Originally posted at:
http://www.rpgmakervxace.net/topic/3266-map-screenshot/Map Screenshot
-Version 1
-Tsukihime
IntroductionThis script allows you to take a full picture of any map of your choice.
You can also toggle what should appear on the map (sprites, events, vehicles, player).
Does not support parallax mapping atm.
Features-Screenshot the entire map
-Specify screenshot scale (full-size, half-size, etc)
-draws every layer (autotiles, shadow, normal tiles)
-draw events
-draw player
Some planned features
-highlight damage tiles
-highlight by region
-draw vehicles
Screenshots
QUOTE
How to UseCopy script anywhere above main, after materials.
Download the bitmap2file.dll and place that in your game's System folder.
Instructions are at the top of the script.
In short: Press F6 to take a picture of the current map and then pick it up in your Graphics -> Map folder.
ScriptLink to script:
http://db.tt/0XSfT2izRequired:
http://dl.dropbox.com/u/56100890/Posted/bitmap2file.dllBug reportsTry it out on your maps and if you see something weird (or it crashes) post a report here.
Nothing will happen to your map if it fails.
Known bugs: counter tiles not drawn correctly.
CompatibilityShould be compatible with most scripts.
CreditsCidiomar - for autotile and shadow implementation as well as the bitmap exporter.
Mephistox - clarifying some math formulas
Moon - providing correct wall autotile indices
NotesScript will be constantly updated as I try to make it look better. Or for bug fixes.
For now if anyone just needs the functionality it is there.
This post has been edited by kaz: Aug 27 2012, 04:01 AM