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> Alive, Rmxp - Survival Horror
Vexus
post Jun 23 2012, 05:14 AM
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Abstract: You wake up from a coma in a hospital after a car accident, you can't remember anything from your past not even your name.

Leaving the hospital you find yourself in a deserted town, calling for help is useless no one responds. You now venture outside trying to find any clues of who you really are and what happened while you where in a coma while trying to find if anyone else is alive.
Genre: Survival Horror
Engine: Rmxp


Story
Long Story
While going for a road trip with your family you get involved in a car accident which killed your children on impact, you and your wife survive the accident and get sent into hospital. Your wife injuries were more serious than yours, her symptoms where broken ribs and pneumothorax but she didn't survive the operation. Your symptoms where broken ribs, severe skull fractures and a concussion that made you lose your senses.

During the operation some complication arised and you fell in coma with some brain damage. Doctors conducted the skull fractures with the concussion could have possibly made you lose some of your memory but they couldn't be certain until you regained senses.

Meanwhile you were in a coma in a foreign island some scientists where experimenting on ways to modify our dna to cure the ageing "malfunction" of our species in hopes of achieving eternal life. Complications rose and instead of finding a remedy to ageing they created a virus that made people lose control. The virus was considered potentially dangerous and so it was kept hidden from the public as ordered by the government.

Weeks passed but the scientists where not getting any conclusive progress from the experiment so the government cut their supply of money. The head scientist, Dr. Chris Gerber creator of the virus was displeased with the news but there was nothing he could do.

Dr. Gerber couldn't neglect all the research he did and all progress done. It was driving him crazy being left alone without the possibility on doing anything, but the project was not left dying, a foreign company contacted Dr. Gerber on the continuation of the research.

Dr. Gerber accepted without any hesitation, little did he know that the company he joined where more interested in turning the research into a weapon than a remedy to cure people.

After a month Dr. Gerber managed to reconstruct the molecule of the virus, now he could continue from where he left. The research started to get some progress done tough it was far from ready.

Tests were being conducted on small animals which concluded the subjects inhaling the virus suffering an exponential increase in aggressivity resulting in a highly contagious rage that kills it's victims after a couple of hours.

The company in charge of Dr. Gerber's research was notified of the progress and dispatched a sample to be tested on some prisoners. The results were terrifying, the virus did raise people from the dead but they were no longer human, they became predators....

The company ordered Dr. Gerber to progress the research so that the virus could be controlled but Dr. Gerber opposed their orders stating his intentions where to find a remedy for ageing not to create a biological weapon. Dr. Gerber didn't want to take part of the modification of the research and requested to be resigned of the project. The company couldn't let him go so easily, he had valuable information and forced him to continue the research against his will.

Without any choice Dr. Gerber had to continue the research.

A week passed and more tests were conducted on these monsters, surprisingly victims raised from the dead didn't seem to suffer any pain when hit or shot unless they were shot in the face or decapitated else they remained dead instead of rising again.

Dr. Gerber couldn't bear with his research becoming a biological weapon of mass destruction so he modified the formula without the companies consent and managed to reduce its effects exponentially. The modification managed to change the virus from effecting people that where alive; victims had to die for the infection to trigger.

Victims that raised from the dead had infected blood in their systems so if you where bit, scratched or infected blood touching/entering in a victim system it would have caused a bacterial infection killing the victim after a couple of hours and thus triggering the virus.

Later that day Dr. Gerber committed suicide leaving a note stating the project was complete but he didn't want to have any part of it.

Having lost the scientist who created the virus the company thought on having a final test before selling it on the black market. Prisoners were taken into a special room while the company and interested buyers looked from behind a protective barrier for the results. The experiment started without any complications but after a couple of minutes the prisoners started hitting the barrier to get out and one of them got shot. The "dead" prisoner raised from the dead and started attacking the other prisoners and they where turning one by one into these monsters.

The buyers where very impressed with what this virus could do but while they were going to start contracting the infected started hitting the machine and it started overheating, the machine was damaged and it was about to explode exposing the virus into the atmosphere infecting everyone on the planet.

The scientists tried everything they could but there wasn't enough time. The people reviewing the experiment managed to get out before the explosion and after a couple of minutes the whole building collapsed from the explosion leaving several victims dead.

The victims started rising from the dead after a couple of hours, people outside didn't know what was happening inside, they thought the victims coming out were injured from the explosion. The virus was spreading rapidly through the air; people couldn't know what was happening. The infected started attacking the civilians and slowly they were starting to increase in numbers killing and eating all the victims they could find near the area the experiment was conducted.

People were in chaos among trying to escape the living dead.

Months passed, the virus spread throughout the planet, everyone is infected now but there are still people fighting for their lives while the infected increase in numbers every day.

After a year, infected have overrun most of the planet, hope on humanity salvation is very slim. Some small groups around the planet are still able to fend off the infected but they are not the only thing to look out from, wild animals run in towns scavenging for food, scavengers and bandits roam the abandoned cities looting valuables and destroying anything they find.

It's a new world with no rules, survive of the fittest...

Alive


Characters
?????

Doesn't remember anything from his life not even his name, left alone after a car accident which sent him into a coma for 2 years.

- Will add more in the future.

Credits
Credits
- Brewmeister
- Gubid
- Star
For Day night script

-LiTTleDRAgo
For inventory, lighting effect between rooms and helping me on menu layout

-Night_Runner
For Forced Z angle on events script

-Game_guy
For footsteps sound script

-Ryex
For dynamic sound script

-Foreverzer0
For diary and event proximity script

And

-Blizzard
For Blizz Abs


Screen Shots

Images
The room you start in.

First area you start in the hospital.

3rd floor emergency exit stairs. (Indicated by the sign I made near the vending machine tough I think it's a little too big)

2.5 floor showing a blocked passage with the elevator sign. (At least I hope it makes you think of that)

And 2nd floor of emergency exit stairs before going back into the actual hospital to find a way out. (I intend on using signs for every floor to portrait a more realistic approach)

And examples of some infected that are still low on number as I need to do more plus some with no legs or crawling ones which are harder to do.








Features
- Game is being set in black and white apart of the colour red for blood (Ala sin city)
- Your character doesn't fight you have to hide, sneak and run to survive.
- Your limited to how many items you can carry by the bag you have.
- You need to eat and drink to survive. (Eating also restores health while drinking also restores stamina to run) - Currently This feature is not implemented.
- Hidden stuff to find and hopefully even traps you can make to gain some time over the infected. - Currently This feature is not implemented.
- Getting bit or scratched by an infected can get you sick and will start to get damage every few steps (If possible I'll make the damage start low then rise slowly after x time) and need to take some medicine to cure yourself or you'll die. - Currently This feature is not implemented.
- Everyone is infected even you but to trigger the infection you need to die. (Unless you get shot in the head or decapitated then you just die)
- You can run, sneak around enemies but running requires stamina so you cant run forever. (To regenerate stamina you either keep walking and regenerate slowly or stand still and regenerate faster)
- You can barricade doors to increase time it takes for infected to breach inside. (Barricading a door requires wood and hammer and once the door is barricaded you can no longer open the door to pass through unless it gets destroyed so think wisely.) - Currently This feature is not implemented.
- Currently there's a day/night system but if the script gets updated in letting you have a light around your character too I'll make it permanently night as it has a much greater atmosphere.
- Inside buildings when you pass from some rooms, the previous room goes darker while the one you enter in gets brighter as shown in one or some of the screens.

That's it for now I'll put a demo soon with the first part of the story where you'll meet your first infected. (Demo will only have you getting out of the hospital and into the back alley and some other part of the town nothing more.)

(Hospital interior is all mapped it has 3 floors and a basement for air conducts)

Demo

New updated version of prologue is "finished" hopefully so if someone could check it out and let me know what they think it would be great smile.gif

No RTP version
- http://www.mediafire.com/?a0uwpanau5ul25m

With RTP version
- http://www.mediafire.com/?dast6f9rr1grym8

(An actual demo with gameplay will be released when I am satisfied with how the menu windows look.)

This post has been edited by Vexus: Oct 21 2012, 04:25 AM


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Arbor
post Jun 27 2012, 04:20 PM
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The screen shots look really impressive. Where do you think the story is going to go? What more do you see in this beyond the features and such.


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Vexus
post Jun 27 2012, 09:50 PM
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The premise of the story is to see if you can find some living civilization while trying to discover who you really are.

I'll be using walking dead comic/tv series and 28 days later as point of reference on story evolution (Specially 28 days later as it had a better I'm alone in this whole world impact on the story imo) so don't be surprised if you see some similarities smile.gif

The point of the game is, if you where really in a zombie apocalypse how would you survive?
In most movies they portray people killing infinite amount of zombies when in reality we know not everyone would risk their life like this.

So I'm going to try and take a different approach to the overly used zombie apocalypse fighting games by making it more about survival in other words your risking your life.

This post has been edited by Vexus: Jun 29 2012, 04:13 AM


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MEands
post Jun 28 2012, 12:15 AM
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Zombie clowns. Why did you have to make zombie clowns?


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Vexus
post Jun 28 2012, 02:39 AM
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Some people are creeped out by clowns and besides I'm planning to have a passable luna park in the future (When I manage to find the ideal tileset or tileset combinations.) so I will need to have clown zombies among other things.

I'm trying to have variety here instead of using the same 5 zombies everywhere, it's going to be very time consuming for me but slowly I'll be adding more. (Now when I am feeling like completing next sprite it will be the first example of a crawling zombie and in the future with some help leg less zombie.)


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3rr3
post Jun 29 2012, 03:37 AM
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I do really like that the hero had to survive, instead of being massavcred by zombies and others. Why heros had always to fight? I would play this game only for this smile.gif but... It is similar to Resident Evil... The idea of eternal life is great but I cannot not see this similitude...


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Vexus
post Jun 29 2012, 04:39 AM
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QUOTE (3rr3 @ Jun 29 2012, 01:37 PM) *
I do really like that the hero had to survive, instead of being massavcred by zombies and others. Why heros had always to fight? I would play this game only for this smile.gif but... It is similar to Resident Evil... The idea of eternal life is great but I cannot not see this similitude...

Being a game with zombies it's bound to be similar.

For the story I thought of it all by myself without researching or anything (Apart of medical injuries names for the first part of the story). The story could be better I guess, if someone wants to give it a shot and post or pm me his/her version he/she can do so freely.

Tough this game is quite different than resident evil games as your character is not an agent sent to research what happened in x town, to eliminate zombies or save some girl but it's about finding yourself in a "new world" where you need to adapt and think to survive.

----

After finishing some of the outside maps (Probably end here for now to start the prologue of the story to put a demo in a week or 2) I started experimenting on the crawling/crouching infected and here's the first version:



Currently I've only finished 1 position as the crouching/crawling template I'm using needs to be filled with colours and ideal models from fresh.

What do you think?

(In the future I'll try adding a version with no legs with the limbs coming out of it's body while crawling on the ground.)

This post has been edited by Vexus: Jun 29 2012, 04:43 AM


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supercow
post Jun 29 2012, 04:56 AM
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the black and white looks quite cool happy.gif

STORY
-skip- laugh.gif


MAP:

-3rd floor emergency exit stairs-
few things kindda odd,
1.the most obivous, why is there a chair there?
2.bilboard for who?
3.clock?
4.other little things , except the floor number & little debris
it IS emergency exit right? unless i miss what emergency exit looked like , as far as i know emergency exit looked empty

-2.5 floor showing a blocked passage with the elevator sign. (At least I hope it makes you think of that)-
maybe you should change the door of elevator to something look more like an elevator sad.gif
if you want it look like blocked, why not use furniture like a desk ? pulling bed from one of the room and use it to block seems.....strange.....
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3rr3
post Jun 29 2012, 05:32 AM
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I think that it could be something great smile.gif
Sorry for my misunderstanding but I was interested so I read all the post smile.gif In my opinion yu can really pay attention on what the hero feels: sounds, rumors, voices, gasps... Everything smile.gif No sounds but those... the lights off are great, all is gloomy and dark smile.gif
You can use flashback too! In the plot I read that the characters had an operation to heal his head right? So why not insert some... frihtening flashback? I think that it could give something more smile.gif

But this are my ideas smile.gif Only hint smile.gif
When you'll post a Demo? smile.gif I'll try it smile.gif


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Vexus
post Jun 29 2012, 07:48 AM
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QUOTE (supercow @ Jun 29 2012, 02:56 PM) *
Snip

-I placed some sofas because the top part is kinda a small room before you go down the stairs. (Mostly for the vending machine tough)
-The billboard was supposed to be about some advertisements, medical stuff and information but I could understand why it's a bit odd there.
-Why not?
-Didn't get this but you didn't read the story so I'll just say your character has been in a coma for 2 years and while he was in coma the infected where wreaking chaos throughout the world so rubbish and disorder is bound to happen.

-2.5 Ok I removed the sign, what I tried to explain throughout the sign was that if you enter that door you could use some elevator instead of the stairs.
- Changed it to a desk.

Thanks for the corrections smile.gif

[Edit]

-Update-

- I just finished mapping for the prologue and will start the eventing and story for the first demo.
- Title screen of the project:


Any feedback is welcomed.

- Started the first crawling/crouching infected, here's an example:

Crawling:

Crouching:


Suggestions/feedback is welcome too.

--------------

If nothing goes wrong a demo will be released in a week or 2 but some stuff like the inventory screen picture, diary feature and some other small things won't be 100% how I want them so I hope that doesn't put the game in a bad light.

This post has been edited by Vexus: Jun 29 2012, 11:55 AM


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Jens of Zanicuud
post Jun 30 2012, 05:11 AM
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QUOTE (Vexus @ Jun 29 2012, 05:48 PM) *
If nothing goes wrong a demo will be released in a week or 2 but some stuff like the inventory screen picture, diary feature and some other small things won't be 100% how I want them so I hope that doesn't put the game in a bad light.


Hey, glad to see you alive smile.gif
So, this was the project you told me about some month ago, huh?

It looks interesting, and I'd personally like more that atmosphere (ya know, I'm for "modern times to near future RPG") than Somnium's.
I'm happy you're releasing a demo, and I'm sure those missing features won't put the game in a bad light.

One note... I've read about the whole plot.
It looks interesting, but I've found some similarities with 28 days later (the main character falls into a coma and when wakes up finds himself in a world filled with zombielike creatures). Maybe is just an impression, since I know that film only by word (some horror-films-die-hard-fans among my friends told me nearly the whole film).

Anyway, I'd like to know how have you implemented the "item in the bag" feature.
Something like Resident Evil's "tetris"? That damn bag was always too small! (Honestly, I was thinking to add something similar to Tryadine Effect, but I dunno ATM).

Another interesting feature is that avoid the encounter if possible. This is like a blessing smile.gif
It makes you feel like you must be ready to run away anytime.

Good luck, Vex.
I hope you'll succeed in completing your project smile.gif

Jens

This post has been edited by Jens of Zanicuud: Jun 30 2012, 05:13 AM


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Vexus
post Jun 30 2012, 06:44 AM
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Hey jens thanks for the compliments smile.gif

Yes the story has some similarities with 28 days later and walking dead on how the infection triggers. There will be some similarities ingame from the movie or series ingame, that will hopefully help me focus more on the detail than the actual plot as it's already written and all I need is to modify it to my needs. (And rmxp limitations heh)

Regarding the inventory I was going to do something like that but it requires a huge commitment on drawing their respective icons and having to draw myself all the infected and some extra stuff in tilesets, etc etc it would take me a lot of time so the inventory will be like this:

There will be a total of 3 bags, you start with a satchel and then there will be 2 new bigger versions found in the world. (15, 30 & 45 slots) The first bag let's you hold 15 items and most items only stack 1 so if you want 5 medkits that will be 5 slots out of 15. I'm also thinking on asking the script creator on the possibility on having some items taking more than 1 slot by graying the slot next to it as if it was taking both.

This way while not exactly having the rotation feature of resident evil's inventory I'm still limiting the amount of items you can have.

---

Yeah somnium is kinda paused for long now as the amount of work needed to have a routine that changes every x minutes (1 min from ours is 1 hour ingame) for all npcs and monsters per map was very hard to make it work flawlessly plus I had to put events in each inside map to update the outside events if you remained inside when something was supposed to happen.

Too much confusion to do it on your own so I ultimately got fed up and gave up for now.

Thanks, I'll see what I can do hopefully the prologue story part won't take me much to do. (Mostly seeing the first paragraph of the story ingame as cutscene before everything goes fucked up tongue.gif )


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Vexus
post Jul 2 2012, 08:22 AM
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-Update-

Current plans on the prologue of the story before waking up are some short flashbacks of certain events your character has deep feelings on.

I created a scene for the wedding, a scene where your wife tells you she's pregnant, another scene at the hospital stating the sex of the babies (2), a scene of your whole family dining together then finally the last scene where your whole family gets involved in the accident then you wake up in shock as if you had a nightmare.

Now while I get ideas I don't know exactly how to do it properly sound and effects wise, I'll try my best hopefully it goes well. (I got a picture that covers the map leaving only the desired point visible to not lose focus)

How does it sounds? Good/Bad?

Thanks


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Magical_RuNE_Kni...
post Jul 3 2012, 06:20 PM
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Wowww, coool! ^D^
Ur game and update sounds really interesting.

As for how to do it properly.. idk, just take ur time and focus on the quality-- not just getting the story out. If u've heard of games like Corpse Party or even other games btw, u could use them to gain ideas. Or, u can also try to take notes on different effects, like visuals, auditory, musical, etc.

Whatever u do, keep at it and persist until you like it; until it's something you love. Things will be frustrating. If ur only willing to cut half an apple though, ur only going to eat half an apple.

Side note:
QUOTE
her symptoms where broken ribs and pneumothorax

! XDD oh god; i took first aid in March and "pneumothorax" is the only medical term apart from types of surface/puncture/internal wounds that i remember. i really didn't expect that randomly knowing that term would ever have use or show up.
I'm pretty sure it's either (edit: caused) when ribs shatter from the inside and grate against the lungs, or when a rib bone caves in and punctures the lungs. But wow, u are smart. : )


i would not mind trying out the prologue btw, if u want. Maybe u can get test subjects to try it out for u-- and i can be one of them? lol.

This post has been edited by Magical_RuNE_Knight2001: Jul 3 2012, 06:22 PM


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Vexus
post Jul 7 2012, 03:22 PM
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[Edit]

New demo on 2nd page.

This post has been edited by Vexus: Jul 17 2012, 02:03 AM


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Vexus
post Jul 12 2012, 07:49 AM
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No one?

C'mon guys it's the prologue only, takes less than 5 minutes I need feedback and suggestions.

This post has been edited by Vexus: Jul 12 2012, 08:48 AM


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supercow
post Jul 12 2012, 10:06 AM
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i downloaded from non-rtp

-wedding scene-
1. wedding stairs is too steep
2. what is that guy doing (the one who walk to married couple) ?
3. there is no need for all the bridesmaid to look at each other and not the married couple (unless its when married couple walk past them the first time)

-pregnant test scene-
1. the girl sound like constipation laugh.gif i laugh hard, maybe to other people its not going to, but to me its so funny
2. at first i thought the couple was gonna having a baby, then turns out it was a pregnant test <-- this is when i laugh hard

-car scene-
1. the car movement is.....weird
2. the placement of car in the street is weird.....
3. the message and the animation is not in sinc , at least use some program to force msg to sinc with the animation
4. after the car get near some big car (crash?) it turn black and getting nowhere, is that the end of the prologue?
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Vexus
post Jul 12 2012, 10:27 AM
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QUOTE (supercow @ Jul 12 2012, 08:06 PM) *
i downloaded from non-rtp

-wedding scene-
1. wedding stairs is too steep
2. what is that guy doing (the one who walk to married couple) ?
3. there is no need for all the bridesmaid to look at each other and not the married couple (unless its when married couple walk past them the first time)

-pregnant test scene-
1. the girl sound like constipation laugh.gif i laugh hard, maybe to other people its not going to, but to me its so funny
2. at first i thought the couple was gonna having a baby, then turns out it was a pregnant test <-- this is when i laugh hard

-car scene-
1. the car movement is.....weird
2. the placement of car in the street is weird.....
3. the message and the animation is not in sinc , at least use some program to force msg to sinc with the animation
4. after the car get near some big car (crash?) it turn black and getting nowhere, is that the end of the prologue?


-Wedding
1. What do you mean? It's the default stairs there is available in rmxp.
2. I'll add a small cushion with the wedding rings to the boy when I find an ideal picture or sprite to take example from, else I'll scrap him away from the scene.
3. That is fixed in current version. (When clapping starts they turn forward.)

-Pregnancy
1. Dunno for me it looks like she's simply vomiting. (Sounds are hard to find heh)
2. Usually when a women doesn't know yet she's pregnant she'll be dizzy and may vomit I took this approach tough the text is kinda bad and needs something better so I could use some dialogue help on that and the hospital scene.

-Car
1. I guess you mean the "turning" on the right, I could try editing the car's graphic to have a rotating version but I can't promise anything.
2. Which car? The car near the car accident is waiting to pass on the left again and does this after you surpass it.
3. Yes, I already stated I'm going to use a message script for these situations and I'm trying one just now to sync the text with what's happening.
4. It's a van/truck.

Yes it's the "end" of prologue, you get to see some of the fond memories you had before waking up in shock not remembering anything.

Anyways regarding the layout and how it was panned do you think it was good/decent as a prologue or it is a bit long? (Could always give an option to skip it)

Thanks for checking it out I was kinda waiting for 2-3 days for some response before starting the eventing and short cutscenes in the hospital.

This post has been edited by Vexus: Jul 12 2012, 10:35 AM


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Magical_RuNE_Kni...
post Jul 12 2012, 02:58 PM
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Wow, i thought it was really good. : )))

i wanted to try out the prologue the day it was released actually. XD But i've been busy and been needing to work overtime.


Anyway, the timing was nice. The music was great, i loved the fade effects, the length was perfect!
i only have 4 comments rly though. There're times when it should be "you're" instead of "your", yes, the boy walking up to the married couple was a bit odd, and i thought the woman was giving birth/having diarrhoea during the pregnancy test, so maybe change the sound effect a bit. Also, yes, the crash noises and scene at the end weren't in sync, but u said u'd fix that. : )

The scene is very good though! i can't believe u said ur not sure about how to do cutscenes. ^^ i wonder if mine are that good, lol..


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Vexus
post Jul 13 2012, 11:30 PM
Post #20


Level 19
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Group: Revolutionary
Posts: 394
Type: Mapper
RM Skill: Intermediate




Thanks for noticing the spelling mistake magical smile.gif

(Mind pointing some of the your problems? cause I've only found one atm, thanks)

- Anyway I applied a sort of cushion for the little boy hopefully it makes him seem not out of place.
- For the women I'll try and search for a better sound effect.
- The car scene for some odd reason is making me mad when I try using a custom message script. I'll ask it's creator hopefully he can understand the problem.

Well it's not that great in my opinion I mean it's the start of the game and unless you have read the huge wall of text of a story I have in my first post you wouldn't know what is going to happen in the game. (Tough that could be a good thing too tongue.gif )

Anyway thanks guys I'm working on it and will post an updated version of the prologue for feedback shortly.

This post has been edited by Vexus: Jul 14 2012, 12:01 AM


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