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> ABS event
LeftWing
post Oct 9 2010, 06:56 AM
Post #1



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Group: Member
Posts: 4
Type: Developer
RM Skill: Intermediate




Author: LeftWing
Release Date: 10/9/2010
Engine Used: RPGmaker VX
Version: 1.0
Difficulty: -
Switches: 0
Variables: 1, for target hp
Common Events: 0


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Well i'm working on an system which creats an abs style game without the long complex scripts. it actually works really well so far. here is a copy of the event i'm using to make this work


[page 1] (same as characters) (action button)
Control Variables: [0001:target hp] = 500 (or whatever hp you want it to have)
Control Self Switch: A = on

[page 2] (same as characters) (action button) {self switch A=on}
control variables: [0001 target hp] -= 100 (or whatever damage you want to do [will be done with more variables in main game)
Show animation: this event, [slash/physical]
conditional branch: variable [0001:target hp] <=0
Control Self Switch: A =off
Control Self Switch: B =on
Else
show animation: player, [blow/physical]
Change hp: entire party, -5


[page 3] (Bellow characters) (parallel posess) {self switch: b=on}
Wait: 600 frames
control self switch b =off



~
for pages 1/2 put the graphic as what you want your enemy to like like alive and for page 3 what it looks like dead/nothing

if anyone knows a way to make your hp appear on screen rather than only in the menu i'd love to know. (i'm happy if this is a script but i'd rather it not be)

~
oh and enemys will only attack when you attack them, if anyone knows how to change that WITHOUT scripts id be thankfull
~
if anyone knows a way to display events better than i have here let me know and i'll change it.

This post has been edited by LeftWing: Oct 9 2010, 07:10 AM
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Paper PokéMaste...
post Oct 21 2010, 07:49 AM
Post #2


Gotta catch 'em all!
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Group: Revolutionary
Posts: 633
Type: Event Designer
RM Skill: Skilled




Hmm.
This is really interesting. biggrin.gif

Maybe the damage should have some sort of formula with it.
If an enemy only does 5 damage every turn, it's never going to be able to kill your person.

To make an enemy come after you to attack, make its move route be "Approach" and its trigger "Event Touch"

Oh, and it might be better to show us screenshots of event pages rather than text.
That way you can show us everything.
Graphics, commands, which page, priority, everything. ^__^

Does this mainly work with only one person in your party?

With things like this, it may just be best to give a demo. It's sort of hard to understand exactly what's going on with an event unless you experience it yourself.


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~SilverPhoenix~
post Mar 17 2011, 11:31 AM
Post #3


Level 6
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Group: Member
Posts: 85
Type: Event Designer
RM Skill: Skilled




I am also making a event abs. I am pretty much finished with it. Just wanted to tell you.


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