QUOTE (bacon @ Jun 2 2011, 05:54 AM)

They are pretty good. One criticism I have is that they are a little but busy looking. There is a lot going at once. You might want to reduce the amount of different palettes to create more of a cohesive blend objects so that the player's eyes do not get overwhelmed.
Another thing would be the clashing of styles. Those palm trees do not really fit at all. I would recommend maybe replacing them. I know rmvx has a bunch of resources and a thread with links to all the different types of trees.
As for your interior, I would say that maybe it is a little bit too big. I suggest maybe shrinking it up a little bit.
Anyways, these are really good starts. Good luck with your mapping expeditions.
Thanks for the tip~
Well, I usually put so many things down because in my eyes it looks loads better. But I understand how it can be overwhelming.
Especially in gameplay.
- For the palm trees, I was thinking that the trees I kept using may be repetitive, so I was thinking if the palm trees would blend in, and make things different. Apparently not, but you are right there actually looking at it now, it does seem odd seeing a palm tree in a forest of some kind.
Well, for the interior map (castle), the castle looked really big from the outside so I made it seem that what is being seen from the outside is just as big as the inside (the whole castle is really BIG). But usually the interior maps I normally make are small and sometimes even squashed.