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> How does this look 1
atlus
post Mar 10 2013, 08:09 PM
Post #1


Gogoat and 2 preevolutions of it
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Group: Revolutionary
Posts: 236
Type: None
RM Skill: Intermediate




Okay everyone I am back into rpgmaker buisness. But anyway can anyone tell how does this cave looks that I made? Its only the first floor but If I am going to make the next floors I wannal first wanna know what needs to be improved on this floor.

Cave
This is the first floor of my still unamed cave.

http://i1340.photobucket.com/albums/o726/x...zps0a47b317.png

unamed caved part 2
First floor is huge so I split the pics into four

http://i1340.photobucket.com/albums/o726/x...zps461e110d.png

Cave
part 3

http://i1340.photobucket.com/albums/o726/x...zpse757b6e9.png

cave
part 4

http://i1340.photobucket.com/albums/o726/x...zpsb024e1f8.png

I have more maps coming soon... And yes I shoudve posted this in that other tread but I feel more comfortable postin it here.


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kayden997
post Mar 10 2013, 09:03 PM
Post #2


>Glitched<
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Group: Local Mod
Posts: 1,164
Type: Event Designer
RM Skill: Masterful
Rev Points: 30




The first one is alright. The others just seem to linear to be "natural"
Making it linear isn't bad in general, but putting various widths in the path will help shape it out more.
This can also help if you add some ground variation to this "clean" cave.


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atlus
post Mar 11 2013, 07:16 PM
Post #3


Gogoat and 2 preevolutions of it
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Group: Revolutionary
Posts: 236
Type: None
RM Skill: Intermediate




@kayden997 Thanks. I used rpgmaker 2003's random dungeon generator to make a random map until I was satisfied with,copied it to rpgmaker 2000 spiffed it up till it was as it is and you know. Okay then. i was already planning to make it less linear anyway so that I can put snakes in tiny rooms in the walls and if the protag gets close to them they chase him till they touch him then you go into battle.
P.S I wish I had a grassier like cave chipset as this cave is near a forest so it would look better with vegitation and grass in it but alas all I have with that is that crappy RTP chipset.

This post has been edited by namco: Mar 11 2013, 07:22 PM


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