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> CTB by Charlie Fleed - A Final Fantasy X-like Battle System, Language: RGSS -- Version: 3.1 - NEW Jul 4th 2010
habs11
post Mar 6 2008, 11:19 PM
Post #81


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hey man, thanks a lot. works like a charm. i appreciate all your help. thanks again, im sure ill be back again sometime soon.
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EpicBoredom
post Mar 19 2008, 05:53 PM
Post #82



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QUOTE (Charlie Lee @ Jan 26 2008, 05:41 PM) *
You need the graphics for faces and turns, faces go in Graphics/Faces and turns go in Graphics/Pictures/Turns. If you don't have them you can disable the face window and the use of pictures for the turns (names will be used).

Sorry, I'm kind of new.
How do I disable the face windows for pictures and turns? sweat.gif
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Charlie Fleed
post Mar 20 2008, 04:00 AM
Post #83


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QUOTE (EpicBoredom @ Mar 20 2008, 02:00 AM) *
QUOTE (Charlie Lee @ Jan 26 2008, 05:41 PM) *
You need the graphics for faces and turns, faces go in Graphics/Faces and turns go in Graphics/Pictures/Turns. If you don't have them you can disable the face window and the use of pictures for the turns (names will be used).

Sorry, I'm kind of new.
How do I disable the face windows for pictures and turns? sweat.gif


Open the script editor and locate the configuration page. Then find these settings
CODE
#------------------------------------------------------------------------------
# TURNS WINDOW                                                                #
#------------------------------------------------------------------------------
# Configuration of the turns window
BATTLERS_QUEUE_SIZE=9       # Number of displayed turns
TURN_HEIGHT=23              # Height of each box
TURN_USE_PICTURES=true          # Use pictures for the party actors
TURN_USE_PICTURES_ENEMIES=true  # Use pictures for the enemies
UPDATE_ONLY_CHANGES=true    
TURNS_WINDOW_Y=136          # Y-coordinate for the turns window

#------------------------------------------------------------------------------
# BATTLER WINDOW                                                                #
#------------------------------------------------------------------------------
BATTLER_FACE_VISIBLE=true

#------------------------------------------------------------------------------
# STATUS WINDOW                                                                #
#------------------------------------------------------------------------------
STATUS_FACE_VISIBLE=true

and turn to false the following:
TURN_USE_PICTURES,
TURN_USE_PICTURES_ENEMIES,
BATTLER_FACE_VISIBLE,
STATUS_FACE_VISIBLE.

This post has been edited by Charlie Lee: Mar 20 2008, 04:00 AM


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EpicBoredom
post Mar 20 2008, 12:24 PM
Post #84



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QUOTE (Charlie Lee @ Mar 20 2008, 07:07 AM) *
QUOTE (EpicBoredom @ Mar 20 2008, 02:00 AM) *
QUOTE (Charlie Lee @ Jan 26 2008, 05:41 PM) *
You need the graphics for faces and turns, faces go in Graphics/Faces and turns go in Graphics/Pictures/Turns. If you don't have them you can disable the face window and the use of pictures for the turns (names will be used).

Sorry, I'm kind of new.
How do I disable the face windows for pictures and turns? sweat.gif


Open the script editor and locate the configuration page. Then find these settings
CODE
#------------------------------------------------------------------------------
# TURNS WINDOW                                                                #
#------------------------------------------------------------------------------
# Configuration of the turns window
BATTLERS_QUEUE_SIZE=9       # Number of displayed turns
TURN_HEIGHT=23              # Height of each box
TURN_USE_PICTURES=true          # Use pictures for the party actors
TURN_USE_PICTURES_ENEMIES=true  # Use pictures for the enemies
UPDATE_ONLY_CHANGES=true    
TURNS_WINDOW_Y=136          # Y-coordinate for the turns window

#------------------------------------------------------------------------------
# BATTLER WINDOW                                                                #
#------------------------------------------------------------------------------
BATTLER_FACE_VISIBLE=true

#------------------------------------------------------------------------------
# STATUS WINDOW                                                                #
#------------------------------------------------------------------------------
STATUS_FACE_VISIBLE=true

and turn to false the following:
TURN_USE_PICTURES,
TURN_USE_PICTURES_ENEMIES,
BATTLER_FACE_VISIBLE,
STATUS_FACE_VISIBLE.

Thank you very much! biggrin.gif
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Namio
post Mar 21 2008, 12:02 AM
Post #85


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I just started using this script and i don't know how to disable the black arts, white arts.... Can someone please help me?
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Charlie Fleed
post Mar 21 2008, 01:54 AM
Post #86


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QUOTE (Namio @ Mar 21 2008, 08:09 AM) *
I just started using this script and i don't know how to disable the black arts, white arts.... Can someone please help me?


Delete the elements "CMD White Arts", "CMD Black Arts" etc...
Define an element "CMD Skills" and assign all the skills that element.
You should have figured it out if you had read the instructions.


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Charlie Fleed
post Mar 24 2008, 05:44 AM
Post #87


Charlie Fleed
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Updated with version 2.7

New features:
v2.7 New skills Drain and Aspire, with different colors and damage sprite animation for SP and HP loss and gain.
v2.7 Support for multi-attack weapons (if you are using Multi-Slot by Guillame777).
v2.7 Two Status battle styles available.
v2.7 Configurable filling speed for the SuperArt points bar.
v2.7 New skill Demi: halves the target's HP.

The Battle Status style 1 introduces a limit to max 6 characters for space issues.


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Hafiz X 24
post Mar 27 2008, 08:30 PM
Post #88


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I wish you made it a ctb add with rtab....
Because if you mix you CTB with RTAB it will be soo awesome....


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AnsemTheKing
post Mar 28 2008, 05:21 PM
Post #89



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hello can anyone help me plz ?
i have problem i want to make more monsters in this battlesystem but i can´t do it cuz i just can make from 36 until 37 and after 37 the animtion is crazy.
what i should to do to make more monsters?



Sorry about my English i´m from germany and my english is still bad. tongue.gif
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danpantry
post Apr 1 2008, 09:47 AM
Post #90


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EDIT NOOOOOOOOOOOOOOOOOO ITS IN XPRGSS!
I NEED IT TO BE IN RMVX RGSS2

This post has been edited by danpantry: Apr 1 2008, 10:57 AM
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Charlie Fleed
post Apr 1 2008, 02:46 PM
Post #91


Charlie Fleed
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QUOTE (Hafiz X 24 @ Mar 28 2008, 05:44 AM) *
I wish you made it a ctb add with rtab....
Because if you mix you CTB with RTAB it will be soo awesome....


Easier to say it than do it. biggrin.gif

QUOTE (danpantry @ Apr 1 2008, 07:01 PM) *
EDIT NOOOOOOOOOOOOOOOOOO ITS IN XPRGSS!
I NEED IT TO BE IN RMVX RGSS2


And I need a million dollars smile.gif
I'm sorry but i have no plans to release a VX version.

Edit: IMPORTANT! Demo updated with a couple bugs fixed.

This post has been edited by Charlie Lee: Apr 2 2008, 08:11 AM


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reaper72004
post Apr 2 2008, 11:25 AM
Post #92


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I love your script, It's freak'en sweeeeeeeeet. biggrin.gif
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kyle1234lee
post Apr 16 2008, 12:08 AM
Post #93



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I got a question, How do I put the party a bit to the bottom?


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Charlie Fleed
post Apr 16 2008, 03:21 AM
Post #94


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QUOTE (kyle1234lee @ Apr 16 2008, 09:22 AM) *
I got a question, How do I put the party a bit to the bottom?


I'm almost sure there's some way to do that with Animated Battlers configuration, however you can put this above main and adjust the nn value.
CODE
class Game_Actor
  alias offset_screen_y screen_y
  def screen_y
    return offset_screen_y - nn
  end
end


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kyle1234lee
post Apr 16 2008, 03:25 AM
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hmm, ok, I'll try it. thanks!

EDIT:

It still didn't work.


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Charlie Fleed
post Apr 16 2008, 04:57 AM
Post #96


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QUOTE (kyle1234lee @ Apr 16 2008, 12:39 PM) *
hmm, ok, I'll try it. thanks!

EDIT:

It still didn't work.


What do you mean? You got an error? It does nothing?
Put that piece of code at the end of all your scripts, right before main.


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kyle1234lee
post Apr 16 2008, 05:21 AM
Post #97



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Ah, I mean I already put the code above main, but if I adjust the y coord to 65 or 80 , the party is still at the top, no changes. thanks!


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DestinMancer
post Apr 19 2008, 03:13 PM
Post #98


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I would like to be able to switch characters around in battle as well as use the rye.jp battle style instead of battlers along with icons used for weapon attacks and usage with other battle scripts.


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Charlie Fleed
post Apr 19 2008, 04:09 PM
Post #99


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QUOTE (kyle1234lee @ Apr 16 2008, 02:35 PM) *
Ah, I mean I already put the code above main, but if I adjust the y coord to 65 or 80 , the party is still at the top, no changes. thanks!


Wierd. Have you tried larger values for nn?


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EvenAngels
post Apr 20 2008, 09:31 AM
Post #100


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Hello Charlie.
I know you get asked a lot of questions about this, so i apologize in advance.

For some reason, when in battle I am unable to use skills. I don't know why but the actual option doesn't show up in the menu. I'm using SephirothSpawns materia system, but i tried taking that out and it still didn't show up. Any ideas?

Oh, and the TECHNIQUE_NAME in the config is set to skill name i am using in the database.

If you can help it would be great, but either way, thanks for an otherwise brilliant script that i have been after for quite a while happy.gif.

EvenAngels


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