That's looking really bad ass. I'm curious how many tris are on the low and high poly model of the head.
__________________________
Click to go to the Distorted Travesty thread.
Other Stuff
Voted "Best New Member of 2007"
Funny things people say
Pandemikk: "Please don't let your your homosexuality give you biased judgments on a person's artwork." -Source Phantsmal: "In those times, China and Japan where very much alike. i'd say china because that's where most people knew martial arts,But i dunno." -Source
Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced
QUOTE (darkyoshi @ Jun 7 2011, 06:49 PM)
That's looking really bad ass. I'm curious how many tris are on the low and high poly model of the head.
Low poly is 13-14k (this is for the whole thing though, i think the head is about 4k though). Although, that is not final because I need to modify the geometry so that it suits the sculpt better. I'm going to do this in Topogun. So it might end up more or less, not sure.
Group: Revolutionary
Posts: 939
Type: Artist
RM Skill: Intermediate
Very envious. I've wanted to use zbrush for ages. Texturing is looking nice. But for some reason the overall piece is looking really flat...like it's a piece of clay flattened and then had holes stamped all over it.
Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced
QUOTE (Hirei @ Jun 8 2011, 04:56 PM)
Very envious. I've wanted to use zbrush for ages. Texturing is looking nice. But for some reason the overall piece is looking really flat...like it's a piece of clay flattened and then had holes stamped all over it.
Well hopefully it wont look so flat from a 3D perspective I don't think it does - that screenshot was from a fairly 2D front view though.
I have just finished a sci-fi wall panel. Didn't take all that long.
Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced
Something I definitely want to do one day
okay so after about trying to get this right about 50 times (thats a lot of time waiting for AO bakes) i think i finally made a convincing rock texture using zbrush .________. its 2048x2048 and tiles and everything so yeah.
Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced
Got a couple of things to show you guys.
Firstly, the rock texture I made applied to a rock mesh. The mesh wasn't made by me (nor was anything else in the scene besides the rock texture), but I'm really happy with how it looks on it.
Dong
Secondly, a couple of screenshots of an environment I'm working on. It's supposed to be for a near-future factory type thing. I haven't textured it yet and I'm not 100% sure that the modelling has finished either. The first screenshot is without the wireframe and the second is with the wireframe so you can see the details of it properly.
Spang
Oh and I've finished sculpting the Queen. I've gotta retopologize it and then texture it though so I won't bother showing anyone anything until then.
Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed
The rock texture looks a lot more 3D in this version than the previous one - looks amazing. =]
Your design for the factory is brilliant! I can imagine what it'll look like when it's completed, but it's really neat to see it before it's been textured/etc. Absolutely amazing work, looks like it took a long time to develop both!
Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed
No worries, it still looks amazing! D=
I just thought of something... if I were to want a home designed in 3D art (a home I might be moving into, lol) would you be willing to do that? (Cost is not something I'm concerned with right now, just want to know if you'd be willing to do something like that.) =]