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> Map Screenshot VXA
Tsukihime
post Apr 28 2012, 01:03 PM
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Originally posted at: http://www.rpgmakervxace.net/topic/3266-map-screenshot/

Map Screenshot
-Version 1
-Tsukihime

Introduction

This script allows you to take a full picture of any map of your choice.
You can also toggle what should appear on the map (sprites, events, vehicles, player).

Does not support parallax mapping atm.

Features
-Screenshot the entire map
-Specify screenshot scale (full-size, half-size, etc)
-draws every layer (autotiles, shadow, normal tiles)
-draw events
-draw player

Some planned features
-highlight damage tiles
-highlight by region
-draw vehicles

Screenshots

QUOTE


How to Use

Copy script anywhere above main, after materials.
Download the bitmap2file.dll and place that in your game's System folder.

Instructions are at the top of the script.
In short: Press F6 to take a picture of the current map and then pick it up in your Graphics -> Map folder.

Script

Link to script: http://db.tt/0XSfT2iz
Required: http://dl.dropbox.com/u/56100890/Posted/bitmap2file.dll

Bug reports

Try it out on your maps and if you see something weird (or it crashes) post a report here.
Nothing will happen to your map if it fails.

Known bugs: counter tiles not drawn correctly.

Compatibility

Should be compatible with most scripts.

Credits

Cidiomar - for autotile and shadow implementation as well as the bitmap exporter.
Mephistox - clarifying some math formulas
Moon - providing correct wall autotile indices

Notes

Script will be constantly updated as I try to make it look better. Or for bug fixes.
For now if anyone just needs the functionality it is there.

This post has been edited by kaz: Aug 27 2012, 04:01 AM


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Tsukihime
post May 5 2012, 03:46 AM
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The script has been updated.
Many fixes have been made.



This post has been edited by kaz: Aug 27 2012, 04:02 AM


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Nufuz
post May 6 2012, 06:47 AM
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wow nice script man thumbsup.gif
this is useful script biggrin.gif


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orcywoo6
post May 13 2012, 12:45 PM
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Hmm, maybe this map could theoretically be used to create automaps for dungeons right?


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Tsukihime
post May 13 2012, 03:34 PM
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Yes, but I think something simpler would be better since it still takes some time to generate the map.
Like maybe 0.001s or so.

This post has been edited by Tsukihime: May 13 2012, 03:34 PM


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