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> Screenshot Showoff, (Read first post before posting here.)
Vexus
post Jun 2 2012, 04:35 PM
Post #41


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Very beautiful scenery there darkhalo, must take you a very long amount of time to create those tilesets.


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UPRC
post Jun 7 2012, 02:30 AM
Post #42


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Centuria, a new project in VX Ace. It's modeled after the early Dragon Warrior and Final Fantasy games, but 7th Saga and Ogre Battle on the SNES are both inspirations as well.



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Yuu-Mon Musuedo
post Jun 7 2012, 03:19 AM
Post #43


Gimmie [̲̅$̲̅(̲̅20̲̅)̲̅$̲̅]...
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QUOTE (UPRC @ Jun 7 2012, 02:30 AM) *
Centuria, a new project in VX Ace. It's modeled after the early Dragon Warrior and Final Fantasy games, but 7th Saga and Ogre Battle on the SNES are both inspirations as well.


Now that's cool! You even got the text like back in the day.


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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.

The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
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Saul95
post Jun 7 2012, 03:49 AM
Post #44


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This screens have the graphic for NES, not for SNES.

NES:


SNES:


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UPRC
post Jun 7 2012, 04:14 AM
Post #45


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Saul95, I don't get what you're trying to indicate.


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Saul95
post Jun 7 2012, 04:20 AM
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What I mean is that your screens has a graphic from the NES, not SNES.


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UPRC
post Jun 7 2012, 04:54 AM
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Yes, I'm quite aware of that having grown up during the NES era. The graphics I'm using are mostly from Dragon Warrior 4 and Final Fantasy 3 along with a few edits and/or originals.

Inspired by =/= using the graphics of. Not sure where you got me saying I was using SNES graphics from, but it's all good. wink.gif

This post has been edited by UPRC: Jun 7 2012, 04:58 AM


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Pal88
post Jun 7 2012, 05:03 AM
Post #48


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I think he got a bit confused after you saying that you got inspiration from snes games as well.
Overall though they look nice for NES graphics smile.gif


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Jonnie19
post Jun 7 2012, 07:32 AM
Post #49


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Please be aware everyone that this isn't the screenshot thread. No critique is to be made in this thread. This is purely to show off your work, NOT for critique. There is now a Screenshot Critique Thread for you to use. Remember to read the first post before use Thanks ~Jonnie19


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darkhalo
post Jul 6 2012, 04:09 PM
Post #50


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A Game now completed wink.gif .
Before any forthcoming official game thread, I thought I'd put up a screen or two.....and meantime show it off happy.gif .
All maps in game allowing an 8 way directional movement. By no means perfect, but certainly cheerful for Rmxp...
It actually works.





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MEands
post Jul 6 2012, 04:14 PM
Post #51


We're out of nachos?!!
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you're finally releasing it! biggrin.gif
I've been looking forward to this, it looks great.


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zacheatscrackers
post Jul 9 2012, 04:55 PM
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Supernatural jungle, boooyyy


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Vexus
post Jul 21 2012, 01:54 AM
Post #53


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Outside in a back alley. (Character graphic is going to change but I can't get anyone to help me finish the patient dress I need for the beginning of the game. :/ )


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JayRay
post Jul 21 2012, 08:42 AM
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Still in the works, but is my first attempt at working with MCG's H-Mode7



a little more advanced...

Do not double post, please use the edit button. Posts Merged Thanks ~Jonnie19


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darkhalo
post Jan 4 2013, 05:28 PM
Post #55


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Chaix Arter now in progress, and finally have Star Ocean 3 menu up and running for this project.
I know that Stupid Stormy wrote this script originally....fantastic, but 2.5 years of further development
to see it finished....oh the pain pinch.gif .
Was waiting to replace this in the Symphonic Rhapsody game....but hay ho...it comes here.



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atlus
post Jan 4 2013, 08:08 PM
Post #56


Gogoat and 2 preevolutions of it
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QUOTE (Zinx_therpgmaker @ Mar 28 2012, 02:39 PM) *

Yes, this is actually a map.

may I ask you how you made a made a map into a title screen? That is freakin awsome and gives me a cool idea for my project once I find another computer. (currently using vita.)


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Jonnie19
post Jan 6 2013, 04:30 AM
Post #57


Are you trying to rise from your lullaby?
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If you are looking for advice on how to make it. Create a thread in the XP Discussion forum please smile.gif


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Uzhi
post Jan 10 2013, 04:20 AM
Post #58



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QUOTE (darkhalo @ Apr 8 2012, 08:22 AM) *
A couple of forest screens taken from new maps yesterday. (Converted into working tilesets)

Encounters. (story sub plot)


Forest features and route selections.


I'm new to RPGrev, so I thought I would take a look around, and damn I wish I had seen this earlier in life. It looks amazing and wish I had your expertise.

Keep up the amazing work.
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Strawberry
post May 1 2013, 03:18 PM
Post #59


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Using my own bust drawing brings tears to my eyes no matter how terrible it may be. tongue.gif


Also, I'm horrible with mapping exteriors. sad.gif




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kraz007
post May 7 2013, 12:49 AM
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That Black Rose game is something really special! Amazing and inspiring art.


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