255,255] # [Red,Green,Blue]: Name Text Color (RGB)
# You can easily find color code for RGB (RedGreenBlue) color in Google :)
# You are allow to change color in game by call script:
# $game_message.color = [Red,Green,Blue]
NAMEBOX_TEXT_AFTER_NAME = ":" # Add Text after Name, leave "" to disable.
NAMEBOX_BOX_WIDTH_PLUS = 6 # Increase Name Box Width
NAMEBOX_BOX_HEIGHT_PLUS = 7 # Increase Name Box Height
MOVE_NAMEBOX = true
# (true/false) Move Text Box to Right Side if showing Face in Right side.
#---------------------------------
# [END] SETUP SCRIPT PART
#-------------------------------
I have a question here, what keyword you guys like to use to call name box, because
\n[name] has used to call hero's name in original RGSS.
I'm using
\b[name], b is from "box"

, please let me know if you have any idea about this.
Ask me if there's anything in
SETUP SCRIPT PART (script above) that you don't understand, so I can change its comment~
Thanks for your support!p.s. I'm working on NMS Lite that can draw just about everything (that is text) on message box + compatible with any message system that still use Window_Message to display message~ (e.g. Neo Face

)