So I use the GTBS battle system and have gotten a fix for the
Individuality Script and GTBS.
Individuality found here:
http://www.rmxp.org/forums/viewtopic.php?f...251&start=0It's a great script that makes each actor their own inventory as well
as allows for the inventories of enemy units....
oh yeah...
Code:
# ===========================================================
# ===========================================================
# Fix for Individuality and the GTBS.
# ===========================================================
# ===========================================================
# Place UNDER GTBS script and ABOVE Individuality script
# ===========================================================
# ===========================================================
class Scene_Battle_TBS
alias tbs_phase1_indiv_fix tbs_phase_1
def tbs_phase_1
if Input.trigger?(Input::C) and @windows["actor"].active == true
common_event = []
case @windows["actor"].data(@windows["actor"].index)
when "Item"
@windows["item"].actor = @active_battler
end
end
tbs_phase1_indiv_fix
end
end
class TBS_Item < Window_Item
def initialize(x, y, width, height)
actor = nil
super(x, y, width, height, actor)
end
def refresh
@data = []
return if @actor == nil
super
end
end
# ==========================================================
# ==========================================================
Alot of people do not like the separation of gold between actors.
there is a modification being made for it.
but i think with skills like "gold toss" or "throw gill" like in the final fanasy
games or "bribe" will make separate gold a good thing.
also for stealing gold.
so in effect I think the script has a great place in GTBS and the development
of it as the Worlds most kick'in tactical system for RPGM-VX
Now if i can get Shopaholic
http://www.rpgrevolution.com/forums/index....hl=icons%20menu to work with Individuality........
http://www.rmxp.org/forums/viewtopic.php?f...251&start=0Muhahahahhahahahahah!
ash.