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> [Blizz ABS][w/Demo]Quite a few interesting problems here....., Enemy and party issues
Dingoman013
post Sep 18 2011, 06:53 PM
Post #1


Level 2
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Posts: 23
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RM Skill: Intermediate




(Demo dl at the end)
I won't lie, I'm a noob with this, but I am not new to ABS scripts(I have A LOT of experience with MR. MO abs and needed something a bit more complex for my game). This would be my first game with blizz and i have conquered the basic problems on my own (\e[1] not /e[1] etc.) and am stuck with quite a few issues.

1. For some reason only one of my followers will appear in my party and the rest are nowhere to be seen. They all have unique names and sprites and are programmed in but are no-shows.

2. Whenever I use the command to change factions(of events to create fights) to create Allies I have one of two results(Note when there are no faction changes everything is fine):
Set to primary Actor group (\g[001]) after a few seconds of the main enemies and main allies fighting the game simply freezes.
Set to Guard Group (\g[005]) after about the same amount of time i get a method run error that says something about a value in line 2042 in script part two about a no method run error and said something about the "exp" in that line. (now that i go back to get the exact information for you it doesn't show the error it just freezes)

if you would please just take a moment the download is only 5.2 megs please tell me what is wrong i would REALLY like to be able to use this amazing ABS for the other game i'm working on.

http://www.megaupload.com/?d=T1PO8D0D
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Night_Runner
post Sep 19 2011, 02:37 AM
Post #2


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Posts: 1,529
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RM Skill: Undisclosed




In regards to 2, I've just tweaked that section of code that you mentioned so it becomes:
img

And so you can copy/paste
CODE
        if enemy.last_hit_by.is_a?(Game_Actor)
          bat = enemy.last_hit_by
          bat.exp += exp if !bat.cant_get_exp?
        end


And with 1, I just made a new actor in the database, with a custom name/class/graphic (well, I just used a horror one in your pack), and in the system tab of the database added them in to the initial party, and it worked fine....


And this belong in the Script Support, moving.

Edit: Removed the -s tag in the picture


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Dingoman013
post Sep 19 2011, 03:18 PM
Post #3


Level 2
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Group: Member
Posts: 23
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RM Skill: Intermediate




QUOTE (Night_Runner @ Sep 19 2011, 03:37 AM) *
In regards to 2, I've just tweaked that section of code that you mentioned so it becomes:
img

And so you can copy/paste
CODE
        if enemy.last_hit_by.is_a?(Game_Actor)
          bat = enemy.last_hit_by
          bat.exp += exp if !bat.cant_get_exp?
        end


And with 1, I just made a new actor in the database, with a custom name/class/graphic (well, I just used a horror one in your pack), and in the system tab of the database added them in to the initial party, and it worked fine....


And this belong in the Script Support, moving.


ok thank you night runner, but could you send me a larger version of that image it is very hard to see and i would like to do this right. If you would ill send you a message telling you if it works and you could delete this if you want. smile.gif THANK YOU so much for taking the time to dl and find out what is wrong, I really Appreciate it.
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Dingoman013
post Sep 19 2011, 08:48 PM
Post #4


Level 2
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Group: Member
Posts: 23
Type: None
RM Skill: Intermediate




QUOTE (Night_Runner @ Sep 19 2011, 03:37 AM) *
In regards to 2, I've just tweaked that section of code that you mentioned so it becomes:
img

And so you can copy/paste
CODE
        if enemy.last_hit_by.is_a?(Game_Actor)
          bat = enemy.last_hit_by
          bat.exp += exp if !bat.cant_get_exp?
        end


And with 1, I just made a new actor in the database, with a custom name/class/graphic (well, I just used a horror one in your pack), and in the system tab of the database added them in to the initial party, and it worked fine....


And this belong in the Script Support, moving.

ok it looks like it worked, thank you, your a lifesaver smile.gif
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