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> [Sub] Bombs Away!, Bomb event system for RMXP
Capt. Malboro
post Apr 4 2010, 12:20 AM
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Bombs Away!
Author: Capt. Malboro
Version: 1.5

Difficulty: Normal
Engine used: RPG Maker XP
Also works in (not tested but shouldn't be any problems, basically the same thing): RPG Maker VX, RPG Maker 2003
Compatibility: Everything if you know what you are doing in your events
Description:
This is an event system which allows the player to set off bombs on the map.
Features:
  • Allows to put bombs on the map (only one at a time)
  • Capable of destroying key objects to allow further passage
  • Will hurt the party if the player is within 1-Tile radius of the bomb


Requires:

Switches: Infinite since you can have as many destroyable objects as you like
Local switches: 2. although this is rather irrelevant
Variable: 4 (Player X, Player Y, Bomb X, Bomb Y)
Common events: 0
Events per Map: 2 (Core Events) + All needed for the destroyable objects (user defined, see demo for example)
Materials: 1 Character set for the bomb

Knowledge of: 'Conditional branches', nesting of 'Conditional branches', 'Variables', 'Switches', 'Local Switches'


DOWNLOAD: Bombs Away! [MediaFire]

If needed to be upload elsewhere, please notify me.

NOTE: The events that are needed are at the left of the player starting point (when you open up the editor). The destroyable objects require events defined by the creator (see demo for example).

Everything is explained step-by-step with comments inside the core events, so it should be pretty easy to follow.

Credits: Capt. Malboro

This post has been edited by Capt. Malboro: Apr 4 2010, 09:10 AM


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stripe103
post Apr 4 2010, 01:03 AM
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Posts: 740
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Looking really good.

You don't get hurt if you stand next to it when it blows but I guess that you would need different scripts with different ABS types.
- Never mind. I just saw in the event that you did get hurt. And of course I don't read all text. laugh.gif

Also. Is there any way to make it flash red or something before it blows? Like in Ledgend of Zelda: A Link to the Past?
I think that I'm going to use this with my game. With some changes though.
Good work!


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Capt. Malboro
post Apr 4 2010, 09:07 AM
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RM Skill: Advanced




Sure, you can add all the changes you wish to add, only if you know what you are doing.

I don't have the RPG Maker at hand now since I'm not on my laptop, but open up the event of the bomb, go to the second event page and add a flash before the explosion (you can put it above the command that shows the animation).

I'm glad you like it. =D!


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kyle?
post Apr 4 2010, 11:40 PM
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This is a great event system
and it works quite well

I wanted to blow up the people too.
laugh.gif


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Locke
post May 10 2010, 04:38 AM
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The beauty of events has a possible ways and nor thee not
have possible ways should i say impossible tongue.gif

Well nice bombing event though

SALUTE!!


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