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> how to make enemy won't attack player?
Videogamez Boy
post Apr 25 2013, 08:28 PM
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i was wondering if there was any way that make enemy won't attack you in entire battle. for example, if the enemy is only the training dummy, or the enemy is the guy who allegedly want to teach player in a battle tutorial. thanks for the answer.
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Clord
post Apr 26 2013, 04:44 AM
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There is some methods from giving a dummy skills to giving status effect that makes enemy not to react.


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Videogamez Boy
post Apr 26 2013, 08:15 AM
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Then, how? (?_?)
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darkhalo
post Apr 26 2013, 01:23 PM
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QUOTE
I was wondering if there was any way that make enemy won't attack you in entire battle. for example, if the enemy is only the training dummy, or the enemy is the guy who allegedly want to teach player in a battle tutorial. thanks for the answer.


This can all be achieved using the eventing system in your project. Go into battle events, choose your enemy (say tutor) and expand
your event in there. Name your tutor as an enemy x and simply add conditions depending on what skills he or she wishes to teach.
Infact you could even make a duet battle which you can set the conditions yourself to gain skills...a sub boss type of thing.
This could relate to a level up arts skill for example...infact anything you want.


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MissCoriel
post May 1 2013, 08:50 AM
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The simple answer is this:
Make an event with the condition is at 0 turns
Give the creature a special condition u make to prevent attacks.


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Jens of Zanicuud
post May 3 2013, 11:54 PM
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Just create an enemy without actions in the enemy tab wink.gif
If there are no actions available, the enemy won't perform anything wink.gif

Jens


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