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> Legionwood: Tale Of The Two Swords, Console style RPG with over 15 hours of gameplay and heaps of quests&a
Dark Gaia
post Nov 2 2008, 11:15 PM
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Game Overview
Legionwood is a console style RPG made using RPG Maker VX. Legionwood is my attempt at creating a nostalgic and familiar RPG experience reminiscent of the classics of the early 90's such as Breath Of Fire and Chrono Trigger.
Legionwood features a massive world filled with adventures and side quests, and is expected to contain over 20 hours of gameplay and four huge story driven chapters.
While it isn't revolutionary and contains gameplay that is for the most part bog standard RPG fare, Legionwood is designed to be that way; familiar and fun for RPG fans looking for a casual game to play.

Storyline
The world of Legionwood. Once upon a time, it was prosperous and full of technological wonders. About three thousand years ago, a mysterious phenomena demolished most of mankind's cities, and as a species, they had to start again. This much, archaeologists and scholars know from the ancient ruins of technological cities and fortresses dotted throughout the most barren parts of Legionwood's surface.
After at least two millennia had passed, mankind had begun to re-establish itself as the planet's dominant species. Major inventions were being rediscovered, and technological development had finally reached a medieval period. It was at this time when everything began to go wrong. Legionwood has always had war, but suddenly, seemingly out of nowhere began a furious and unpredictable world war that raged for years and devastated cities and nations worldwide. This terrible conflict, known as the Great War, ended as suddenly as it began, with no mention of its cause or conclusion to the public, and mankind began to pick up the pieces.

Now, one thousand years have passed since the Great War came to an end. Since that terrible time, makeshift peace treaties have ensured there have been only minor conflicts over the last centuries, but once again technology is on the rise, and half truths and legends about the Great War and its origins are prevalent in popular culture.
Each country, empire and kingdom fears its neighbours, and only reluctantly are peace ties held in place. In a last ditched effort to try and maintain some sort of peace between the rival kingdoms of Charn and Trevelle, the king of Charn has decided to hold a celebration and
festival to honor his new daughter's birth. Everybody in attendance is expecting a good time, but a key figure linked to Legionwood's dark past of conflict and death has been biding his time, and has decided that now is the perfect time to stage a new Great War and political upheaval. Simply looking for a way to wind down after months of hard work, Lann and his sister Liara come to enjoy the festivities, but soon they will both be pulled unexpectedly into an epic saga which may just have a battle to decide the world's fate waiting in its wings.

Game Features
- A character driven story full of twists, turns and red herrings, and an intended gameplay time of around 20 hours.
- 6 playable characters, each one with a distinct personality, which you can mold into your own custom character classes to suit your combat style.
- Turn based combat with an emphasis on tough opponents and using skills, rather than mashing "attack" over and over. Think, don't button mash!
- A custom soundtrack, composed entirely of non comercial game music, some exclusive to Legionwood.
- Collect, raise and summon 5 elemental spirits to aid you in battle! Summon level up, learn skills and fight just like your party members!
- Innovative Ability Point system by KGC allows you to choose which bonuses you gain in level ups, so you're free to decide which role your characters fill in your battle plan.

Screenshots











Download

You can download this game from the page here:
http://rpgmaker.net/games/792/

*If the download is not available when you try, it is simply due to RMN updating; try again in a few hours.

This post has been edited by Dark Gaia: Apr 16 2011, 12:02 AM


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Sigy4ever
post Nov 3 2008, 01:58 AM
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Cool I shalt Download thee and call you Steve!!!!! nah JK JK i will download it though
nice screen and maps btw

This post has been edited by Sigy4ever: Nov 3 2008, 01:59 AM


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min chan
post Nov 3 2008, 05:45 AM
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Hi. I played your game up until I open the chest in Lann's room and then an error caused the game to close.
See if this happens to you to.

Anyway here is some feedback from what I saw so far.
This game is promising, pretty graphics and nice music combined with classic rpg feeling. Didn't get much of the storyline since I couldn't play long enough.
Things that bothered me:
-Too much vague story at the intro. I mean there is no need to have paragraphs of epic phrases, a dark age is coming, your name shall live eternally and such. We got this the first time said and we haven't connected to the hero just yet to really feel their meaning.
-The many pauses in every message were a bit tiring to me. Most dialogues need it for speaking effect but others don't.
Well that's all I got. I know I'm being nitpicky and probably what I said it's just a matter of taste.
I'm keeping an eye on this one.
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Loirim
post Nov 3 2008, 07:41 AM
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Script error after Lann takes the money in the chest, correct this.
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Dark Gaia
post Nov 3 2008, 03:01 PM
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Sorry guys, I overlooked a script event for a script that no longer existed. I'm reuploading now. I'll bump when it's done.

I've gotta leave soon, so in case I don't get time to put up the new link, try the download on www.rpgmaker.net. They should automatically add it tomorrow some time, called "Legionwood Demo 2 (fixed)" in the entry for Legionwood.

Or else, just please hold on till tomorrow. I'm really sorry about this! I overlooked such a minor thing that causes big trouble!


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Dark Gaia
post Nov 3 2008, 03:20 PM
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Okay, I've reuploaded to www.rpgmaker.net (see the top thread for link) but knowing them, they won't approve it for hours. Just hold on a bit longer and try to download it again sometime tomorrow. I'll add the MegaUpload link as soon as it's done, but for now you'll have to wait for rpgmaker.net. Sorry for the huge inconveniance!


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darkhalo
post Nov 3 2008, 04:14 PM
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Well, so far this is looking very promising. The presentation, storyline, graphics are very good infact.
Take your time btw with your demo, ppl can wait a while longer until its ready. With 38 scripts you have
alot there...so be patient. It feels solid by what Iv'e read so far, and youv'e managed to squeeze out the
best of the VX graphics. I'll play it and give you my feedback shortly. Sweet, I don't have to reinstall VX
again, as its a standie. Goodluck on this project, and keep at it. wink.gif


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Dark Gaia
post Nov 3 2008, 04:15 PM
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Well, guys, the fixed version is up! Check the brand new MegaUpload link (as I'm not sure if RMN's one will be up yet) and get version 2.0. Enjoy!

@DarkHalo: Thanks for your FONTLERO font BTW.


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Ziosin
post Nov 3 2008, 05:09 PM
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Your game looks awesome! I love the presentation post;

I can't download the demo because I'm not at home, so I'll download it later.

So until then, good luck!


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lahandi
post Nov 3 2008, 05:41 PM
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Wow 25 hours estimated total playtime. You must be put a great effort on this mate.

I'll try to download it this night biggrin.gif


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2dgamestudio
post Nov 3 2008, 06:50 PM
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wow very nice, You keep making good games ^__^!


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demonlord5000
post Nov 4 2008, 03:19 PM
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Sorry for the late reply lol. I will work on testing it now. I just now checked RRR tongue.gif. Looks like I have some catching up to do. Anyways, dling now and I will let ya know more soon. Mostly minor bugs so far, but being officially involved in testing, I will track down even the smallest things. The game looks good though. Good mapping, and it can really draw you in. I also like how you did the world map. It makes it look big.

1.When you first load the game, it shows the hero in the bottem left corner (new game). Tiny bug, but I will find every little thing.
2. An npc was able to walk on the party member behind me (not sure if me being in a conversation with an npc impacted that at all). Also when you finish the quest, the cat went through liara instead of the owner. Perhaps this was due to where she was standing/facing at the time, even if I had to give her the cat from the front.
3. Theres an npc thats moving around that seems like she shouldnt be. She mentions the town well, but when I talked to her shes not next to it. she wandered off a bit on her own.
4. When wolf defends (i think it was defending), an empty text box comes up. I think there are other empty text boxes in battle, such as when a character uses embrace.
5. On the seletan plains, there is a cat that you can walk through. It fixes itself after you accept the quest.
6. Not sure if theres a bug here or not, but in the inventory screen, I cant figure out how to switch it from all to something else. I tried a few things.
7. When I use double strike, it only hits once, but it does seem to do extra damage. Not sure if it was intentional, but thought I would post this since it says it hits twice.
8. Not sure if this was intentional, but in the first town the first skills you can buy are medium damage instead of low.
9. There is a mapping error in charn, inside the house in the bottem left. The mapping error regards the bed.
10. Inside the building where ark and the guard captain talk a bit, there are barred windows that you can walk on.

More coming soon, as I dont plan to let them elude me. Mayby I should change my name to buglord5000 tongue.gif. Taking a break for now, but great game so far. Just feeling a bit lazy. Dont want to make a new post yet, so I will edit this for now. With me on your side, those elusive bugs shall be found!

Well I guess the demo ends shortly after you beat the assassin =(. Fun game so far though. I took out efreet before the assassin lol. Good mapping and it seems fairly balanced. I am hoping for more challenging boss fights in the future. Anyways, I will be ready to test it when ya release more.


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Dark Gaia
post Nov 4 2008, 09:58 PM
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@Demonlord 5000:
1.Lazyness on my part. I'll fix it. Thanks.
2.That's due to the caterpillar script I used. You see, the oth party members AREN'T actually there, the script just makes it look like it, so they can get walked over. Unavoidable.
3. In VX, NPCs tend to wander off a lot, and I'm still getting used to it. I'm pretty sure I made her stationary, but alas no. I'll fix it, thanks.
4. That's because I'm using an old, not completely translated version of Tankentai's battle system script. The font I used has no way to express japanese characters, so you get a blank box. I'd change it, but it would conflict with other scripts if I updated to a new version. I'll just stop enemies defending.
5. Looks like I set it as "Below Hero". Oops!
6. Try pressing Shift. Then, once you've shifted to the catagory you want, press "Ecs" to return to item selection.
7. In VX's default battle system, it does hit twice. In Tankentai's, it hits twice as well but is displayed as one attack. May rename it.
8. Intentional. The enemies are pretty hard at the start and the skills are expensive.
9. I see... That will be changed.

Thanks for finding all these. What would I do without you?

@Everyone else:
Glad you're enjoying it. Keep in mind this is just the demo. If you want something changed, be sure to tell me!





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demonlord5000
post Nov 4 2008, 11:46 PM
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Fairly good game so far. Just letting ya know I updated my last post a bit. Really dont have that much to add, but figured you might want to see the updates as soon as possible. Fun game, though the bosses didnt really challenge me, and I was level 5 with all (i think), when I beat those last bosses. The characters draw ya in, and the story is enjoyable. I think I found all the bugs. If I missed any, they are probably very minor lol.

I have a natural talent for bug finding, so let me know when ya are ready for me to test some more lol. With me on your team, its assured we will find them all! I mean theres no way we should miss anything between the both of us.


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Dark Gaia
post Nov 5 2008, 12:10 AM
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I have now changed the barred windows. This is why you're on the Legionwood team Demonlord. I appreciate what you do for me.


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post Nov 6 2008, 10:47 PM
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Wondering when you would bring this out. He he. just make sure you finish it this time.


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Dark Gaia
post Nov 6 2008, 10:50 PM
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QUOTE (Ark Reaver @ Nov 6 2008, 11:47 PM) *
Wondering when you would bring this out. He he. just make sure you finish it this time.


Just cause I cancelled my last two projects... No, I am adamant on finishing this one. Make sure you post back with your feedback. This is the best work I've ever done, and I want to hear everyone's thoughts. I WILL FINISH IT.


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demonlord5000
post Nov 6 2008, 10:56 PM
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Sounds good. I mean I know you dont want to incur the wrath of me and ark! Heh dont worry, im sure ya will. Im also good at coming up with ideas, so if you get writers block or something, let me know and I will help out with the story/game ideas, as well.

Also, if you have to rush as far as not being able to test it yourself as you go, dont worry about it. I can handle finding the bugs. Now me and ark should go come up with some secret plans with keeping ya on track...


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Dark Gaia
post Nov 6 2008, 10:59 PM
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Now, if you can keep me on track... Then I thank you. Yeah, but this game's pretty much set in concrete now anyway. You see, it connects heavily with Ark's upcoming game series, and we even sat down for hours and mapped out a collective storyline encompassing some 10 games or so, so I will make sure this is released. With fans like you demonlord, I'll be sure to.


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RuGeaR1277
post Nov 6 2008, 11:56 PM
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w0w! i must say this is an awesome game...
i love the demo and most importantly, i love your mapping skills!
can't wait for the final version...
great job, and keep it up, Dark Gaia! wink.gif

ADD:
okies... lolx... i finished the game...
it's damn good! =)


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