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[Mapping]Sunny Forest Tutorial, For you who just satarted with XP. |
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Mar 3 2008, 05:59 AM
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♥My Heart Is Refusing me♥

Group: +Gold Member
Posts: 2,302
Type: Mapper
RM Skill: Masterful
Rev Points: 15

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Remember, These Tutorials are very simple. They are for beginners, but pros could watch to ;8Map Type: Sunny ForestMap Size: 23X19How to doSince many of the nature types map has the same mapping system, it's pretty easy to make a Sunny Forest map. This type of map is my kind of favorite, so it's an honor to teach it out. First of all, make a little road. Since it's a forest, don't make the road straight. It dosen't look realistic, and looks very.....ulgy. The road works on all layers, but it should be in the first layer.  You could have a little river going through the forest. But not so big, just a little one. If you are planning to have a big one, make it in different forms, and not just a big straight one. You could also use the fallen trees as bridges.  Next, it's time for trees, flowers, grass and stones. You could have the flowers, trees and stones on the third layer, so they can stand on the grass, but I recomend to have the trees on the second layer. Also, you could have a darker part of the grass on the first layer. When you are making the tress, make one half that the second layor, and the other half at the third layor. You could also divide the tree into 4 sections, where in the bottum half of the tree, were on is on the third layor, and the other one is on the second layer. Doing like this, the trees could stay close together.  Now, you think that the map is very empty. But Im not done yet. Now, on the third layer, it's time to put out the Tree autotile.  Now, you could have some fogs, animals, and stuff like that. It's very fun to make forests maps, and I enjoy it alot. As I like to say. " Mapping is Imagination". Hint: When it comes to the Tree autotile, it's just the easy way to make the map.
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Mar 7 2008, 06:09 AM
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Title: Master Map Maker

Group: Revolutionary
Posts: 466
Type: Developer
RM Skill: Advanced

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QUOTE (ChaosMaxima @ Mar 7 2008, 07:11 AM)  Nice tutorial. Great tutorial, actually. This is just perfect for beginners. Maybe I'll write mapping tutorials some time too. =P
Ah, but that forest needs more trees. It's a really good base for a map. Yep, you need more trees alright. It doesn't look so much like a forest without 'em.
But yeah, you're a great mapper! Thanks for this awesome tutorial! It looks good lol great choice in using the tree top autotile although people that get too accustomed to this might stick with it... so maybe try making a "Sunny Forest Tutorial (Advanced)" for me this tutorial covers what I use to do but I focus on more realistic enviroments so I decided to start doing ALOT of trees on the 2 layers and sometimes I used events to complete them... lol  but yeah I love this perfect for beginners.
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 Maps - 50% NPCs - 30% Story - 99% Quests - 10% Other - 18%
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Mar 7 2008, 06:35 AM
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Level 14

Group: Revolutionary
Posts: 268
Type: Musician
RM Skill: Advanced

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The tutorial itself is nice but the map you made, frankly makes no sense  Not trying to be trolling here, but seriously. Let's take a look at the final map:  1: Why would there be two logs for ascess the western riverbank? Why would someone want to cross the river to a riverbank where there is nothing there, and come back by another log. I mean, the path just makes 2. curve at the other side of the river, when the people that have made the path, could just have walked straight on, towards north on the eastern bank of the river, rather than crossing the river. Take a look at the path that is there; it could just contact on the bottom of the eastern side of the river, rather than going over it. Usually these paths form to places that people walk a lot from, and why would majority of people cross the river to the side where there is nothing, make a path there, rather than just going the shortest way? What I'm trying to say, is that the way you've made the path in the woods, is not natural. Paths form to places where people can access their destination the shortest or easiest way. It would make sense if there would be obstacles and stuff that prevent people ascessing the area from elsewhere, thus why the path would be complicated or curved, but when there isn't, and 3. areas between the different parts of the path are empty, people wouldn't make the path as you've mapped it, to begin with. When making a map, people should remember that it should someway make sense, too, and serve playability. I think most of players wouldn't even follow the path of the example map, thus question why was it made where it is anyway?
This post has been edited by Rei-: Mar 7 2008, 06:51 AM
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Mar 16 2008, 06:54 PM
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Please join my site!

Group: Revolutionary
Posts: 675
Type: Mapper
RM Skill: Advanced

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QUOTE (Rei- @ Mar 7 2008, 09:42 AM)  The tutorial itself is nice but the map you made, frankly makes no sense Not trying to be trolling here, but seriously. Let's take a look at the final map:  1: Why would there be two logs for ascess the western riverbank? Why would someone want to cross the river to a riverbank where there is nothing there, and come back by another log. I mean, the path just makes 2. curve at the other side of the river, when the people that have made the path, could just have walked straight on, towards north on the eastern bank of the river, rather than crossing the river. Take a look at the path that is there; it could just contact on the bottom of the eastern side of the river, rather than going over it. Usually these paths form to places that people walk a lot from, and why would majority of people cross the river to the side where there is nothing, make a path there, rather than just going the shortest way? What I'm trying to say, is that the way you've made the path in the woods, is not natural. Paths form to places where people can access their destination the shortest or easiest way. It would make sense if there would be obstacles and stuff that prevent people ascessing the area from elsewhere, thus why the path would be complicated or curved, but when there isn't, and 3. areas between the different parts of the path are empty, people wouldn't make the path as you've mapped it, to begin with. When making a map, people should remember that it should someway make sense, too, and serve playability. I think most of players wouldn't even follow the path of the example map, thus question why was it made where it is anyway? It's for looks. It doesn't matter if it makes sense. You also would have to take into consideration that some people may like to wander around the forests and not really look at if it makes sense.
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Mar 31 2008, 12:39 AM
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Level 1

Group: Member
Posts: 11
Type: Developer
RM Skill: Advanced

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The tutorial itself is nice but the map you made, frankly makes no sense laugh.gif
Not trying to be trolling here, but seriously. Let's take a look at the final map:
1: Why would there be two logs for ascess the western riverbank? Why would someone want to cross the river to a riverbank where there is nothing there, and come back by another log. I mean, the path just makes 2. curve at the other side of the river, when the people that have made the path, could just have walked straight on, towards north on the eastern bank of the river, rather than crossing the river. Take a look at the path that is there; it could just contact on the bottom of the eastern side of the river, rather than going over it.
Usually these paths form to places that people walk a lot from, and why would majority of people cross the river to the side where there is nothing, make a path there, rather than just going the shortest way?
What I'm trying to say, is that the way you've made the path in the woods, is not natural. Paths form to places where people can access their destination the shortest or easiest way. It would make sense if there would be obstacles and stuff that prevent people ascessing the area from elsewhere, thus why the path would be complicated or curved, but when there isn't, and 3. areas between the different parts of the path are empty, people wouldn't make the path as you've mapped it, to begin with.
When making a map, people should remember that it should someway make sense, too, and serve playability. I think most of players wouldn't even follow the path of the example map, thus question why was it made where it is anyway? seriously, kid, this is the second thread where I've seen you shoot down a map. These aren't built to make sense, granted somethings will still apply, but that's about all. These are maps for a fantasy role-playing game. This map is going to be filled with random monsters that, in all actuality, wouldn't attack unless provoked. What you are arguing is logic in something where logic need not be.
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Mar 31 2008, 01:49 AM
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Level 14

Group: Revolutionary
Posts: 268
Type: Musician
RM Skill: Advanced

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I'm not going to raise arguement here, because this is just Shadow's mapping tutorial, but don't get me wrong, I'm not shooting down the map. I'm advicing you how you can improve maps like this, or are you saying it's perfect as it is? You can also drop referring me as kid, instead of giving valid points that prove me wrong.
When it comes to, for instance, RPG field maps, they are for other reasons than looks, too. It's good for the map to serve any possible game mechanics and that it's actually nice to play the map. Even if you throw things randomly around the map, so that it will look pretty to the eye, it can still feel awkard to play the map if some things just make no sense, and those I already stated earlier.
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Mar 31 2008, 02:07 AM
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Level 14

Group: Revolutionary
Posts: 268
Type: Musician
RM Skill: Advanced

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QUOTE (The Shadow @ Mar 31 2008, 12:14 PM)  *Reading everything from the start*
I understand your point in this Rei. Still, this tutorial is very old(I made it back in April 2007) and my mapping skills has improved since then. However, I never hadthe time to edit this tutorial Still, it's for beginners, so I see no reason to edit it now. I could make a mapping tutorial for more advanced members, but I don't have the time. Well, no hard feelings Shadow, I appreciate your effort to write tutorials even for the new members. It's just that I'm critical and a bit of perfectionist at times. So yeah the tutorial is cool and all, I was just pinpointing some things. And yeah it takes time and effort to make even more advanced tutorials, but this already as it is, should help somewhat! =)
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