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> How would I go about doing this, some input would be nice
PhoenixChild
post Jan 13 2013, 02:11 PM
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I'm interested in seeing if anyone can help me go about getting a sort of system set up. The current project I am about to undertake will revolve around characters that can transform into alternate forms, getting a transformation script seems easy enough but here comes the snag. My goal is to have this transformed state to constantly burn mana easy enough again, but I would like to set it up so that if the characters hit 0 Mana a string of events happen; they die, a scene would play and they would be removed from the game/party, I'm not quite sure how I would do that. I was thinking just have an event within my troops for it but the only condition you can set is if you HP hits a certain point. So anyone have any idea how I would go about this?


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markchapman10
post Jan 13 2013, 03:03 PM
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characters that can transform into alternate forms, getting a transformation have this transformed state to constantly burn mana
so that if the characters hit 0 Mana a string of events happen; they die, a scene would play and they would be removed from the game/party,

The majority of those can be created with events, so a script would probly be pointless. Click me This is a link to the tutorial section, I would take a look over there to get more intuned with eventing.
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PhoenixChild
post Jan 13 2013, 03:11 PM
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Well that's what I said in my post (the transformation I want to add skills and change actor graphics but that is inconsequential as I can already get that done my self) but what I meant I wanted help with would be trying to get an event to trigger in battle when mana hits 0, unfortunately as stated in my prior post that cannot be done by default from the troop common events because the only condition similar is when HP reaches 0%

This post has been edited by PhoenixChild: Jan 13 2013, 03:12 PM


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markchapman10
post Jan 13 2013, 04:44 PM
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Are you using the default battle system?
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PhoenixChild
post Jan 13 2013, 04:52 PM
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Right now I am currently using the basic Rpg maker Vx ace no added battle systems. I figured that I should wait and see if anyone has any suggestions for helping figure out how to get this to work in the way of scripts or commands before adding anything to my project..

I am not against alternate battle systems, Its simply that I need to be able to call events when mp rea chs a certain point and I would be willing to use different battle systems so long as It allows me to meet my end goal im flexible on battle systems, or other addons.

This post has been edited by PhoenixChild: Jan 14 2013, 05:05 AM


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