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> Skill Requirement System 1.1
ell
post Jul 21 2008, 02:43 AM
Post #41


Level 8
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Group: Revolutionary
Posts: 113
Type: None
RM Skill: Undisclosed




I have the same problem as hjorverdr and it seems that a duplicate skil without status effects seems to work fine, i must add that i am not using your script on the skill or the duplicate, tthe notes are blank, hope you can fix it. Great script otherwise!


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Mickadell
post Jan 17 2009, 08:11 PM
Post #42


Level 5
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Posts: 71
Type: Event Designer
RM Skill: Masterful




Comment
Rate: Ok

I do like it. Alittle but more improvement will do thanks
but its still ok.


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ZFMaster
post Jan 17 2009, 08:12 PM
Post #43


ZFMaster; Master at Zelda Freaking.
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RM Skill: Masterful




QUOTE (callydude @ Mar 20 2008, 01:00 PM) *
Sorry but this is really easy to do using events and common events.It may still be useful.


Cool now i dont have to use so many event's thank's.


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The Imp
post Feb 1 2009, 09:42 PM
Post #44


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Hey nice script. Is there any way to make this work with equipment too? Like certain equipment requires certain item so you can attack.
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silvershadic
post Apr 9 2011, 10:29 AM
Post #45


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RM Skill: Intermediate




Is there a way to consume armors?
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Kread-EX
post Apr 9 2011, 10:54 AM
Post #46


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Check this part of the script:
CODE
      #Check for item consumption
      skill_needs = get_tag(skill_note,"item_consume") #item id
      if skill_needs !=nil
        skill_needs_num = get_additional_tag(skill_note,"item_consume",2) #number
        if skill_needs_num == nil
          skill_needs_num = 1
        end
        return false unless $game_party.item_number($data_items[skill_needs.to_i])>=skill_needs_num.to_i
      end

Just below, add this:
CODE
      #Check for armor consumption
      skill_needs = get_tag(skill_note,"armor_consume") #armor id
      if skill_needs !=nil
        skill_needs_num = get_additional_tag(skill_note,"armor_consume",2) #number
        if skill_needs_num == nil
          skill_needs_num = 1
        end
        return false unless $game_party.item_number($data_armors[skill_needs.to_i])>=skill_needs_num.to_i
      end

Now, search for this:
CODE
    #consume items required
    skill_needs = get_tag(skill.note,"item_consume")
    if skill_needs != nil
      num_items = get_additional_tag(skill.note,"item_consume",2)
      if num_items==nil
        num_items=1
      end
      $game_party.lose_item($data_items[skill_needs.to_i],num_items.to_i,true)
    end
  end
end

Just below, add this:
CODE
    #consume armors required
    skill_needs = get_tag(skill.note,"armor_consume")
    if skill_needs != nil
      num_items = get_additional_tag(skill.note,"armor_consume",2)
      if num_items==nil
        num_items=1
      end
      $game_party.lose_item($data_armors[skill_needs.to_i],num_items.to_i,true)
    end
  end
end

You should be able to use all item consumption tags, but with "armor" instead.

That being said, it is a very old topic and the author hasn't been seen since 2008 so closing down.


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