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> Lose battle without going to GameOver screen
lordonyx
post Dec 5 2008, 09:56 AM
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Looking for a script where if you lose a Boss battle you don't go to the game over screen. Instead you go back to the Map.

Like if you Die for a battle kinda like in Lost Odyssey battle with Gongora the first time.

or like your suppose to die for a Boss battle so you continue the game

Anything will work a script or a description on how to do this.

Here a Crude Picture of what I am think of

http://img514.imageshack.us/my.php?image=examlpekz0.jpg

This post has been edited by lordonyx: Dec 5 2008, 10:54 AM
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Azuaya
post Dec 5 2008, 12:14 PM
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Since every boss battle is evented, why not just tick the box, "Continue even when loser" ?

This post has been edited by Azuaya: Dec 5 2008, 12:14 PM


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Ziosin
post Dec 5 2008, 12:46 PM
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Yeah, do that. It can easily be evented using a tick-box. No point in scripting something that doesn't need to be scripted.


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lordonyx
post Dec 5 2008, 09:15 PM
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How can i do that..:confusion smilie:
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JoRu
post Dec 6 2008, 02:41 AM
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When you choose to enter a battle ("Battle Processing" when making the event), tick the box on the screen like I did:



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lordonyx
post Dec 6 2008, 07:52 AM
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Thank you :thousand thanks :smilie:
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fruroar
post Dec 21 2008, 09:56 AM
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QUOTE (lordonyx @ Dec 6 2008, 10:52 AM) *
Thank you :thousand thanks :smilie:

what if you use the settings from map like monster appears every 4- steps how about that

This post has been edited by fruroar: Jan 17 2012, 07:32 PM


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Nevfx
post Jan 13 2009, 12:59 PM
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If its not done during an event, and is therefore a random battle, why would you want them to not go to a game over screen? Kinda defeats the purpose of an RPG.


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Ashvir
post Jan 14 2009, 12:27 PM
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QUOTE (Nevfx @ Jan 13 2009, 12:59 PM) *
If its not done during an event, and is therefore a random battle, why would you want them to not go to a game over screen? Kinda defeats the purpose of an RPG.


What about Pokemon? tongue.gif


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kaimonkey
post Jan 15 2009, 11:16 AM
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Must resist poiniting out the definition of RPG....

Any way, I agree with that, there should be a script that activates a common event when ever a charature loses a battle, so that even in a random battle, you can make it so that if you lose, you will say, lose some Max health, or money ext... It would also mean you could do some really impressive funcky eventing when you die.
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GronkJuice
post Jan 15 2009, 06:54 PM
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QUOTE (JoRu @ Dec 6 2008, 02:41 AM) *
When you choose to enter a battle ("Battle Processing" when making the event), tick the box on the screen like I did:



You also need to make sure that you place the death att as off, otherwise it will just go to game over when the event is done


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modern algebra
post Jan 16 2009, 05:33 PM
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I wrote one.

CODE
class Game_System
  attr_accessor :gameover_ce_id
  alias modalg_gameover_to_common_event_init initialize
  def initialize
    modalg_gameover_to_common_event_init
    @gameover_ce_id = 0 # Default Common Event ID
  end
end

class Scene_Battle
  alias modern_algebra_gameover_common_event_call call_gameover
  def call_gameover
    if $game_system.gameover_ce_id != 0
      $game_party.clear_actions
      $game_party.remove_states_battle
      $game_troop.clear
      if $game_temp.battle_proc != nil
        $game_temp.battle_proc.call (2)
        $game_temp.battle_proc = nil
      end
      unless $BTEST
        $game_temp.map_bgm.play
        $game_temp.map_bgs.play
      end
      $scene = Scene_Map.new
      @message_window.clear
      Graphics.fadeout(30)
      $game_temp.common_event_id = $game_system.gameover_ce_id
      $scene = Scene_Map.new
    else
      modern_algebra_gameover_common_event_call
    end
  end
end


Original topic: http://rmrk.net/index.php/topic,24897.0.html
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Mickadell
post Jan 17 2009, 01:50 AM
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Comment
Please post that script
it would really help.

What?
I just realised you posted one here.

This post has been edited by Mickadell: Jan 17 2009, 01:51 AM
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