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> Items Book and Bestiary system, System based in DG8
sournote103
post Jul 12 2009, 04:42 PM
Post #21


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I'm making a detective/mystery game, and I only need the item book, and I need it to be accessible form the menu. How would I do this?
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Antilurker77
post Aug 2 2009, 03:50 PM
Post #22



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Is there a way so certain items and monsters don't appear in the book?
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Fishyguyguy
post Aug 9 2009, 11:43 AM
Post #23


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QUOTE (Bigace @ Jun 6 2009, 06:57 AM) *
What does this mean
[attachment=2742:problem.PNG]
Would try and fix it my self, but you said don't touch that line.

I have the same problem can someone please help
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Zaroff90
post Oct 29 2009, 10:27 AM
Post #24


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Hey, i'm using gubid's tactical battle system...is there anyway to add the monsters through a non default battle system means?
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dummy1234
post Oct 31 2009, 04:59 AM
Post #25


Level 8
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Awesome script combo [the book and the extras menu]!
I have to say, it's the easiest one to use that I've seen.

I have a couple of questions though:
- is it possible to add custom sorting?
- is it possible to exclude/remove a enemy/item from the list [for example display all creatures except bosses]?


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Zaroff90
post Nov 5 2009, 09:32 AM
Post #26


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anyone? can i get any advice on this?
i'm using GuibiD's tactical battle system, and that won't add any monsters that have been defeated.
theres got to be a way to manually add them in...
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Pherione
post Jan 11 2010, 11:23 PM
Post #27



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I got a problem with saving. When I open one of both menu's when something is filled in and then try to save it says
"Script 'Scene_Save' line 74: TypeError occurred.
no marshal_dump is defined for class Window_BookItem"

any solutions you can think of?
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Pizzajazz
post Apr 5 2012, 03:55 PM
Post #28



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Please help me fast!

I've got a little problem!

When I wanna save it says:

"Scrpit 'Window_SaveFile' line 30: EOFError occurred.

End of file reached"

Please help me, I NEED HELP FAST! D:


~Ju.
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Night_Runner
post Apr 5 2012, 10:08 PM
Post #29


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Hey Pizzajazz,

You need to have deleted all your save files before you can use this script.
There are a few scripts like this, they add things to the save file specific to their script, and when your game tries opening old save files that don't have the data from this script it gets confused.

I've just tested this script in a new game with no save files, and it saved/loaded fine.


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Pizzajazz
post Apr 7 2012, 09:47 AM
Post #30



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Hey, thanks!


It worked. smile.gif
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XerX
post May 6 2012, 08:19 AM
Post #31


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RM Skill: Intermediate




Sweet script. Works like a charm. Definatly going to use this.


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