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> Holders Animated Battlers, VXAce, VX & XP
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Holder
post Nov 1 2010, 06:17 AM
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Holders Animated Battlers

Please note no further updates will be posted within this topic, I am continuing to create and distribute my Animated Battlers at a number of other locations.

Please click each thumbnail for the full Animated Battler VX Ace sheet.


Terms of use
You may download and store these images you plan to use as materials for the creation of a project.
For non-commercial use, can be redistributed via projects and script demos.
Do not remove the credits section and redistribute.
Not for use within outside accessible archives or complied into a downloadable pack. Subject to request only.
Not for commercial purposes including edits upon these images.

Free to work upon these images, you must still credit the original and not remove any text that may be within the image which state the original details. Inclusion of additional text within the credits is fine.



Actors



Monsters




Bosses

None


RPG Maker VX Ace, Animated Battlers Scripts

These are now usable with the following Scripts, many thanks goes to the authors of the first Animated Battler VX Scripts:
Victor Engine - Animated Battle - By Victor Sant
Animated Battlers - By Jet
Animated Battlers - By Fomar0153
Animate Enemies - By Rhyme

Also available are compatible Battle Cut-In graphics by Archeia/Nessiah in Archeia's RTP Workshop.

The following are scripts which can be configured to support these battlers in RPG Maker XP and RPG Maker VX:
Minkoff's Animated Battlers Enhanced
Minkoff's Animated Battlers Enhanced VX
SBS Tankentai
ACBS
Animated Battler Graphic Script - By Neon Black


Support


Thanks goes to Ally for creating the first support bar for my RPG Maker VX Ace Animated Battlers:


CODE
[url="http://www.rpgmakervxace.net/index.php?/topic/75-holders-animated-battlers/"][img]http://img703.imageshack.us/img703/3272/holders.png[/img][/url]



Sheet Information


Pose order for those curious

1. Idle - Waiting.

2. Defend - Guarding.

3. Woozy - Under status effect. (Also low hp value)

4. Struck - Being hit. (Taking damage)

5. Attack - Striking the target.

6. Item - Using an item.

7. Skill - Using a technique.

8. Magic - Casting a spell.

9. Advance - Moving forward.

10. Retreat - Moving away. (From target or fleeing from battle)

11. Victory - Battle end.

12. Enter - Battle start.

13. Dead - Corpse. (Dead-dood-ded)

14. Credits - Information about the graphic. (Not shown in game)



Creation details for those curious
T
The main placement of the sheet is located at the bottom middle of every sheet:


Every sprite is located 32 pixels in from the horizontal edges of the frame (Including larger & smaller sprites). Each attack/skill extends into the first 32 pixels of the frame.


This post has been edited by Holder: Mar 14 2012, 12:32 PM


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Legacy
post Nov 1 2010, 06:39 AM
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Nice job Holder, i love the style of the battler, looks absolutely amazing. Ill have a further inspection for you when i get home Your colour choice is rather nice and works well.

happy.gif


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Kread-EX
post Nov 1 2010, 06:46 AM
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It seems you blurred the sheet or resized it with billinear or bicubic filtering.
Attached File  HARC_BT_Alexa.png ( 3.77K ) Number of downloads: 17

I simply tried to fill the white background (with 0 color tolerance) and a white outline remains.


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Holder
post Nov 1 2010, 06:51 AM
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Argh that must have been Photobucket, cheers for doing that Kread I'll have to pop it in my Gallery.

Thanks Legy, I look forward to it smile.gif I tried to capture some of the poses that was in 2k3, the victory stance is best looped. Tried to keep the colours low but not drastically low.

EDIT: Okay hosted it here. That should have fixed it.

Cheers for the quick feedback by the way biggrin.gif


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Kread-EX
post Nov 1 2010, 07:04 AM
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Yeah, it must have been Photobucket; the slight blur disappeared now.

And for the battler itself, it's pretty good. Clean, so easy to edit.


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Holder
post Nov 1 2010, 07:38 AM
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Glad it's been noticed that it would be easy to edit, hopefully if I churn out quite a few then people will alter them to make them their own for their projects. Hence another reason why I didn't want to do too many or few colours in this.

I might, in the future do templates for the battlers just like the charactersets, I guess I could use the bottom row to let people know the characters job/class etc.


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Lato
post Nov 1 2010, 09:17 AM
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Ehh these things are always such a pain in the ass to do, but to your credit you've done it very well, he looks clean and unique, you should tell ppl how long this took you so they get a idea of how much time even a skilled person takes to do it happy.gif


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Holder
post Nov 1 2010, 05:04 PM
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Yeah you're right there, especially the running frames. I now know why so many people just do the duplicate glide row for the advance and retreat tongue.gif
Thank you, it does take a lot of effort, concentration and play testing.
I did the first frame of this on 15th October, and finalised it on the 31st, so working a couple of hours on the nights I can I'd say approx 15 ~ 20 hours it took to do this.
I'll keep a note of the next one I do.


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If you'd like to help spread the word please share the image and link to my fundraising page.

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darkhalo
post Nov 2 2010, 12:23 PM
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Lol, addiing retouches to my own right now....and yes they are so unbelievably time consuming...test & play & test & p...etc.
Nice battle sprites there Holder. Smaller than what I'm used to, but for the size they show the detail perfectly.
Look forward to seeing more.


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Holder
post Nov 2 2010, 03:35 PM
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Really I thought they'd be about the same as the RO ones, it has been tricky getting some things to show on that one.

I'm working on the next one now, though it's in a 64x64 frame instead of the 96x96 one above. It's one of those small standard beginning battle creatures (Also getting SFX sorted for them aswel).

I'm not sure how to release them from now on though, do I wait till I have a few or release them as I finish? Anyway?


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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darkhalo
post Nov 2 2010, 04:41 PM
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Battle sprites are more often anything between 64x64 and 108x108 in size, RO around 110 pix in height. Like the early Mack side
views they were 64x64 but quite chubby which accentuated them even more.
I'm actually down sizing to 96...no big difference really.
As for releasing the sprites, I'd probably release them in sets of three or four, I find people making games want the basic hero
sprites first....always the request. They can edit them accordingly.


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Holder
post Nov 3 2010, 05:30 AM
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Three and fours sound manageable, I think I'll do that.
Been looking at a few WIP sheets from various spriters and I've noticed almost all of the ones that turn out okay usually do individual parts and then piece them together, so I've been trying it with this little enemy and it's working out great. Easier to animate and create different poses.


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If you'd like to help spread the word please share the image and link to my fundraising page.

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Holder
post Nov 14 2010, 03:54 PM
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Looking for all round feedback on this next one, pose isn't fantastic but it's meant to be a hard looking thing tongue.gif

*Outfit and colours should be recognised by some* I need more practice with colour selection.

Just snippets for now...


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Legacy
post Nov 14 2010, 04:00 PM
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Im really loving that knight Holder, it looks fantastic. you make me jealous happy.gif


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Holder
post Nov 15 2010, 12:15 PM
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Ta Legy, the colours are directly from the sprite design I choose. Figured because I can't design armour that I should go from the source, plus that way hopefully others would like them.

It's going to have (when this sheet is done) a few variations of colours/design/weapons so they could be a mass army.

EDIT: Update on the knights:


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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DerKomet
post Nov 15 2010, 05:03 PM
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Well most of it you know as for what I think (since we talked this out in IRC). They're nice, I like the style. I really like the one eyed monster, I would still use the shading from the top left facing one, and not use the 2nd one pointing to the right, since the fillings don't look as good / round as the 1st one.


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Holder
post Nov 15 2010, 05:28 PM
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Cheers anti, you've helped a lot there in the IRC, the shading is from the same direction and is the retreat pose.
I might as well post this one now that it's been done for a while:


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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viniel13
post Dec 23 2010, 07:08 AM
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i made this animated battler of erza from fairy tail



This post has been edited by viniel13: Dec 23 2010, 07:10 AM
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akura
post Nov 1 2011, 06:53 AM
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I love your style of battlers holder. ^^ u got quit the gift :3
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Holder
post Nov 1 2011, 06:08 PM
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Thanks akura, I'm actually working on a set at the moment as a starter. Nothing spectacular design wise, just a regular RTP character:


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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