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> movement event, i need help with creating and event to move an npc
zanum
post Aug 10 2012, 09:05 PM
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Alright so I'm having trouble with an event that im creating where an npc walks into a jail and needs to walk over to another npc and start talking. when i run the game the npc walks but wont stop i need it to take a total of four steps forward stop and then tell the other npc the text that i want it to do. but all it does is run into the cell and the game does nothing after that do i need to create a seperate event for the npc that is walking up to the jail cell.


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Jens of Zanicuud
post Aug 11 2012, 12:07 AM
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Can you post a screen of the event page?
Your problem would be easier to deal with...

Anyway, have you used an auto-start event?
Try this...

Main Event:
1st page
trigger: none
activation: auto start
>Move[Prisoner]
Move Forward
Move Forward
Move Forward
Move Forward
>wait 20 frames
>Dialogue
>...
>Switch[number] ON

2nd page
trigger: Switch[number]
activation: parallel process
>erase_event

I hope this can help,

Jens

This post has been edited by Jens of Zanicuud: Aug 11 2012, 12:08 AM


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zanum
post Aug 11 2012, 02:15 PM
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Attached File  jail_cell.png ( 203.04K ) Number of downloads: 1


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MEands
post Aug 11 2012, 02:42 PM
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It might just be that you put in too many direction commands for the npc. You probably have it so that the npc is walking into a wall and so you're net is waiting for it to finish walking but it's stuck. Maybe make it walk 3 steps instead.


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