Chapter 1 – Prelude The now-powerful Kingdom of Runevale was once a scattering of broken townships, stagnant in their own advancement, and powerless against anyone who should attack them. This is a past now long gone, as the kingdom was slowly unified by King Adam the First.
Realizing power in numbers, the Benevolent Unifier from the town of Vale used his charisma to lead a once broken land to unification, in a time when the rest of the world was still cast in darkness. The result was over a hundred years of peace and prosperity that led to the Kingdom's gradual ascension to the top of the world when it came to trade and military might. However, the Unifier's own charisma and power led to his own downfall. Runevale's increasing power only made it that much more valuable, and King Adam I's reign was soon to end.
A siege on Runevale took place, enacted by the neighboring country, Naidu, that left the beautiful city of Runevale broken and all but destroyed as the country slowly began to collapse. Through the dust emerged the Elite Guard, originally formed of loyalist farmers and artisans, most of whom had never even touched a sword. These original fighters, through blood and dirt managed to defend Runevale in an attack that lasted 56 days, costing hundreds of casualties, and showing the might of their battered countrymen.
Through the ranks rose a young soldier, originally a blacksmith by the name of Albert. Volunteered by his fellows, he was placed in power for his good deeds, and soon came to rule Runevale, as the country picked up the pieces, still reeling from the recent atrocities.
A slow unease would build between Runevale and it's neighbor, Naidu, seat of the Realm of Shadow...
This map is nearly 400x400 tiles, and a work in progress. During development of the game, areas will be updated often.
Sevna The Sevnan Creation Myth:
000001 Before everything, there was a void. The void was originally a place of utter and complete darkness and cold, and for immeasurable eons it remained exactly as such, unchanging in it's bitter perfection. But it had a will. The Naidese called the will "the Matriarch", for it was out of this will that the path of all things would begin.
000002 The will of the empty void desired balance, and out of neccesity created two omniscient entities to tip the scales toward the favor of balance.
000003 The first shone with radiance, a pure golden hawk whose name meant Light, Carmi.
000004 The second was enveloped in darkness, a wise owl whose form was as dark as pitch, and his name meant Darkness, Ctino, though he emanated warmth.
000005 Carmi and Ctino were made for eachother, and fell in love, though Carmi shared the coldness of the Void and Ctino shared its darkness. For eons, they remained together, and eventually consummated their love. They created a son, who shared both the Light and Warmth, and they named him Solri, which meant Sun.
000006 From this birth, motes of dust came into being, solidified pieces of light that came together to form a soft grit that Solri could hold in his hand. They three rejoiced in the creation of the hard grit, and knew that it was from this dirt that they could create Life.
000007 Carmi, Ctino and Solri all knew that life was precious, and out of their joy and sadness, they cried into Sol's palm. Their tears first dripped and trickled, and soon the trickle became a deepening brook that flowed across the ground. The brooks came together and formed streams. The streams formed rivers and cut valleys into the stone, which then flowed into the palm of Sol's hand where it became an ocean.
000008 Where the tears touched earth, life began to grow. Saplings and plants slowly emerged from the wet dirt, turning into fields and forests that grew rampant. The three saw the completion of Solri's world, in the palm of his hand. They all were happy with the perfection they had created. It was sacred and deserved their protection.
000009 Eons passed, and Sol held the world aloft in his hand as he watched over it. Though, one day when Sol awoke to find his paradise, filled with the glory of so much flora, he felt an emptyness. Sol wished for companionship, another being that he would craft in the images of Carmi and Ctino.
00000A Solri beheld the gentle boughs of a peach tree, in full bloom on the side of a hill and knew what he had to do. Sol gathered a pinch of dirt from the nearby ground, and a draught of water from a lake, and infused them with the peach-pits, putting his light and warmth into each one.
00000B He knew that without the gift of awareness and the ability to make decisions, his creations would be nothing more than living clay, and even as he molded them, Solri sacrificed his Mind, bestowing a tiny piece of himself on every crafted creature.
00000C As he beheld his creations, he named them. The ones who were inspired by Carmi and Ctino were named Humans, and he granted them the largest piece of his will. The creatures he gave them to rule over were only given a small piece of his Will and they would be called Animals.
00000D In the dormant Solri's palm, the humans found prosperity with the flora and fauna, and grew. From that spot in Solri's hand, they wandered across the landscape and enjoyed the bounty of the landscape for an eon.
00000E One day, as Humanity grew, they looked up at Sol's radiant warmth and felt his loneliness still in them. The children looked into themselves and felt remnants of his instinct, his need for fulfillment and companionship, and the need to create. They felt the bond between their awareness and his and named it after him, calling it Soul.
Alec is a soldier in the Runevale Elite guard. From a very young age, his family taught him the rewards of loyalty to his country, and hard work, as well as the values of family. In times of Peace, the Elite Guard has served as a defensive force, responding to natural disasters and emergency, and Alec has been enjoying a reprieve in these calm times.
Eliza was originally an orphan of a family that was innocent bystander to a previous assault on a longgone town in Runevale, Eliza managed to pull herself through the ranks, managing to enroll in a mysterious university for the arcane arts. Specializing in curse removal, healing and various other abilities, meeting Alec was easily foreseeable for the would-be medic. It didn't take long for Eliza and Alec to realize that they were two parts of the same whole.
Lyle was one of Alec's old bunk buddies in the Elite guard. A highly accurate bowman, Lyle was a keen eye in a group of short-range soldier types. Quick on his feet, and just as keen minded, Lyle has always been Alec's inferior, but eager to help.
Vashant is a powerful general in the King's army, whose Axe is swift and sense of justice is often severe. Always quick to respond, Vashant has been at the forefront of each defensive retaliation to every attack on Runevale since long before his promotion. As Alec's higher-in-command, Vashant is who Alec answers to in times of peace and disaster.
Enhanced GTBS - Tactical Battle System
Lighting and Particle Effects - Featuring a highly advanced shadow and particle system which allows for intense effects, such as light sourcing and various procedural effects such as smoke.
Grid Inventory -The grid inventory system allows players to organize each character's items and equips individually. Items may be stacked and rotated, but cannot be shared during battle, so divvy them wisely.
Items can be dropped on the ground temporarily:
Crafting -The Seeds of War crafting system is requirement and output based, offering an organized codex of any recipe the player knows. This ranges from Alchemy, Cooking, Basic, Smithing, and a variety of others which allows the player to craft hundreds of items.
Gardening -In Sevna, there exist many varieties of edible vegetables and curative herbs. A handy farmer can find seeds for many of these plants, and if he has a suitable location for growing them, find success in producing many edible (and sellable!) items.
Vehicles/Navigation Menu -There are many vehicles in SOW, from the mighty galleons that traverse the inner seas to cavern cruising minecarts!
Weather -Weather in SOW is procedural and location based to assure consistency across the plotline. Headed to Silvermyst? Bring your coat. Adventuring in the woods of Fallenwasser? Gloomy rain awaits! Headed to Naidu, where the sands will tear your skin right from your flesh? Good luck with that!
Time -Time is no illusion in Seeds of War! Events and objects will shift from day to night, shops will close and open up, and a variety of differences await those keen eyed enough to pick them out. Those without scruples may even find some use in their lockpicks after hours...
Ethics -A true morality system is being implemented that will allow the player to receive rewards (and consequences!) based on their actions, whether benevolent or malevolent. Additionally, you can form relationships with any faction, which incurs many changes to the plot and your interaction with them.
Achievements - A variety of unique and interesting achievements that you can earn!
Music - A highly pleasurable music library of high quality, entertaining music persists across the world of Sevna, thanks to our awesome musical contributors!
Art - There are many custom artistic contributions, including custom ring menu images, title screen as well as dozens of other commissioned pieces, just for SOW!
Original story written by: Chris Wallace (Alsehr) Dennis Dunn (MasterHD)
Dennis Dunn: Lead Programmer Map Editor Graphics Editor
Chris Wallace: Lead Map Designer Writer Graphics Editor
From Newgrounds Bosa DanJohansen OcularNebula ChrisisD Darkmaster603
Custom Art: Krahe Stormcrow
Icons: Arseniy Banayev, Chris Wallace, Linkin, Gravity, GameBaker, LOS
Inquisitor, MiatheRabbit, Chris Wallace, Dennis Dunn, Phoenix