Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> Can't see your topic?

If you wish to post a topic in here please use the SUBMISSIONS FORUM.

Make sure you read the rules!

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> PROJECT VIRAL, Full Game Version 1.5!
obsorber
post May 9 2010, 09:38 AM
Post #1


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled





69 MB

WATCH TRAILER

(Note: This game doesn't require rpg maker to run because it has it's own installer.)

Genre: Action Survival Horror
Estimated Gametime: 1 hour 30 minutes
Difficulty: Moderate or Hard
Rating: Teen
Status: Complete
Hard Disc Size: 69MB


CONTROLS
Controls

Move Up: Up Cursor
Move Down: Down Cursor
Move Left: Left Cursor
Move Right: Right Cursor
Action/Interact: ENT Key
Cancel/Menu: ESC Key
Attack/Action: T Key
Defend: D
Run: R
Map Display: M
Enable/Disable HUD: Z
Assemble Hotkeys: X
F12: Reset Game.exe


Summary of the Game...
"Project Viral" is a survival horror game that has been developed using Rpg Maker XP. Originally this game was planned to be called "School of the Dead" but with a lot of changes to the plot, it was renamed. The game originally focused mainly on scare factors to terrify the player but with the changes in hand there were more features added such as the use of a unique battlesystem which meant more gameplay action was provided. The player has a more diverse control when encountering enemies such as the common zombie. With all this, the game now fails to stay as one genre and could even be classified as a hybrid. The setting of the game is in a military school where a virus has spread through out the entire area turning most of the people there who don't have a strong immune system into flesh eating zombie like cannables. The player is a male high school student who has to survive the horrors ahead of them whilst uncovering the secrets behind the scenes.


THE STORY
Professor Zen, a teacher and a scientist working on biological substances for the Kilos Military is given a task to create a serum capable of forming immortal soldiers. The Kilos Organisation thrive for power and after killing what appears to be a demon, hand over the corpse to Zen. Deep underground of the military school, he continues to experiment in old laboratories used by Kilos in the past. The professor is astonished with the capabilities of the substances created from his experiments but one night after nearly completing his task, there is an error. The labs are now shrouded in a mist which appears to have risen to the surface of the school. This outbreak causes most of the students living at the school that have come close to the mist to turn into zombie like freaks. The Kilos Military Police intervene...

Characters

Comrad Stillwell
Age: 16
Gender: Male
Occupation: Student
A month before the outbreak, after experiencing a tough past, Comrad joins the Kilos Military with nothing else holding him back. Impressed by his combat skill, the Kilos Organisation sends him to a military school to be strongly educated, living there on campus for a year before receiving strict training. Unfortunately for Comrad, one night he wakes up whilst the school is infested with zombies. “What the fucks going on?” he says. It’s time for Comrad to find some answers and a way out of this havoc...



Etheelia Lightheart
Age: 16
Gender: Female
Occupation: Student
Etheelia is the daughter of one of the Kilos Organisation’s Executives. She is also a friend of Comrad in the school and like him, she lives on campus too. Although her father forbids it, she decides to join Kilos to understand their secrets. One night, troubled by a strange fog or mist keeping her from sleeping, Etheelia leaves her room but is however attacked by a zombie. “AAAGHH!” she screams. “So this is part of what Kilos is hiding. Maybe coming here wasn’t a good idea after all...” Can Etheelia manage to survive this infestation?



Ramori Gans
Age: 23
Gender: Male
Occupation: Soldier
Ramori Gans is a soldier of the Kilos Military. He had only recently completed his training and although at times he can be sloppy, he is an excellent soldier in frontal combat. Gans, also given the nickname “RamG” already knows about Project Viral. When the viral outbreak begins to infect the school, a mission begins and he is sent to assist. He enters the school to complete his objective with much doubt on his mind...




Some useful tips whilst playing Project Viral
Here are some useful tips whilst playing Project Viral. This game is environmentally friendly so I advise you to examine objects such as shelves, cupboards and even corpses. You’ll find that there are Items and even money hidden in many different places. With the cash you find, use the vending machines to buy some Items that you can use to recover energy which is used to perform stances giving you an edge against enemies. Also, when you bump into zombies, try to avoid most of them because fighting a zombie is mainly a waste of ammunition if you are using guns or mainly a waste of health if you are using melee weapons. You’ll need to save your First Aid Kits and ammo because you’ll need them later on in the game so searching for Items will help you in the long run.



SCREENSHOTS
Screenshots
(Here are some gameplay screenies...)

School Uppper Floor


School Garden


School Entrance


Menu Screen


Basement


Outside School


Underground Labs


Escape Through The Sewers


Alternative Ending



FEAURES
Features

-Zombies
-Action Battle system
-Automatic Cutscenes
-Comic style dialogue
-10+ weapons
-A Dark Atmosphere
-A Sense of Realism
-Shock Factors
-Enviromentally Friendly
-An Explorable School
-A Mini Map
-Vending Machines
-Respawning Enemies
-Character Stances
-10 EXP Levels
-Cheat Codes


CREDITS
Credits
Music and Sound Effects
• Resident Evil
• Silent Hill
• Brainbread
• Counter-Strike

Graphic Resources
RPG REVOLUTION
TEKTEK
TEAMANTI
NEO RTP
MYSELF

Scripts
• Blizz ABS
• Ccoa’s UMS
• Laws Custom Menu’s
• Arevulopapo Stepping Script
• Moghunter’s Treasure and Map name
• Advocates Buy/Sell only shops
• Atoa’s HP and MP meter


Check Out Project Viral 2 Under Development Here: http://www.rpgrevolution.com/forums/index....showtopic=48145

This post has been edited by obsorber: Dec 7 2011, 01:14 PM


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
Rob_Riv
post May 9 2010, 10:02 AM
Post #2


Alignment: Neutral Good
Group Icon

Group: Revolutionary
Posts: 2,460
Type: Developer
RM Skill: Skilled




You need to include a list of credits. A list of features may also be useful.


__________________________

“Countless stories could be told of the kings, knights and adventurers of the world of LURRA, stories of HOPE, of HONOUR, and of VALIANCE."

---------------------------------------------- Unknown, The History of Lurra, Prologue
Go to the top of the page
 
+Quote Post
   
obsorber
post May 9 2010, 10:05 AM
Post #3


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Yeah, sorry I'm still currently establishing the thread...
I'll get right on it... thumbsup.gif

EDIT:
Ok I think I'm done now, tell me if I need anything else, thanks. sweat.gif


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
obsorber
post May 11 2010, 07:00 AM
Post #4


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




The scenes in my game are automatic which means the game doesn't need anyone to press enter during major cutscenes with dialogue. I'm wandering if anyone is interested in doing voice acting or where I can get assistance. I only need 5/6 diverse voices altogether for the game so if anyone has any ideas or whatever then please give me a buzz.


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
Mystic Phoenix
post May 11 2010, 08:10 AM
Post #5


Level 1
Group Icon

Group: Member
Posts: 14
Type: Musician
RM Skill: Skilled




I love zombies. And also school-things. I cheered for you


__________________________
You can't know someone with your mind's eye

Go to the top of the page
 
+Quote Post
   
severed1
post May 11 2010, 04:41 PM
Post #6


Level 6
Group Icon

Group: Member
Posts: 77
Type: None
RM Skill: Beginner




Well, not sure if my voice is good enough but I could lend some support. I'm gonna try to do some voice acting in my game and this would be good practice.

Give me a script and I'll send you a rough copy of my voice.


__________________________
Go to the top of the page
 
+Quote Post
   
obsorber
post May 12 2010, 12:18 AM
Post #7


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Thanks Mystic Pheonix!

Gans: "So let me introduce myself..."
"My name is Ramori Gans but you can call me Gans..."

Try this and send me a recording of your voice if you can. smile.gif

Note: Gans is a soldier so I kind of want a his voice to be that of a tough guy.
Etheelia, needs to have a females voice.
And Comrad needs to have a high school guys voice. (Which I may do if my microphone works well.)
The Professor needs to have a males voice.
The Captain needs also a soldiers voice.

I'll give credits to anyone willing to contribute...


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
Dark Gaia
post May 14 2010, 01:45 AM
Post #8


Chaotic Good
Group Icon

Group: +Gold Member
Posts: 2,538
Type: Writer
RM Skill: Masterful




Hey, nice concept! Horror games are getting gradually more popular in RPG Maker but this is I believe the first zombie based, Resident Evil type one. The setting reminds me a lot of Obscure if you've ever played that.


__________________________
Things I've made/written/developed:


Find out more and get the latest news at my website or Facebook
Go to the top of the page
 
+Quote Post
   
mudducky
post May 14 2010, 12:18 PM
Post #9


Level 19
Group Icon

Group: Revolutionary
Posts: 392
Type: None
RM Skill: Beginner




Story Telling

The story sounds it's setup well for an action survival horror. You've already placed some mystery here. The tension and suspense with horror would be best built up with mystery of why supernatural events are occurring in the chosen environment.

From my understanding, a good way to present the story would be through mystery, bringing more questions to the player than answers along the game. Horror pacing can be hard to manage well for enjoyment. You want the story to start off being sudden and quick and get the player into the dark mood, but then you want the story pace to slow right down while the player to have some fun game time when they roaming around the environment.

An example.
"7 kids get stranded on an island at night, zombies are about" is quick-pace. "The player now being able to control one of the kids and explore the island would be presented at a slower pace to build up mastery and suspense while the player explores the area.

Each map could lead the player with thoughts such as "What will happen next?" "Will there be a lot of zombies on this map?" "Will all the kids survive and get off the island?".

Another quick-pace cut-scene can now occur. The kids may see a new mystery character who is not a zombie, but he quickly runs out of sight. "Who was that?" would not roam in the player's mind placing mysteries around the story.

These questions need answers by the end of the game, you don't want to leave anything unanswered, but a horror game usually builds them up for a while before revealing one.

I'm not sure how Dark Giga does his horror style games but the difficulty of level design can't be like Legionwood's battle difficulty to deliver the most enjoyment to the player. In-case that point get interrupted wrongly, I'm using this as an example to make a point. I'm not suggesting anything of those games.

Main point, there is a huge difference between conflict with escaping an environment of supernatural events and conflict with war and politics and it's important the developer knows this.

Level Design

When the player roams around you want to use that time to make the environment seem ghastly and aim to get their imagination running.

The key to good gameplay with horror survival is usually level design. A lot of back-tracking usually happens as the player finds keys to unlock new rooms. Their rewards for hunting usually would be fresh information on the story that answers some of the mystery and suspense. When mapping, thinking of making each area memorable is therefore important. The player must be able to remember where reach room is if they are going to back-track.

Where you place the keys, switches, and zombies will all effect how fun the game will be. So the more clever and creative you can be with the puzzles the better. The player should not feel overwhelmed by the environment and get too confused where they must go, a good balance of difficulty needs to be placed here.

Be careful not to make the paths too narrow or to wide for players.

Interaction is another game element you can really do a lot with on horror. Having the player be able to interact with a lot of objects on screen can be really fun and finding items other than keys, like potions or currency if there's a point for currency, can increase the player's enjoyment.


Battles

Battle-wise, try and make use of everything the database has to offer you to create some interesting strategy in the battles. If you are using the active battle system, don't make it button mashing. Make the actor skillsets work well with the enemy, and try to have some co-op going on between actor's and enemies. Differentiate the enemies too, don't have one set of zombies but different types of them.

Even put different zombie-types in a troop together so the player has to think more carefully with their actor's on what to do.

I know horror is usually setup for fast action to show the actor's are in danger, but I'd recommend setting the active time battle system to WAIT on the player so they can choose skills before the next action. Otherwise some player's might find it too fast.

Giving the player's different agility speeds would be something that plays a more important role with active time battles too! So thinking about that carefully can all help.

Make use of the items, equipment, stats during fights too instead of have them hang there.



Good luck with the project.
Go to the top of the page
 
+Quote Post
   
obsorber
post May 14 2010, 01:19 PM
Post #10


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Muduckys points are always useful for any developer. I'll bare those ideas and thoughts in mind for my project, expect a pre-release soon and thanks...
(Still considering voice acting if I can get any assistance.)


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
obsorber
post May 16 2010, 09:37 PM
Post #11


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




To Gaia: Recently I've noticed many horror games, I haven't really played obsecure but your right, my game is similar tto Resident Evil but different in many ways. If I really wanted to make an RE game I would have used Nechi's shooting system but it has many bugs plus there were many things I didn't like about Resident Evil such as the lack of melee weapons. I began this Project nearly a year ago looking for a suitable ABS before I started serious work on it. Then I found Blizz ABS which seemed to have everything I needed to an extent. About 2 and half weeks ago, I then began developing Project Viral. I plan to release it in about 1-2 weeks and I hope you'll be playing it. The original One night is a horror game I really enjoyed, that and Ravenwood Horror kind of inspired me to start this project in the first place although I wanted to make a game that could give more control to the player whilst encountering enemies...

("I guess I'll have to play obsecure to find out what that's like...")


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
Paradelous
post May 16 2010, 11:26 PM
Post #12


Paradelous
Group Icon

Group: Revolutionary
Posts: 288
Type: Musician
RM Skill: Undisclosed




Good choice of music there, the screenshots caught my attention too. I am very glad that this game is ABS. I'm tired of turn-based. This is what a horror game ought to be. Good job, I support this.


__________________________
My youtube account for more music!

Paradelous's youtube



My music samples
Go to the top of the page
 
+Quote Post
   
severed1
post May 17 2010, 08:46 PM
Post #13


Level 6
Group Icon

Group: Member
Posts: 77
Type: None
RM Skill: Beginner




I'm gonna try and do a few takes...I've been slacking on setting up my mic =/ I might do it this weekend, if not sooner.


__________________________
Go to the top of the page
 
+Quote Post
   
kqurmiz
post May 17 2010, 10:56 PM
Post #14


Level 7
Group Icon

Group: Revolutionary
Posts: 108
Type: Developer
RM Skill: Masterful




Yeah nice concept.Maybe you need more improvement in maps.


__________________________
Shooting ABS:
Click here!
Go to the top of the page
 
+Quote Post
   
severed1
post May 18 2010, 05:49 PM
Post #15


Level 6
Group Icon

Group: Member
Posts: 77
Type: None
RM Skill: Beginner




I'm extremely not satisfied with the way that it sounds. Then again, it could be me being overly critical biggrin.gif

Click here for my first time shot at voice acting biggrin.gif

This post has been edited by severed1: May 18 2010, 06:45 PM


__________________________
Go to the top of the page
 
+Quote Post
   
obsorber
post May 19 2010, 12:13 AM
Post #16


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Yeah, I'm not really the best when it comes to mapping unless I take time and I admit some work on this game was rushed as I'm trying to release the first version soon before this year of college ends so I can give it to a group of my friends. This game is quite short too, and it's a short side project whilst taking a break from my 2 main ones. I wanted to actually complete a game for once... tongue.gif

EDIT: Severed One, that voice wasn't so bad. Maybe if you toughned it up a bit more then it might sound a bit more like what I have in mind but still, the voice was very clear and I like it.


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
severed1
post May 19 2010, 08:58 AM
Post #17


Level 6
Group Icon

Group: Member
Posts: 77
Type: None
RM Skill: Beginner




I'm not really known for having a "tough" sounding voice biggrin.gif but I'll keep at it. I'm surprised it came as clear as it did lol.


__________________________
Go to the top of the page
 
+Quote Post
   
obsorber
post May 23 2010, 04:10 AM
Post #18


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Ok, this project is going to be on haitus for a short while. I've actually almost completed the game about 80% there but I've been so busy with college that whenever I'm home I don't feel in the mood for rpg making because I've kind of got bored of making this project. I originally planned to release it before next week thursday but lately I haven't had that spark there. I believe that you need to feel in the mood to make a good game so I'm going to take a short break from this game like I have with many of my other ones otherwise this project will feel more like hassle rather than enjoyment. With my exams taking place I feel it's for the best. So I will release the full game of disc one soon but not too soon... dry.gif


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
obsorber
post May 28 2010, 12:43 AM
Post #19


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Fortunately I managed to finish Project Viral on Wednesday midnight spending a whole day rpg making because I wasn't ready to quite give up. A lot of it was rushed but I've given cd's to my friends and made an upload to megaupload. So fnally, Project Viral is now complete. This is version 1.0 which I plan to update possibly later in the future because there are many things I did not like about game such as lighting effects in some maps and the opening sequence I felt needs a bit more to it. There's a few other things that this game lacks and has but it's finally complete and I'm proud of my work to a certain extent although I still feel it needs polishing up and a few slight changes to make it better. sleep.gif

So I give to you the full release of Project Viral: Zero(Disc One) 1.0


I'd love to get feedback if anyones willing to play.


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
Go to the top of the page
 
+Quote Post
   
Dark Gaia
post May 28 2010, 06:06 PM
Post #20


Chaotic Good
Group Icon

Group: +Gold Member
Posts: 2,538
Type: Writer
RM Skill: Masterful




Downloading now! I'll edit back with some feedback!


__________________________
Things I've made/written/developed:


Find out more and get the latest news at my website or Facebook
Go to the top of the page
 
+Quote Post
   

3 Pages V   1 2 3 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 21st May 2013 - 04:08 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker