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> [SSS] Passive Skills, Without an awesome name.
Shanghai
post May 19 2010, 07:54 PM
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Shanghai Simple Script - Passive Skills
made by Shanghai

Is it awesome? No. But does it work? Yes.



Link/Script
Click here

Introduction
Learned skills for actors can now have passive traits.

How to Use
Place these inside of your skill noteboxes.

CODE
<passive param: +x>
<passive param: -x>

Replace param with hp, mp, atk, def, spi, agi, dex, res, hit, eva, cri, or odds, and this tag will increase or decrease the base stat by that much.

CODE
<passive state: x>
<passive state: x, x, x>

Gives the skill with state x always applied. Unremovable until the skill has been forgotten.

Insert multiple of these tags if you want more than one passive effect applied for a single skill.

Compatibility
This script is not compatible with people who cannot understand the need to make things work.

For more Shanghai Simple Scripts
Visit Here.


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Guyver's Bane
post May 19 2010, 08:01 PM
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*Slap in the face* Now this is funny! laugh.gif Didn't take you long did it? I never really understood the signifigance of passive skills. Guess I'll have to check it out.


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leongon
post May 19 2010, 09:50 PM
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She just needed some love to start working. biggrin.gif


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Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

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nevious
post May 23 2010, 08:40 PM
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a great script indeed!


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moselekm
post Dec 24 2010, 05:13 PM
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I can load the game fine, but learning the passive skill has no effect and I get a game crash when entering battle. This is the error I get:

Script "Passive" line 194 NoMethodError occurred
undefined method 'passive_traits' for nil:NilClass

Any help is appreciated, thank you =]
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Kread-EX
post Dec 25 2010, 06:57 AM
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Apparently, the script tries to tag a skill that doesn't exist. As is, it is difficult to know what exactly causes the problem, but it might be another script you are using. Try to remove all your scripts (except this one) and see if the error persists.


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moselekm
post Dec 25 2010, 07:59 AM
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QUOTE (Kread-EX @ Dec 25 2010, 07:57 AM) *
Apparently, the script tries to tag a skill that doesn't exist. As is, it is difficult to know what exactly causes the problem, but it might be another script you are using. Try to remove all your scripts (except this one) and see if the error persists.

Yea, it's one of the scripts. Just not sure which one sweat.gif, lol.
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nohmaan
post Feb 16 2011, 12:47 PM
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Hrmm... I'm having some issues with this.

To get 'Passive Skills' to show up they need to be set up in the States section, correct?
I can get that done, and I can assign a skill JP- but then the script ignores whatever I put in the <passive x: x> section. Any ideas?


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Kread-EX
post Feb 16 2011, 12:50 PM
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If the passive skill concerns a state, the correct syntax in the notebox is <passive state: x>
state is unchangeable, you simply have to replace the x by the state ID.


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nohmaan
post Feb 16 2011, 01:02 PM
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QUOTE (Kread-EX @ Feb 16 2011, 12:50 PM) *
If the passive skill concerns a state, the correct syntax in the notebox is <passive state: x>
state is unchangeable, you simply have to replace the x by the state ID.



Well, what I meant was, if I add the <passive> tag into any skill, even one's my characters already know, it just ignores it.

So if one character already knows "Fire" and I added <passive MP: +3> then it just ignores the fact that I have a passive tag in it.
Adding JP cost tags seem to work fine.


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Kread-EX
post Feb 17 2011, 07:41 AM
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<passive MP> wouldn't work. But <passive maxmp> would.
Can I see a screenshot of a notebox that doesn't work? Just to see.


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Xer0
post May 5 2011, 08:27 PM
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I went to download the script and the link is broken. If this could get fixed that would be wonderful
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heisenman
post May 6 2011, 06:22 AM
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Here http://pastebin.com/jVY0Bn15


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Rohiaw
post May 12 2011, 06:36 AM
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Really Amazing script. I really needed this. Great job.

Just a small suggestion / question : is there any way passive skills can be hid during battles ? Doesn't really make sens for them to be shown biggrin.gif


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thefuneralpyre66...
post May 21 2011, 01:18 PM
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I can't guarantee compatibility but I believe KGC has a Hidden Skill script. You could give that a forum search and see what surfaces, if not here than one of the other RMVX oriented sites may have it. I truly hope this helps, and that it's compatible.
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afizsouji
post Oct 21 2011, 02:02 AM
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QUOTE (thefuneralpyre666 @ May 22 2011, 05:18 AM) *
I can't guarantee compatibility but I believe KGC has a Hidden Skill script. You could give that a forum search and see what surfaces, if not here than one of the other RMVX oriented sites may have it. I truly hope this helps, and that it's compatible.



I need help the passive skill doesn't work with Yanfly Engine Melody - Battle Engine Melody
PLEASE HELP ME !!!!! I need this system bad!!!!
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