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Multi-Slot Equipment VX, Extra armor slots, cursed equipment, and more... |
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Apr 20 2008, 08:07 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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More??? More than two???
Figures.
I left out the whole '3 or more hands' feature as RMVX already enabled two-handed/sword-shield style mixes.
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 22 2008, 05:18 AM
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Level 10

Group: Revolutionary
Posts: 164
Type: Event Designer
RM Skill: Advanced

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Hey VV, I absolutly love this script. It's incredile. I have one question though. With your script, you can choose to dual wield or have a sword and shield. And use a call script to change it. Is there a way to make it so that you can just equip both? (not at same time of course). Like, just take of your shield and equip a sword. I would really like this feature. I want to implement offhand weapons and the freedom to choose between them and shields.
This post has been edited by semajames: Apr 22 2008, 05:21 AM
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Apr 22 2008, 10:09 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Currently, there is no feature to auto-detect and auto-switch between dual-wielding and sword/shield styles if that is your question. You do have to 'switch' a character's dual-wielding feature ON/OFF beforehand. Good thing I made that script call for 'two_sword_styles' aka dual-wielding.
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 22 2008, 10:17 PM
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Level 10

Group: Revolutionary
Posts: 164
Type: Event Designer
RM Skill: Advanced

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QUOTE (DerVVulfman @ Apr 23 2008, 01:23 PM)  Currently, there is no feature to auto-detect and auto-switch between dual-wielding and sword/shield styles if that is your question. You do have to 'switch' a character's dual-wielding feature ON/OFF beforehand. Good thing I made that script call for 'two_sword_styles' aka dual-wielding. Ok thanks anyway.
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Apr 25 2008, 04:05 AM
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Level 5

Group: Member
Posts: 73
Type: Developer
RM Skill: Skilled

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i cant get it to work, when i put the script in and start the game i get this error message: how can i fix it?
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James Blackwing Lead designer at Blackwing Studios (indie games). <div style="margin:20px; margin-top:5px"><div style="margin-bottom:2px"> [Show/Hide] Current projects</div><div style="margin: 0px; padding: 6px; border: 1px inset;"><div style="display: none;"> Eternity Ghost: Cloack and Shadow (no information available currently) </div></div></div> </div></div></div>
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Apr 25 2008, 07:21 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Copied from C.A. *hehe... you posted there too.  : Line #443 in Game_Actor is CODE $game_party.gain_item(last_item, 1) which calls on the gain_item method. Given that gain_item is a default system method, this is strange indeed. Please give information as to what you're doing to get that error.
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 25 2008, 10:55 PM
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Level 12

Group: Revolutionary
Posts: 203
Type: None
RM Skill: Undisclosed

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I have an error any time i add this and character select menu. Script 'Game Actor' line 443: NoMethodError undefined method`gain item' for nil:NilClass
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Apr 25 2008, 11:44 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Okay... though it is the same error, it is the result of this and a 'Character Select' menu.
Please give me a link to that script so I can see what is happening.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 26 2008, 06:33 PM
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Moose Lord

Group: Revolutionary
Posts: 406
Type: Writer
RM Skill: Undisclosed

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After you download the file, just open it through VX instead of right there on the spot.
Either that or extract all the files ((it's a zip folder right?)) and it should work.
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QUOTE (Oceans Dream) I go in expecting it to be a horrible topic, and to find something there to amuse me (unintended by the author who thinks the story/game is serious), so I can add a quote to my favorite RPG maker quotes topic or to my sig.
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Apr 27 2008, 12:07 AM
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Level 12

Group: Revolutionary
Posts: 203
Type: None
RM Skill: Undisclosed

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QUOTE (DerVVulfman @ Apr 25 2008, 10:58 PM)  Okay... though it is the same error, it is the result of this and a 'Character Select' menu.
Please give me a link to that script so I can see what is happening. http://www.rpgrevolution.com/forums/?showtopic=12908i tried to script a fix myself,but it didn't work. I haven't scripted anything a LONG TIME.
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Apr 27 2008, 10:25 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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In the ACTORS section of Multi-Slot, go to line 128 and add the following: CODE return if equip_type == nil return if item == nil So it will eventually read like so... CODE def change_equip(equip_type, item, test = false) return if equip_type == nil return if item == nil # Perform the original call ms_actor_change_equip(equip_type, item, test) # If an additional slot etc...... That will be updated next chance I get. Just consider it version 1.3? Thanks to JamesBlackwing for noting the error, and Speed@ for helping to narrow down the problem with the aid of the Prexus Character Select script.
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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May 10 2008, 02:59 PM
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Level 1

Group: Member
Posts: 7
Type: None
RM Skill: Skilled

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I LOVE this script, but I am having one tiny problem that I am hoping you can help me out with. I added a few new slots that all work great, except for the two slots that I called "Ring." They both show up fine and both can equip rings, but when I equip any ring (say Emerald Ring) in the first Ring slot, it is ALSO available to equip in the second Ring slot even though there is only one in the inventory. Eek. I keep looking the code over and I'm not sure what I've done wrong. Can you help me out?
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May 10 2008, 09:11 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Each slot TYPE must be a separate name.
If you created Slot 5 to be a 'Ring', and Slot 6 to be 'Ring'... and set the order to be 1,2,3,4,5,6...... Then it won't work right.
If you created Slot 5 to be a 'Ring' and then set the order to be 1,2,3,4,5,5.... Then you create an equipment menu using the ring slot (the two '5's).
Try that.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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May 11 2008, 10:11 AM
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Level 1

Group: Member
Posts: 7
Type: None
RM Skill: Skilled

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Hmm, that's what I did. It's very strange. It works with weapons when the dual-weapon script is called, just not my Ring slots. It seems like it isn't taking the ring out of the inventory after it places it into the slot like it normally does. Here is a snippet of the code just in case: CODE ARMOR_KINDS = [0, 1, 2, 4, 5, 6, 7, 8, 9, 9] EXTRA_SLOT_NAMES = ["Legs", "Hands", "Feet", "Neck", "Waist", "Ring"] CURSED_WEAPONS = [] CURSED_ARMOR = [30] CURSED_COLOR = 30
SWITCH_EQUIP_WEAPONS = [] SWITCH_EQUIP_ARMORS = [ [28,30] ] end Also, I have the BOF Weapon Skills script, the Weapon Unleash script, and the HP/MP Equip Offset script all beneath your Multi-Slot script, but I don't really see anything in those that would interfere with that specifically. Any other thoughts? Thanks a ton for your help! -Tar
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May 24 2008, 11:01 PM
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Level 3

Group: Member
Posts: 44
Type: Event Designer
RM Skill: Skilled

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QUOTE (tarukyaffxi @ May 11 2008, 07:25 PM)  Hmm, that's what I did. It's very strange. It works with weapons when the dual-weapon script is called, just not my Ring slots. It seems like it isn't taking the ring out of the inventory after it places it into the slot like it normally does. Here is a snippet of the code just in case: CODE ARMOR_KINDS = [0, 1, 2, 4, 5, 6, 7, 8, 9, 9] EXTRA_SLOT_NAMES = ["Legs", "Hands", "Feet", "Neck", "Waist", "Ring"] CURSED_WEAPONS = [] CURSED_ARMOR = [30] CURSED_COLOR = 30
SWITCH_EQUIP_WEAPONS = [] SWITCH_EQUIP_ARMORS = [ [28,30] ] end Also, I have the BOF Weapon Skills script, the Weapon Unleash script, and the HP/MP Equip Offset script all beneath your Multi-Slot script, but I don't really see anything in those that would interfere with that specifically. Any other thoughts? Thanks a ton for your help! -Tar It's the HP/MP Equip Offset's fault. you are probably using version 1.2 there was a link to v1.3 that fix this bug (its on the 5th post, not in the main) here: http://www.storymasterq.net/rmvx/scripts/M..._MMOES_v1.3.txtSo multislot and HP/MP are almost 100% compatible (as for now)
This post has been edited by thinkabout: May 24 2008, 11:11 PM
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Keep thinking.....
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May 26 2008, 08:32 AM
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Level 7

Group: Member
Posts: 91
Type: Developer
RM Skill: Skilled

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So does it work now?
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Current Skills: Writing(Str) Lv. 4, Writing(Evt) Lv. 4, Scripting Lv. 3, Mapping Lv. 1, Spriting Lv. 0, Composing Lv. 0 Currently expanding: Scripting QUOTE (Arthur C. Clarke) We have to abandon the idea that schooling is something restricted to youth. How can it be, in a world where half the things a man knows at 20 are no longer true at 40 - and half the things he knows at 40 hadn't been discovered when he was 20? (link)
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Jun 9 2008, 09:27 AM
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Level 5

Group: Member
Posts: 66
Type: None
RM Skill: Skilled

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:<! I can't change actor's class when using this script~ I'm thinking it's something to do with this method: CODE def class_id=(class_id) # Perform the original call ms_actor_class_id=(class_id) return if extra_armor_slot == 0 # Only if no additional slots # Sort through slots for i in 5..armor_slot change_equip(i, nil) unless equippable?(equips[i]) end end please help <3
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Jun 12 2008, 04:59 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Hey, Lettuce. Been a while since I heard from ya. Same Lettuce from the other sites, right?
I got it figured out, and yes... it is related to that method. I am at a friend's computer right now, so I don't have my demo available to re-upload. But if I told ya what I did to fix it... you'd laugh.
I'll try to remember to upload it tonight.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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