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> Summon Night 2 - Title & Character Select, Simulates Summon Night 2 (GBA) introduction.
Rafidelis
post Aug 26 2009, 12:18 PM
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Summon Night 2 - Title & Character Select
Version: 1.0
By: Rafidelis

Introduction

This script simulates the title of the famous game Summon Night 2 GBA, and this also included a Selection char script, but to stay true to the game, decide to support only 2 chars:Feature::
Easy customization of title and of the Char Select Scene.

Screenshots

Title






Character Select


Character Select Screen

[Show/Hide] Character Select







Demo



Instructions


All instructions are in their own scripts:
I had no time to be able to translate the script into English
and if someone can do this for me, I am very grateful.

Credits and Thanks


Weel, all credits to me = D

Terms and Conditions


This script has rights of use and availability, see the terms on this page:

This post has been edited by Rafidelis: Nov 3 2009, 04:12 PM


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Ziosin
post Aug 26 2009, 02:07 PM
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Wow, this is almost an exact replica of the real game. Good job!


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SuperMega
post Aug 26 2009, 02:49 PM
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I've never played Summon Night, but this script looks amazing! Thanks for making something like this!


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Display Party Status On Map (DQ Style)
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nnboy611
post Aug 26 2009, 04:51 PM
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this script is amazing but whenever I try to change the pictures, I get

libpng warning
Incomplete compressed datastream in iCCP chunk
CNxFile Object:
Graphics/Select_Char/char1_face.png


libpng warning
Profile size field missing from iCCP chunk
CNxFile Object:
Graphics/Select_Char/char1_face.png


errors, what should I do?

and how do I set the background color?

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Despite
post Aug 26 2009, 05:03 PM
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uhh yea the instructions are inside...but....I can't understand them. :/

As a matter of fact I have no clue whats going on in the demo.
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nnboy611
post Aug 26 2009, 06:51 PM
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QUOTE (Despite @ Aug 26 2009, 06:03 PM) *
uhh yea the instructions are inside...but....I can't understand them. :/

As a matter of fact I have no clue whats going on in the demo.



It's just custom title+char selection menu in the begining -.-

and try using babelfish to translate port -> eng. it mostly works.

This post has been edited by nnboy611: Aug 26 2009, 06:52 PM
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joeyqtrann
post Aug 27 2009, 04:30 AM
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Hello...? confused.gif

Im a Newbie and i understand this but When I replaced everything
(named the same)
it Popped up with this Error



Dunno how to post Pictures (Nervous) unsure.gif

Can anybody be Helpful and help me?
Thanks laugh.gif


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Rafidelis
post Aug 27 2009, 11:52 AM
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1 - Download the demo again
2 - Extract it, open the project by Game.rvproj.
3 - Access the script Char Select Scene '
4 - See the following lines

# Adding the script in system.Don't Modify
Rafidelis.add_script ( "Summon Night 2 Character Select", "1.0")
# Script added.
Characters_Graphics = [] # Do not Change
# Characters [id] = [Character filename, index]
Characters_Graphics [0] = [ "People1", 0]
Characters_Graphics [1] = [ "Actor2", 5]
Background Music #
BGM_Music = "Battle3"
Images # Selection Screen Character
Character_Selection_Images = [] # Do not Change
Character_Selection_Images [0] = 'Back' # Background Image
Character_Selection_Images [1] = 'Front' # Edges
Character_Selection_Images [2] = 'Choose_Character' # Text - Choose Character
Character_Selection_Images [3] = 'char1' # body image Character 1
Character_Selection_Images [4] = 'char2' # Body Image Character 2
Character_Selection_Images [5] = 'Char1_face' # Face Character 1
Character_Selection_Images [6] = 'Char2_face' # Face Character 2
Character_Selection_Images [7] = 'Left_Right' # Image Navigation


these lines:
Characters_Graphics [0] = [ "People1", 0]
Characters_Graphics [1] = [ "Actor2", 5]

Are responsible for receiving the names of the characters.
the index zero(Characters_Graphics[0]) is the name and index of the character (must be in the 'Graphics/Characters' Folder)
And the rest of the images are those of own scene, I think it is not necessary to modify them.


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nnboy611
post Aug 27 2009, 03:53 PM
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QUOTE (Rafidelis @ Aug 27 2009, 11:52 AM) *
1 - Download the demo again
2 - Extract it, open the project by Game.rvproj.
3 - Access the script Char Select Scene '
4 - See the following lines

# Adding the script in system.Don't Modify
Rafidelis.add_script ( "Summon Night 2 Character Select", "1.0")
# Script added.
Characters_Graphics = [] # Do not Change
# Characters [id] = [Character filename, index]
Characters_Graphics [0] = [ "People1", 0]
Characters_Graphics [1] = [ "Actor2", 5]
Background Music #
BGM_Music = "Battle3"
Images # Selection Screen Character
Character_Selection_Images = [] # Do not Change
Character_Selection_Images [0] = 'Back' # Background Image
Character_Selection_Images [1] = 'Front' # Edges
Character_Selection_Images [2] = 'Choose_Character' # Text - Choose Character
Character_Selection_Images [3] = 'char1' # body image Character 1
Character_Selection_Images [4] = 'char2' # Body Image Character 2
Character_Selection_Images [5] = 'Char1_face' # Face Character 1
Character_Selection_Images [6] = 'Char2_face' # Face Character 2
Character_Selection_Images [7] = 'Left_Right' # Image Navigation


these lines:
Characters_Graphics [0] = [ "People1", 0]
Characters_Graphics [1] = [ "Actor2", 5]

Are responsible for receiving the names of the characters.
the index zero(Characters_Graphics[0]) is the name and index of the character (must be in the 'Graphics/Characters' Folder)
And the rest of the images are those of own scene, I think it is not necessary to modify them.



hey, um..


yes, I know those lines are the lines are responsible for chaninging actor ID, I know that..


I just really liked the style of the title and how you select character in the start of the battle so I thought


maybe it could be really good if I could modify the images to my own one. like, Dungeon and Dragons: Shadow Over Mystara.



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wltr3565
post Aug 27 2009, 06:34 PM
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Yes, an exact copy of that game. Thanks from me for making this one. And you mean Summon Night Craftsword Story 2 right? You know, I hope you don't mean the Summon Night 2 (main title, the battle system is strategy/tactics, unlike Craftsword Story's that is action like Tales of series). I prefer Summon Night Craftsword Story Hajimari no Ishi's(stone of beginning). Oh yeah, to note that Summon Night Craftsword Story Hajimari no Ishi is Japanese exclusive(play it and maybe the reason why Atlus USA doesn't want to translate this game will be clear). So don't need to check, if you want.

And why 4Shared? Can you upload it at mediafire? 4Shared is my computer's arch enemy (cannot download peacefully)


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Despite
post Aug 28 2009, 12:08 AM
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By the way is it possible to use this title screen WITHOUT the character selection screen?
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Rafidelis
post Aug 28 2009, 11:57 AM
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QUOTE (Despite @ Aug 28 2009, 12:08 AM) *
By the way is it possible to use this title screen WITHOUT the character selection screen?


Absolutely!
On line 84 of Script 2Title Summon Night ', change this line:

Pos_Scene = Scene_Character_Select.new
to :
Pos_Scene = Scene_Map.new


wltr3565

Yes,this is a copy of the game Summon Night Craftsword Story 2.

nnboy611

Well, we solve your problem on msn .. so I could see the problem is not with the script ... and perhaps with the images ... or other scripts that you are using ..
Post here scripts that you currently use in your game.

This post has been edited by Rafidelis: Aug 28 2009, 11:59 AM


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joeyqtrann
post Aug 28 2009, 03:32 PM
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QUOTE (Rafidelis @ Aug 27 2009, 12:52 PM) *
1 - Download the demo again
2 - Extract it, open the project by Game.rvproj.
3 - Access the script Char Select Scene '
4 - See the following lines

# Adding the script in system.Don't Modify
Rafidelis.add_script ( "Summon Night 2 Character Select", "1.0")
# Script added.
Characters_Graphics = [] # Do not Change
# Characters [id] = [Character filename, index]
Characters_Graphics [0] = [ "People1", 0]
Characters_Graphics [1] = [ "Actor2", 5]
Background Music #
BGM_Music = "Battle3"
Images # Selection Screen Character
Character_Selection_Images = [] # Do not Change
Character_Selection_Images [0] = 'Back' # Background Image
Character_Selection_Images [1] = 'Front' # Edges
Character_Selection_Images [2] = 'Choose_Character' # Text - Choose Character
Character_Selection_Images [3] = 'char1' # body image Character 1
Character_Selection_Images [4] = 'char2' # Body Image Character 2
Character_Selection_Images [5] = 'Char1_face' # Face Character 1
Character_Selection_Images [6] = 'Char2_face' # Face Character 2
Character_Selection_Images [7] = 'Left_Right' # Image Navigation


these lines:
Characters_Graphics [0] = [ "People1", 0]
Characters_Graphics [1] = [ "Actor2", 5]

Are responsible for receiving the names of the characters.
the index zero(Characters_Graphics[0]) is the name and index of the character (must be in the 'Graphics/Characters' Folder)
And the rest of the images are those of own scene, I think it is not necessary to modify them.


Thanks You very Nice :3
I MUST USE THIS >:O
I loved the Summon knight games so im gonna use this :3


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Rafidelis
post Aug 29 2009, 08:49 AM
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You'we welcome!
If you need more help,post..!Have no Problems.
Thanzks for congratulations.


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Puppet Of Fate
post Aug 29 2009, 12:45 PM
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I like the way this looks but its a bit blurry.


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wltr3565
post Aug 29 2009, 06:02 PM
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@Kira:
Blurry? Of course... the images are actually ripped from the game itself.


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joeyqtrann
post Aug 31 2009, 05:03 PM
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QUOTE (joeyqtrann @ Aug 28 2009, 04:32 PM) *
QUOTE (Rafidelis @ Aug 27 2009, 12:52 PM) *
1 - Download the demo again
2 - Extract it, open the project by Game.rvproj.
3 - Access the script Char Select Scene '
4 - See the following lines

# Adding the script in system.Don't Modify
Rafidelis.add_script ( "Summon Night 2 Character Select", "1.0")
# Script added.
Characters_Graphics = [] # Do not Change
# Characters [id] = [Character filename, index]
Characters_Graphics [0] = [ "People1", 0]
Characters_Graphics [1] = [ "Actor2", 5]
Background Music #
BGM_Music = "Battle3"
Images # Selection Screen Character
Character_Selection_Images = [] # Do not Change
Character_Selection_Images [0] = 'Back' # Background Image
Character_Selection_Images [1] = 'Front' # Edges
Character_Selection_Images [2] = 'Choose_Character' # Text - Choose Character
Character_Selection_Images [3] = 'char1' # body image Character 1
Character_Selection_Images [4] = 'char2' # Body Image Character 2
Character_Selection_Images [5] = 'Char1_face' # Face Character 1
Character_Selection_Images [6] = 'Char2_face' # Face Character 2
Character_Selection_Images [7] = 'Left_Right' # Image Navigation


these lines:
Characters_Graphics [0] = [ "People1", 0]
Characters_Graphics [1] = [ "Actor2", 5]

Are responsible for receiving the names of the characters.
the index zero(Characters_Graphics[0]) is the name and index of the character (must be in the 'Graphics/Characters' Folder)
And the rest of the images are those of own scene, I think it is not necessary to modify them.


Thanks You very Nice :3
I MUST USE THIS >:O
I loved the Summon knight games so im gonna use this :3


I got another error, idk what im doing wrong T.T

????? 'SMN2 Scene Car Select' ? 239 ??? NoMethodError ????????
Undefind method '[]' for nil:NilClass


I REALLY WANT TO USE THE SCRIPT~!


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Rafidelis
post Sep 7 2009, 12:50 PM
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Thank you for reporting the error, but i can't solve the problem now, because I'm on a computer without the RPGMakerVX.
But as soon as possible, do I fix this BUG.
Thanks again for reporting.


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joeyqtrann
post Sep 7 2009, 05:04 PM
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QUOTE (Rafidelis @ Sep 7 2009, 01:50 PM) *
Thank you for reporting the error, but i can't solve the problem now, because I'm on a computer without the RPGMakerVX.
But as soon as possible, do I fix this BUG.
Thanks again for reporting.


Thanks I'm looking forward to it X3
if its fixed my project it will be terrific X3 tongue.gif


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SuperMega
post Sep 9 2009, 06:10 PM
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This is slightly off topic, but I'm a tad curious how you made the window pop out of the game, and told the user what the version is. This could be quite useful for something! How would I replicate this?


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Translated Scripts:
Diagonal Movement (Eight Direction) and Smooth Jumping
Attack Party, Heal Enemies
Display Party Status On Map (DQ Style)
Display Maps Under Maps
Save Screen Customization
Subtitled Menus

If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE.
Currently Working on 2 RPG Maker VX Projects. They are very unique, and have a different kind of style then the usual RPGs. So don't think of them as just another RPG. Did that sound rude? :D Not sure if I want them to go public yet, but we'll see how it goes.
Need a script translated? Come talk to me, and I'll see what I can do.
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