Chrono Trigger Battle System, Made by Claimh |
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Aug 28 2009, 06:32 AM
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Level 14

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled

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Claimh's Chrono Trigger Battle System Version: Sideview 2.0.2, ATB 1.0.0, Blizzard's Tons of Add-ons 7.31 Authors: Claimh (CT system, Sideview, Full-screen battleback, ATB), Blizzard (Tons of add-ons), Naridar (translation, eventing, minor modifications) Release Date: 28/08/2009 Introduction: This script collection's task is to emulate Chrono Trigger's battle system as much as possible. Features: - ATB battle - Combination skills (through eventing) - Multiple actor formations, switch through them via a script call - Map as battleback (using Blizzard's tons of add-ons) - Chrono Trigger-like battle interface - Supports player party of 3 or less (4-man party will not show correctly) Script See the demo. There are 9 scritps in total. CustomizationUsually at the beginning of the individual scripts. Instructions fully translated. Compatibility Most likely incompatible with most CBS-es, Everything else should be fine. Blizzard's tons of add-ons work fine. Not tested with SDK. (Doesn't require it, by the way) Screenshots: Here are some:    DEMO: http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871Installation Plug&Play. If anything goes wrong, PM me. FAQNothing yet. Before anyone asks, it's fully translated from japanese using Google Translate and then common sense, so it's fully english now. Anyone should understand. Terms and Conditions: Distribute freely, but remember to tell who to credit. Do not use commercially. Credits:Chrono Trigger Battle System: Claimh his site: http://codecrush.iza-yoi.net/Blizzard for the Tons of Add-ons. it can be found here: http://www.chaos-project.com/Its licence: http://creativecommons.org/licenses/by-nc-sa/3.0/Naridar for minor chages to the script and translation. EDIT: Download the Calibri font pack from here: http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871Download it or change Blizzard's tons of add-ons script's Ultimate font override part.
This post has been edited by Naridar: Aug 29 2009, 10:44 AM
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Aug 29 2009, 10:37 AM
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Level 14

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled

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I know what's the problem. Lucky it can be solved easily.
a./ Install the Calibri font (comes with Windows 7 or Office 2007)
b./ Change the Ultimate font override of Blizzard's tons of add-ons to a font you have (I've turned that plugin off, but it seems not to work).
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Aug 29 2009, 03:29 PM
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Group: Member
Posts: 2
Type: Mapper
RM Skill: Advanced

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This is a grat script, but I think everyone should wait till moghunter has finished his version, its about %70 done last time I checked. http://atelier-rgss.com/
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Oct 22 2009, 07:34 AM
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Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed

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QUOTE (Narigane @ Oct 22 2009, 02:56 AM)  Maybe it sounds stupid, but I have no Idea how to apply all the scripts I saw and try. I believe those all placed in Script editor. But where I should place them? Some just say : Make new above "Main" I tried, but nothing changed. Some say : Replace some script I tried, but the game just error n won't start. I believe I using legal RM XP Anyone willing to help or just tell me where I can get the solution? I'm new here tough
Note : I haven't touch the script yet from standar script from the RM. All I had to do was copy all the scripts and pasted them at the same places. Had an error at first due to the gauge window skins, so i imported them in the right folder. Worked from that point on. Make sure to copy the event for the battle as well, since it activates the script for battle position. Other then that I just delete anything else that gave an error in the bliz pack, since I had tons of other script that conflicted, although it was all off.
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Oct 22 2009, 12:35 PM
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Level 17

Group: Revolutionary
Posts: 333
Type: Mapper
RM Skill: Advanced

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I am still hoping this can be edited to allow a 4th party member (show their stats) I found another turn based system thats similar to this here: http://www.creationasylum.net/forum/index....showtopic=12223 (go down to one post from the bottom for the script file), however unlike this, the bars wont stop when the attack window shows, and that sorta defeats the purpose of such a system if you just have to wait with the window open (and the enemy can't attack during 'your turn') for all the bars to fill for everyone and allow everyone to attack together. Personally I like that one better as it don't come with a huge tun of 'extras' when all I'm looking for is a battle system, but the bars filling with the attack window open makes it more eh.
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Oct 22 2009, 02:24 PM
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Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed

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QUOTE (Taiine @ Oct 22 2009, 12:35 PM)  I am still hoping this can be edited to allow a 4th party member (show their stats) I found another turn based system thats similar to this here: http://www.creationasylum.net/forum/index....showtopic=12223 (go down to one post from the bottom for the script file), however unlike this, the bars wont stop when the attack window shows, and that sorta defeats the purpose of such a system if you just have to wait with the window open (and the enemy can't attack during 'your turn') for all the bars to fill for everyone and allow everyone to attack together. Personally I like that one better as it don't come with a huge tun of 'extras' when all I'm looking for is a battle system, but the bars filling with the attack window open makes it more eh. its easy to do you just need too change 2 lines to make the fourth person`s hp and sp and bar appear These lines just needed to be reajusted (between 23 and 146 in Chrono Trigger battle interface CODE #============================================================================== # ■ Window_BattleStatus (redefined) #------------------------------------------------------------------------------ # Displays party status. #============================================================================== class Window_BattleStatus < Window_Base #-------------------------------------------------------------------------- # ● Object initialization #-------------------------------------------------------------------------- def initialize super(240, 360, 400, 120)##########(X,y-20,X,y+20) per extra char after 4 (for 3 it was (240,380,400,100))
and for the bar it`s
#============================================================================== # ■ Sprite_ActiveTimer #------------------------------------------------------------------------------ # ActiveTimer sprite display # Window_BattleStatus modification #============================================================================== class Sprite_ActiveTimer < Sprite #-------------------------------------------------------------------------- # ● Object initialization #-------------------------------------------------------------------------- def initialize(actor_index) super() self.x = 500 self.y = actor_index * 20 + 392#########Reduce by 20 for every extra character after the 4th (3 chars is 412)
This post has been edited by belcourt2002: Oct 22 2009, 02:25 PM
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Oct 22 2009, 02:34 PM
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Group: Member
Posts: 4
Type: None
RM Skill: Beginner

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Ahh! I see! Now I understand.
But I want to ask something
At the Sideview battle motion control, there's lines :
#---------------------------------------------------------------------------- # You can use seperate pictures for KOd actors. # Set them here. # Have the image you want in the Graphics\Characters folder CORPSE_F = { # How to set another one up: # Actor ID => ["Image name", X, Y] (X and Y range from 0 to 3) 1 => ["189-Down01", 0, 0], 2 => ["189-Down01", 1, 2], 3 => ["189-Down01", 0, 3], 4 => ["190-Down02", 2, 0], 5 => ["190-Down02", 1, 1], 6 => ["190-Down02", 2, 1], 7 => ["190-Down02", 0, 3], 8 => ["191-Down03", 3, 1] } # Set the directon the characters are facing. # Use variable 10 for this! # 2:down, 4:left, 6:right, 8:up
I wonder how to make the dead chars to show it original dead graphs? Where should I change? Or perhaps anyone can give sample? Both, for origin graphs and edited graphs for Ko'd Chars
Thx a lot guys!
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Oct 23 2009, 05:20 AM
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Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed

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QUOTE (Narigane @ Oct 22 2009, 03:34 PM)  Ahh! I see! Now I understand.
But I want to ask something
At the Sideview battle motion control, there's lines :
#---------------------------------------------------------------------------- # You can use seperate pictures for KOd actors. # Set them here. # Have the image you want in the Graphics\Characters folder CORPSE_F = { # How to set another one up: # Actor ID => ["Image name", X, Y] (X and Y range from 0 to 3) 1 => ["189-Down01", 0, 0], 2 => ["189-Down01", 1, 2], 3 => ["189-Down01", 0, 3], 4 => ["190-Down02", 2, 0], 5 => ["190-Down02", 1, 1], 6 => ["190-Down02", 2, 1], 7 => ["190-Down02", 0, 3], 8 => ["191-Down03", 3, 1] } # Set the directon the characters are facing. # Use variable 10 for this! # 2:down, 4:left, 6:right, 8:up
I wonder how to make the dead chars to show it original dead graphs? Where should I change? Or perhaps anyone can give sample? Both, for origin graphs and edited graphs for Ko'd Chars
Thx a lot guys! You just need to check your graphics in the character set's. So if you have new character's you need to make them. If you want a sample go in you ressource editor and extract for example 191-Down03 from the character set folder. (If I undersood you right)
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Dec 21 2009, 05:12 AM
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DeadlyWeapon6

Group: Revolutionary
Posts: 196
Type: Developer
RM Skill: Skilled

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QUOTE (Naridar @ Aug 28 2009, 07:32 AM)  Claimh's Chrono Trigger Battle System Version: Sideview 2.0.2, ATB 1.0.0, Blizzard's Tons of Add-ons 7.31 Authors: Claimh (CT system, Sideview, Full-screen battleback, ATB), Blizzard (Tons of add-ons), Naridar (translation, eventing, minor modifications) Release Date: 28/08/2009 Introduction: This script collection's task is to emulate Chrono Trigger's battle system as much as possible. Features: - ATB battle - Combination skills (through eventing) - Multiple actor formations, switch through them via a script call - Map as battleback (using Blizzard's tons of add-ons) - Chrono Trigger-like battle interface - Supports player party of 3 or less (4-man party will not show correctly) Script See the demo. There are 9 scritps in total. CustomizationUsually at the beginning of the individual scripts. Instructions fully translated. Compatibility Most likely incompatible with most CBS-es, Everything else should be fine. Blizzard's tons of add-ons work fine. Not tested with SDK. (Doesn't require it, by the way) Screenshots: Here are some:    DEMO: http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871Installation Plug&Play. If anything goes wrong, PM me. FAQNothing yet. Before anyone asks, it's fully translated from japanese using Google Translate and then common sense, so it's fully english now. Anyone should understand. Terms and Conditions: Distribute freely, but remember to tell who to credit. Do not use commercially. Credits:Chrono Trigger Battle System: Claimh his site: http://codecrush.iza-yoi.net/Blizzard for the Tons of Add-ons. it can be found here: http://www.chaos-project.com/Its licence: http://creativecommons.org/licenses/by-nc-sa/3.0/Naridar for minor chages to the script and translation. EDIT: Download the Calibri font pack from here: http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871Download it or change Blizzard's tons of add-ons script's Ultimate font override part. theres no diffrence betwwen some scripts any way cool but midea fire never works!!
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Jan 27 2011, 08:02 AM
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Level 14

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled

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Copy-paste the character graphics from the characterset, and create 4 different troops, each facing a different direction (or decide which direction the enemy will face and use only that).
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Jan 27 2011, 09:24 AM
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Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed

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Naridar - I don't get it. How is this going to work? Why do I need 4 different troops? o_O' I just want enemy to walk when attacking at close range, and not 'flying' like those ghost from demo. :I Maybe I'm an idiot, but I don't know how it's going to help me.
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Feb 23 2011, 09:46 AM
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ITS OVER 9000!!

Group: Revolutionary
Posts: 157
Type: Mapper
RM Skill: Intermediate

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QUOTE (Naridar @ Aug 29 2009, 11:37 AM)  I know what's the problem. Lucky it can be solved easily.
a./ Install the Calibri font (comes with Windows 7 or Office 2007)
b./ Change the Ultimate font override of Blizzard's tons of add-ons to a font you have (I've turned that plugin off, but it seems not to work). Wheres the ultimate font override located in blizzard's tons of add-on? I have the demo now.
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correctly playing: Nothing for now. correctly working on: Final Fantasy: Secret of Atlantis, ON HOLD. Working on: Final Fantasy 5 - 2. "I, Garland. WILL KNOCK YOU ALL DOWN!" < Garland final fantasy 1 I'm a christian. QUOTE (X-M-O @ Dec 6 2011, 05:45 PM)  That's automatic, I'm not constantly changing my avatar; I've made it do that by itself. ;)
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