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> Sideview Battle System Tankentai XP, Updated to V2.2 June - 02 - 2009
Atoa
post Jan 2 2009, 04:32 PM
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Content deleted because the post author is lazy

If you need it you can find on hbgames.org

This post has been edited by Atoa: Jan 31 2010, 10:50 AM


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Fayte
post Jan 2 2009, 04:47 PM
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Wow nice Script. I was actually wondering if someone was ever going to do this. I may use this once I'm finished with this story.


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Mr. Bubble
post Jan 2 2009, 07:17 PM
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I would appreciate it if you at least added my and Kylock's names in the credits of the configuration script. I know I worked very hard to translate all those comments into English, translating extensions and adding general information.

Oddly, the sideview configuration was translated from English to Portuguese to English when you really could have just transplanted my VX translation for XP. Because of this, there is information lost in translation. I can tell. This was also done off an older translation version with the same mistranslations.

This script setup is fun, in any case.
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Atoa
post Jan 2 2009, 08:53 PM
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Yeah I know, but cairn started translating without talking to me, so i couldn't warn him of it, since the difference betwen VX and XP config is really small (only some small change in values due to the diference of height of chars, and some unused lines removed), it would save a lot of time if he did that way laugh.gif
but what is done, is done xD

I've added your config module since it more accurate, and with the credits, you deserve no less than this for the great work \o.

OFF.: i noticed an glitch in the bow add-on of the VX 3.3 version: during an back attack, the arrow don't go straight to the targer.
with the old bow add on (that uses battle animation instead of a icon to the arrow) that don't happens

This post has been edited by Atoa: Jan 2 2009, 08:59 PM


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Mr. Bubble
post Jan 2 2009, 09:04 PM
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Thank you for updating. smile.gif

As for the bow add-on, that back attack bug has apparently existed since before v3.3 and Enu has not caught it yet unfortunately. I haven't had luck on fixing it on my own.

Edit: Also, you forgot to add in the information for "FAST", "SLOW", "REGENERATION", "ABSORB" and some other extensions.
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Atoa
post Jan 2 2009, 09:40 PM
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thanks again laugh.gif
I hope it all fine now.

About the bow add on, you can use the one i use in the XP demo, it don't have the arrow bug.
i think it would be hard, since it caused by the arrow angling.

Oh another thing: i've added an feature that would be good to have in the main VX script. It's an rescue in methods that defines battler bitmap if you using custom sprites (WALK_ANIME= false), so if the custom sprite don't exist, it uses deafult actor graphic.
It's good because you can mix custom battlers (like Night'Walker Kaduki style configuration) with normal walking graphic,
So you can have custo battlers for actors and important enemies, and use normal charset for normal enemies.


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Aniston
post Jan 3 2009, 12:18 AM
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Absolutely amazing. woot.gif


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Mr. Bubble
post Jan 3 2009, 01:19 AM
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Ok, here's something cool. I found a work-around to fix animations which use the flying_graphic method. That means I updated my bow add-on to properly mirror the arrow in back attacks.

It's up to you whether you want it in your demo, but it does show how flying_graphics shouldn't be totally ignored.

Attached File  bubs_bow_addon.txt ( 3.03K ) Number of downloads: 129

Attached File  woodarrow.png ( 3.23K ) Number of downloads: 32


Arrow graphic goes in Characters folder.

I will have to go through the original XP configuration to find differences from the VX version since XP has different stats and does not have Spirit.

Edit: Almost forgot. As for the rescue method, that would be good for VX. Is it possible to alias it or possibly a small overwrite? Enu still updates VX and I have to update it each time.
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Crenomaster
post Jan 3 2009, 04:56 AM
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Holy fucking shit. Thousands times this.
This script is AWESOME. thanks.gif


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MasterSion
post Jan 3 2009, 08:27 AM
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I am not use items in battle (sorry for english)
undefined method
* Sideview 2

299 if @item.extension.include?("TARGETALL")
300 $game_system.se_play($data_system.decision_se)
start_select_all_battlers
return
end
pls any one help me???
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xephyr14
post Jan 3 2009, 09:14 AM
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Wow. That's freakin cool. Thanks for submitting this.


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Atoa
post Jan 3 2009, 09:21 AM
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@MasterSion
Can you be more clear?

Take some screenshots of the message error.

And did you use any of the extra add-ons?

@Mr.Bubble
wow thats good, the bow anim with icon is better than the one with animations.

About the rescue, it just 2 small overwrites in Sideview 1.
I tried to contact Enu, but my PC don't have support for japanese, and I only see Gibberish when I open Enu's site.

EDIT.: lol i when i was going to test the bow anim in back attack, i forget to set the back attack rate to 100%, but the first battle was a back attack '-'
The animation is far better than before =D

EDIT2.: I've made an small change on the bow add on, to add bow anim to skills with bow attribute too (it really strange the Bird Killer Skill with normal animation laugh.gif )
Attached File  Bow_Add_on.txt ( 3.65K ) Number of downloads: 42


Oh i almost forgot to say!
This SBS is compatible with some versions of Visual Equip!
I'm making my own version of it because the ones i've tested gives small "frezzes" when it loads the maps.
Once i've get an good Visual Equip 100% compatible with this script I will post here

This post has been edited by Atoa: Jan 3 2009, 10:56 AM


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Crenomaster
post Jan 3 2009, 11:40 AM
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Ummm... I have same problem.

When I use items in battle, this error appears.


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Atoa
post Jan 3 2009, 02:30 PM
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@Crenomaster
I really don't kwon what is causing this error, i just updated the script to correct an bug on the "Damage Limit" add-on, and i tested all items and they worked fine.

Try downloading the new demo.


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Mr. Bubble
post Jan 3 2009, 02:33 PM
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QUOTE (Atoa @ Jan 3 2009, 09:21 AM) *
@Mr.Bubble
wow thats good, the bow anim with icon is better than the one with animations.

About the rescue, it just 2 small overwrites in Sideview 1.
I tried to contact Enu, but my PC don't have support for japanese, and I only see Gibberish when I open Enu's site.

EDIT.: lol i when i was going to test the bow anim in back attack, i forget to set the back attack rate to 100%, but the first battle was a back attack '-'
The animation is far better than before =D

EDIT2.: I've made an small change on the bow add on, to add bow anim to skills with bow attribute too (it really strange the Bird Killer Skill with normal animation laugh.gif )

That's cool, I think I'll add that in the VX version.

I can e-mail Enu if you want since I've done it before. Just PM me what you want to ask.

For the XP configuration comments, I am revising it right now.

I got a question though. What is the difference between "SLIPDAMAGE" and "REGENERATION"? In the VX version, "SLIPDAMAGE" state extensions includes any periodic application whether it is damage or healing.
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Atoa
post Jan 3 2009, 03:03 PM
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@Mr. Bubble
No real difference, but in VX there was the native regeneration provided by the armor, and it was calculated separately of the "SLIPDAMAGE".
If you use the "SLIPDAMAGE" for both regen and poison, the result will be = poison - regen. and the value displayed will be that result.
Ex.: an poison damage of 45 and an rengen of 42 will result in an 3 damage diplayed on screen.
the "REGENERATION" was added to make the values to be shown separately, like the armor regeneration in VX.
So people can choose how poison/regen will be shown.

i will write the PM and send you later, my brother going to use de PC now ¬¬


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Mr. Bubble
post Jan 3 2009, 07:13 PM
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@Atoa: Ah, I get it.

I've finished updating the config comments for XP. There are a couple XP-only items, but they have been added and I fixed some things. I'm *really* hoping this will be that last translation update I will need to do for both XP and VX.

CODE
-Fixed various minor translations.  Mainly for constancy.
-Action Condition clarified and updated for the "Condition" variable for XP.
-Added information for Battler Floating Actions.
-Added information for Skill ID Sequence Assignments.
-Corrected Battler Rotation variable description.


Also, you said in the comments that you took some code from the ATB + sideview from VX? If it was from STR33, you'll need to give "star" credit somewhere.
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Atoa
post Jan 3 2009, 08:35 PM
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@Mr. Bubble
Thanks Again laugh.gif

In the ATB i din't take any code from VX version, it was just some ideas , like the escape bar, but no code from it was used.
I've added star to de credits in the ATB Header, thanks for the tip =]


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MasterSion
post Jan 5 2009, 02:47 AM
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Look this bug...
http://img56.imageshack.us/my.php?image=screenra9.png
the first actor ( atoa) not die.
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deka
post Jan 5 2009, 04:29 AM
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Excuse me can someone helpme out. I'm using this script with Rataime's visual equipment.If I'm using a visual equipment ,verytime I finish a battle
the armor suddenly dissapears, and I need to go to the Equip tab to make the equipment visible again... Please help me sad.gif ... thx smile.gif


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