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> Screenshot Critique, Please read first post
The Welsh Paddy
post Oct 16 2012, 08:34 AM
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Hmm, seems pretty natural to me. Maybe try and add some patches of grass or weeds or something poking through the stone area? The place kinda seems all ancient and long-abandoned, so it would make sense to make the place look all overgrown if that is the case.

One other thing that kinda seems 'off' is on the top right corner. You should do some shift-click with the grass tiles around the top right corner of the building so the edge doesn't seem to follow the top corners of the building.

Other than that, I really like this map. Good job! smile.gif


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amerk
post Oct 16 2012, 10:22 AM
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While I agree with the saturation being a bit too dark, I love the layout. It gives it a nice ruined look.


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Zinx10
post Oct 29 2012, 03:14 AM
Post #103


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I am trying to test my small mapping then compile it into a larger map, but still have small map object compression. This is my test mountain of a small map...thoughts?
Small Version:


Large Version:
http://img543.imageshack.us/img543/1188/78953532.png

@Anaxinamoon
It looks really well made, but I do feel like it is just a little TOO unsaturated. It should be saturated some more.

This post has been edited by Zinx_therpgmaker: Oct 29 2012, 01:00 PM


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Rukiri
post Nov 3 2012, 03:34 AM
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Pretty plain, add flowers, mountains usually have water patches, pebbles and so on.


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Legacy
post Nov 3 2012, 07:50 AM
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@Zinx

I kinda like it, but it's missing something... try adding a few flowers and you could even try adding a tree near the chest. See what works best. smile.gif


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Zinx10
post Nov 3 2012, 08:11 AM
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Is this better?
Image




I am not adding a water pocket in that map because of the fact I will put it up top.



I've Put the image into img tags smile.gif ~ Legacy


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Legacy
post Nov 3 2012, 09:13 AM
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Yeah that looks better, but try and use some coloured flowers single and bunches. It'll make it more appealing :3


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Zinx10
post Nov 3 2012, 12:46 PM
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Do you think that the below flowers would work or no?


This post has been edited by Zinx_therpgmaker: Nov 3 2012, 12:46 PM


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highlander4
post Nov 4 2012, 05:33 AM
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@Zinx_therpgmaker I like it but you can put the autotile flowers there maybe for added color too but you can put other items there like rocks, flowers, logs etc.

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Legacy
post Nov 4 2012, 08:43 AM
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QUOTE (Zinx_therpgmaker @ Nov 3 2012, 08:46 PM) *
Do you think that the below flowers would work or no?


Yeah that could work, but what I meant was the single flower tiles. Adding a few along with that auto tile should do nicely. ^^

@highlander4
Your maps look fantastic, I can't see anything wrong with it... but to me some of the cliffs look strange, but hey that's probably just me. XD


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Zinx10
post Nov 5 2012, 12:59 PM
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@Legacy
It felt really difficult doing this since it felt really cramped, but here it is:
http://img341.imageshack.us/img341/6176/21097312.png

Thoughts?


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Shaddow
post Nov 5 2012, 01:47 PM
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It looks pretty enough, mostly natural. The only thing I notice, is that the one chest you have on the level is not accessible, but you have a small area you can get to via stairs that has nothing on it.


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Zinx10
post Nov 5 2012, 03:59 PM
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QUOTE (Shaddowval @ Nov 5 2012, 02:47 PM) *
It looks pretty enough, mostly natural. The only thing I notice, is that the one chest you have on the level is not accessible, but you have a small area you can get to via stairs that has nothing on it.

Good catch. The stairs that lead to nothing is to act like a maze. Originally, you could get to the chest through pushing the log, but not anymore.


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Legacy
post Nov 5 2012, 04:17 PM
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QUOTE (Zinx_therpgmaker @ Nov 5 2012, 08:59 PM) *
@Legacy
It felt really difficult doing this since it felt really cramped, but here it is:
http://img341.imageshack.us/img341/6176/21097312.png

Thoughts?


I like it, the flowers add to the scene, on top of that it doesn't look cramped. Nice job. happy.gif


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markchapman10
post Nov 5 2012, 04:20 PM
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QUOTE (Zinx_therpgmaker @ Nov 5 2012, 12:59 PM) *
@Legacy
It felt really difficult doing this since it felt really cramped, but here it is:
http://img341.imageshack.us/img341/6176/21097312.png

Thoughts?


I myself would still add small things, its a little TO spacious. I would add a few more trees maybe. You dont have to make the players path obvious, they will find there way. happy.gif
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Legacy
post Nov 5 2012, 07:00 PM
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QUOTE (markchapman10 @ Nov 6 2012, 12:20 AM) *
QUOTE (Zinx_therpgmaker @ Nov 5 2012, 12:59 PM) *
@Legacy
It felt really difficult doing this since it felt really cramped, but here it is:
http://img341.imageshack.us/img341/6176/21097312.png

Thoughts?


I myself would still add small things, its a little TO spacious. I would add a few more trees maybe. You dont have to make the players path obvious, they will find there way. happy.gif


I agree on adding the small things to it still... You could try adding some tiles from other tilesets, just to add a little more variation. I know the restriction on the default tilesets..

In my opinion when designing maps making the path obvious is good practice, that way the player doesn't spend hours trying to find where he needs to go. Think of it as more of a "guideline" happy.gif


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Vexus
post Nov 6 2012, 06:42 AM
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By little stuff I assume people mean something like this:





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markchapman10
post Nov 6 2012, 08:43 AM
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QUOTE (Vexus @ Nov 6 2012, 06:42 AM) *
By little stuff I assume people mean something like this:



Yes, but the grass over powers the little cliff, alot. if yoiu vut the grass back off the little edge then that would be perfect.
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Legacy
post Nov 6 2012, 08:48 AM
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QUOTE (Vexus @ Nov 6 2012, 02:42 PM) *
By little stuff I assume people mean something like this:




Exactly, it gives the map a little more variation. But, if I'm correct, Zinx will have to edit his tileset to use the flowers.

But that's exactly what I meant.


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Jonnie19
post Nov 6 2012, 09:18 AM
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@Zinx
I would say that you need to add some form of pathway, similar to Vexus' example above, adding in some extra bits and pieces adding darker sections of grass, I am hopeless in XP mapping XD
I'm attempting a different style of mapping for a game created by Shaddowval and I, it's using Celianna's parallax tileset, which Shaddowval created a tileset for, I would quite like some feedback, it's a Professor's house, I'm not quite finished with it yet, but what do you guys think so far?
Proffesor's House


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