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> One Night, Survival horror game for RMVX! (Released 11/12/2008)
Dark Gaia
post Dec 19 2008, 09:23 PM
Post #21


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Sorry Canuck, but my email only allows a max of 2MB attachments. The movie is 7MB. Just go along without it for now. I'll have it all sorted out after Christmas in time for the game's release.


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Canuck
post Dec 19 2008, 09:33 PM
Post #22


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Dag, yo. Australia always gets the short end of the stick... :\


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Dark Gaia
post Dec 19 2008, 09:39 PM
Post #23


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I know eh? Our internet has crap bandwidth and most of the best games are banned. Oh well, let's keep it on topic from now on.


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Dark Gaia
post Dec 20 2008, 08:36 PM
Post #24


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Hey guys, just me again to say I have just made the choice to include Multiple Endings. I'm not revealing how many endings there will be, but I will reveal that the choices you make throughout the game will determine which ending you get and each will have it's own consequence.


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Canuck
post Dec 20 2008, 08:41 PM
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That's a very cool idea, and fitting of the survival-horror genre. Just how exactly does one go about doing that in RPG Maker? It seems like a lot of work to make entire sections of a game that may not even be played. huh.gif


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Dark Gaia
post Dec 20 2008, 08:44 PM
Post #26


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Well, it's all down to a LOT of switchwork. And all the areas of the game will still be played, the game will still play out in the same way, but you will be presented with choices along the way, such as which areas you visit first, or which characters you help in certain situations, or how you defeat certain bosses, or even just picking up a special ending changing item along the way which will effect what happens in the ending, you'll be able to change the ending, but not how the game plays out.


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Endar
post Dec 21 2008, 02:27 AM
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Ending-changing items? Like the rubber ducky of doom tongue.gif Btw, you said "how you defeat bosses", does that mean you can defeat a boss in several ways!? And how is the combat executed?


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l33tpie 6
post Dec 21 2008, 02:55 AM
Post #28


Interesting, huh?
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I think Dark Gaia may be using an on map battle system like the crisseagram ABS script. Also the multiple endings thing sounds pretty neat. The little rubber ducky of doom gets you the best ending, lol

EDIT: Dark Gaia, I just checked on hotmail (I live in Australia too, btw) and there's a 10mb limit per email. Unless you were talking about your internet provider.

This post has been edited by l33tpie 6: Dec 21 2008, 03:03 AM


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SojaBird
post Dec 21 2008, 02:58 AM
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Hey Gaia,

Ya're doing an awsome job, keep up the good work.
It looks it's going to be a dark game, awsome!! I like contrast biggrin.gif haha

One question I have:
What is "Real Time Lighting and Shadows-script" and where can I check it out what it does?


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HUD's Request Lobby (multiple hud-scripts)


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Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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kaz
post Dec 21 2008, 07:24 AM
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Dark Gaia

This looks excellent, the screenshots have a real atmosphere to them and use the VX tilesets really well.

Can't wait to try it out. There is nothing better than a creepy horror game.


From one of the "Lurking Under Life" testers!


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Dark Gaia
post Dec 22 2008, 08:42 PM
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Thanks to you all for the attention (especially Kaz, you won't be disapointed)

The combat in this game is executed on the map, but there isn't any direct combat at all. When you face a boss, you will have the chance to either run off or to trap it somewhere or crush it with a loose but of debris etc etc.
And I can't reveal the "Real time lighting" script yet. It's a secret of mine for now so you must wait until release.


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Snow_Storm
post Dec 22 2008, 10:08 PM
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Gaia, after reading the details, I will be glad to share my talents with the game. I never seen a horror genre in any RPG Maker type of game. Although it seems like a typical horror-type game I do see some variety in it such as the self-defense and run concept, which does add a sense of fear and survival.


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Dark Gaia
post Dec 22 2008, 10:19 PM
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QUOTE (Snow_Storm @ Dec 22 2008, 11:08 PM) *
Gaia, after reading the details, I will be glad to share my talents with the game. I never seen a horror genre in any RPG Maker type of game. Although it seems like a typical horror-type game I do see some variety in it such as the self-defense and run concept, which does add a sense of fear and survival.


Thanks a lot Snow Storm. I will need some nice custom tracks for a possible sequel, so I'm quite glad this game has garnerred your attention.


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Kovu
post Dec 22 2008, 11:02 PM
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I will be waiting for this game smile.gif


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Endar
post Dec 23 2008, 01:55 AM
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Possible sequel? Isen't that a little early to think about now? And one I have one question about the 'drop debris in the bosses head' method. How the heck do you animate it?


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l33tpie 6
post Dec 23 2008, 02:13 AM
Post #36


Interesting, huh?
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I assume Dark Gaia has most of his game down on paper, but has ideas for a sequel and wants to use them, not let them go to waste. It's never too early for a sequel, I'm contemplating one now and my game isn't even past 10 minutes of playtime.


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Dark Gaia
post Dec 23 2008, 03:52 PM
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Well, I said "possible sequel". I have mapped out the game on paper first, but of course, there's too much to fit into the one game. Seeing as how this game is getting some attention, I think it will do fairly well, so a sequel may be on the cards. I always make sure I have story details set out for a possible sequel to all my games. Top priority is finishing this game first.


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Dark Gaia
post Dec 27 2008, 12:25 AM
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DOUBLE POST (Important News)

Merry Christmas to all. The game is now 90% finished and I am setting the release day to New Year's Eve. Begin counting down!


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Daxis
post Dec 27 2008, 09:14 AM
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...
For some reason, I feel like the game should have voice acting. Like at that screenshot of reading the paper/book in the dark.


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Dark Gaia
post Dec 27 2008, 07:20 PM
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The original version did have voice acting, but as it was only my friends and I, it wasn't particularly Hollywood material, so after I scrapped the first version of the game (at 70% completion) and begun to develop this current version, I omitted the voices.

Perhaps if I do a sequel... Or a possible patch in the future... I'll see if others begin to make this request.


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