Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

7 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Side view battlers, Minkoff style.....
darkhalo
post Apr 5 2007, 04:10 PM
Post #21


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




okay, thats easy. If youre using Der Wolffes script, (which has superseded the original one) just adjust the
frames in the script from 11 to 10. Downside is, you need to change frame stances accordingly. Failing that,
you should find the original RTAB/cbs in here under Chronos thread.

This post has been edited by darkhalo: Apr 5 2007, 04:13 PM


__________________________

Go to the top of the page
 
+Quote Post
   
darkhalo
post Jun 23 2007, 01:23 PM
Post #22


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




Mega bump, and back again tongue.gif Sorry this threads been behind, but one thing or another has kept me
away some time. Anyway, heres a couple more to add. Both RO sprites.


Sand Golem



This post has been edited by darkhalo: Jun 23 2007, 01:57 PM


__________________________

Go to the top of the page
 
+Quote Post
   
jens009
post Jun 23 2007, 03:28 PM
Post #23


L Did you know? Death gods... only eat apples
Group Icon

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled




QUOTE (darkhalo @ Apr 5 2007, 05:10 PM) *
okay, thats easy. If youre using Der Wolffes script, (which has superseded the original one) just adjust the
frames in the script from 11 to 10. Downside is, you need to change frame stances accordingly. Failing that,
you should find the original RTAB/cbs in here under Chronos thread.

Well, I can give a hand so you don't have to change the stances. I mean it's all in the script.

This post has been edited by jens009: Jun 23 2007, 03:29 PM


__________________________

My RMXP Project:


Farewell RRR. =]
Go to the top of the page
 
+Quote Post
   
E_Rohm
post Jun 23 2007, 03:52 PM
Post #24


Earl-" I think OPSAT pawns" Matt-"Everytime Earl,
Group Icon

Group: Revolutionary
Posts: 115
Type: Event Designer
RM Skill: Undisclosed




Isn't DW working with a completley different system now that still uses RTAB. I personally favor this one battle system, but question, is the blank space in the monster battler's sheet used as a replacement for their dead pose?
Here's my favorite battler I made, but it's not RO and not aligned completley in most of the poses, but the standing pose is completley operational and since the other poses have something to do with moving the misalignment is not noticed in the game.


This post has been edited by E_Rohm: Jun 23 2007, 03:58 PM


__________________________
Go to the top of the page
 
+Quote Post
   
darkhalo
post Jun 23 2007, 03:56 PM
Post #25


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




That would be great. Infact, Im thinking a thread relating to DerVulffes/Minkoffs cbs is worth placing in
here....so many ppl using it now. It could include both script & graphic queries ?

Edit: The blank areas act like FF7 in that they disappear rather than remain as a dead pose.

This post has been edited by darkhalo: Jun 23 2007, 04:11 PM


__________________________

Go to the top of the page
 
+Quote Post
   
E_Rohm
post Jun 23 2007, 06:05 PM
Post #26


Earl-" I think OPSAT pawns" Matt-"Everytime Earl,
Group Icon

Group: Revolutionary
Posts: 115
Type: Event Designer
RM Skill: Undisclosed




I'm definetley going to use the disapear act with a few monsters. biggrin.gif


__________________________
Go to the top of the page
 
+Quote Post
   
E_Rohm
post Jun 28 2007, 12:46 PM
Post #27


Earl-" I think OPSAT pawns" Matt-"Everytime Earl,
Group Icon

Group: Revolutionary
Posts: 115
Type: Event Designer
RM Skill: Undisclosed




DVV new battle system rocks Dark_Halo have you used it yet? Limit Break, skill sort, and it's got eleven poses for the defualt battler, that's where it gets really good. His system can be customized to make your own number of poses like.

P P P P = Pose One I can make a battler with just two poses.
P P P P = Pose Two

I can even have it so if you need more frames for a Pose you can change it from 4 to 10, 30, 55, etc. thumbsup.gif

edit: here are the mediums I created for the defualt battler in MBE.




This post has been edited by E_Rohm: Jun 28 2007, 12:52 PM


__________________________
Go to the top of the page
 
+Quote Post
   
jens009
post Jun 28 2007, 06:11 PM
Post #28


L Did you know? Death gods... only eat apples
Group Icon

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled




Lol... You know, you don't have to make a new thread and new sprite sheets so that the graphics posted on this thread could be compatible with Dervvulman's Animated Battler's Enhanced. In fact it is very flexible as E_Rohm said that you could actually make different pose amount, frame amount for every actor/enemy. What does this mean? It simply means that the graphics here are completely compatible with the new scirpt because all you have to do is subtract 1 frame and rearrange the pose #s which can all be done by modifying the Config Section of the script.

Don't worry about the scripting part to make it compatible. If you just look at the Config Section, everything is self explanatory.


__________________________

My RMXP Project:


Farewell RRR. =]
Go to the top of the page
 
+Quote Post
   
darkhalo
post Jul 6 2007, 02:25 PM
Post #29


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




Yeap, Der Vulffes new system is completely compatible and is totally customisable with these graphics.
Add in his enhancements and the cbs is mind blowing. Add on Slipknots script and equally you can get
excellent results. Ill do the 11 framer when all this becomes more popular.


__________________________

Go to the top of the page
 
+Quote Post
   
darkhalo
post Jul 17 2007, 07:55 AM
Post #30


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




Well having looked at some decent White Ties battlers, (not in here) Im going to keep this thread open to
Ragnarok sprites only, then ppl can choose what they want. More sprites to add.



__________________________

Go to the top of the page
 
+Quote Post
   
Cerulean Sky
post Jul 17 2007, 02:26 PM
Post #31


Eldest
Group Icon

Group: Revolutionary
Posts: 308
Type: Artist
RM Skill: Skilled




Great stuff DH! Keep up the good work! ^^


__________________________
Where the hell did I go? And how did I end up back here? Reality must be round!
Go to the top of the page
 
+Quote Post
   
darkhalo
post Aug 12 2007, 07:06 AM
Post #32


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




Well after seeing DerVVulfs/Minkoff's cbs versions posted in scripts forum recently, it opens up more
areas for those who use it, or those wishing to use it. Anyways, here's another battler to add.



__________________________

Go to the top of the page
 
+Quote Post
   
dearthofbenevole...
post Aug 19 2007, 11:50 AM
Post #33



Group Icon

Group: Member
Posts: 4
Type: Musician
RM Skill: Undisclosed




ok, well can someone answer 2 Qs, i cannot seem to get them answered anywhere, sorry for posting them here its just that they are a little bit relevant.

~1 How can i make sprites and tilesets. I read the same q somewhere else and the reply was just use paint and save it as a Png file, That does not work. There is white all around the pic in the game.

~2 What battle system works with all those sprites that have just been layed down.

Help would be appreciated. TY in advance.

and sorry for being such a newb.

Ps I have the cbsv2.5 battle system.

This post has been edited by dearthofbenevolentness: Aug 19 2007, 11:53 AM
Go to the top of the page
 
+Quote Post
   
darkhalo
post Aug 19 2007, 12:44 PM
Post #34


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




Everyone has to start somewhere, so Ill answer what I can. Most sprites can be picked up from sprite
sites in abundance. As a rule I prefer to work with png's. You can use almost any program for making
and editing sprites, though Ive simply just got used to PS. I even use two or three together sometimes.
To answer your questions. White backgrounds. Are you importing them into your project correctly ? As
a rule I never choose a pure white as a sprite background, it causes all sorts of probs. Try and add new
sprites to a transparant background and save as a png file.
The cbs v2.5 system will work perfectly well with all these sprites, no need to configure anything at all.


__________________________

Go to the top of the page
 
+Quote Post
   
dearthofbenevole...
post Aug 19 2007, 01:39 PM
Post #35



Group Icon

Group: Member
Posts: 4
Type: Musician
RM Skill: Undisclosed




thumbsup.gif thanx for the help. thumbsup.gif
what program do you recommend.
i will check those sprites out, and don't worry you will be in my credits when my game is finished.
Go to the top of the page
 
+Quote Post
   
dearthofbenevole...
post Aug 19 2007, 02:07 PM
Post #36



Group Icon

Group: Member
Posts: 4
Type: Musician
RM Skill: Undisclosed




Its fine i found one i like>

and oh yea, if you thought i was kind of new to this before you were wrong, I am completey new, lol
so basically how do set the medium on a sprite/batterer what ever.
Thanx, sorry for the bother. I just need to know this stuff so i can make a game and call it mine, lol.
Go to the top of the page
 
+Quote Post
   
dearthofbenevole...
post Aug 27 2007, 03:48 AM
Post #37



Group Icon

Group: Member
Posts: 4
Type: Musician
RM Skill: Undisclosed




it would be really helpful if someone would reply sweat.gif

also is there any way, while making a tileset or charset to know the size of the boxes in rpg maker xp.
so that i can make my buildings be exact. thanks.

Ps, i can make them exact but it takes ages to find the last pixel at the end of every box sweat.gif sweat.gif sweat.gif
Go to the top of the page
 
+Quote Post
   
darkhalo
post Aug 27 2007, 04:29 AM
Post #38


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




Im almost sure Ocean pinned up a Template section in resources. To make XP Tilesets you need a template
of 256 pix by almost anything eg 256 to 2000 pix. Using your cbs system look at one of the older battler
threads in resources (Minkoffs) to find battler templates in there. Any probs let me know.
TS templates are divided up for you in 32x32 squares.

This post has been edited by darkhalo: Sep 4 2007, 04:54 PM


__________________________

Go to the top of the page
 
+Quote Post
   
Blazehouse
post Aug 31 2007, 11:11 PM
Post #39


First Care-bear that doesn't try to kill their owner. Yea ri
Group Icon

Group: Member
Posts: 147
Type: Event Designer
RM Skill: Skilled




Nice work Darkhalo, I can't find the thread where mark and chrono posted all the original minkoffs, did it get deleted when the forum went down, and if not, can you link me it please?


__________________________


Behold my mighty stick killing avatars. feel free to take them.(I Did)
Go to the top of the page
 
+Quote Post
   
darkhalo
post Sep 4 2007, 05:03 PM
Post #40


The RM Warlock
Group Icon

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced




No problem. Here it is. Link for TeamMarkOne Pack


__________________________

Go to the top of the page
 
+Quote Post
   

7 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 18th May 2013 - 04:54 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker