Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> how to add a new tile sheet, having trouble with adding new tiles to the engine, Want the answers then please read Xeylas post 2
NocturnalDim
post Jun 30 2009, 10:26 AM
Post #1


Level 2
Group Icon

Group: Member
Posts: 22
Type: Artist
RM Skill: Beginner




I was wandering how could i Insert a few ground/roof sprites without messing up my maps that i've already created?
What happens is when i insert a new sprite sheet it removes my already existing material turning my maps in pure trash (water becomes rock, trees become stools, etc.) how do fix that?
Even better how can i feel up empty "E" section with the stuff i want?
Go to the top of the page
 
+Quote Post
   
Despite
post Jun 30 2009, 08:45 PM
Post #2


Engrave the compassion
Group Icon

Group: Revolutionary
Posts: 526
Type: Developer
RM Skill: Undisclosed




just open up one of your tilesets, like tileset B, put whatever new tiles you want on there and save it as TileE.
Go to the top of the page
 
+Quote Post
   
Xeyla
post Jul 1 2009, 02:19 AM
Post #3


Keeper of the RMVX FAQ
Group Icon

Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate




Before you start replacing your tile sets, i suggest you download GIMP here. Its free, and once you get the hang of it, you might love it like i do

Then, read questions #14-17 here. This tells you the size of the tile set templets to use, so you can squeeze as much as you can in it.

Then, open up your project, and go to the resource manager up near the script icon in the upper-right of the window. Click it to open up your resources. Click on the Graphics/System folder in the list. Then scroll down until you see Tile A, B, C, D, or E. (whichever one you want to modify). Select the one you want, and then click Export. Save it to your desktop. Then, while on your desktop, open the picture you just exported with Gimp. Remember you can open multuple pictures at the same time with gimp, so you can switch back and forth between them.

After gimp opens the picture, you want to set up the grid to the size of the tileset your modifying. Up on the menu, click the Image tab, and select Configure grid. Put in the size of the tiles which i think is 32x32 pixles. and select what outline you want to use. I favor the dashed line. After you configure the grid, click the View tab, and check off Show Grid.

Now, to add tiles you need to delete the ones you want replaced. Use the Rectangle Select option and square-off the tiles you do not want, and delete them. Then square off a tile from another Tileset you want, and copy/paste it onto the tileset you want to use. Make sure to move it to a empty tile. Repeat until you have the tileset you want, and save the new picture as a .PNG file on your desktop. Make sure the new picture has the same name as the one your exported. As a backup, rename the one you exported TileA1~1 or something similar, so you can use it again later if you want it back.

After saving the new tileset, you need to Import it into your project. Go in the Graphics/System folder while your project is opend, and click the Import tab above the Export tab. Select the Tileset named Tile* ( * being a1, a2, a3, a4, a5, b c d or e) and click OPEN. Viola! you just imported your new tileset and its ready to use. Make sure to set the Passability correctly for the new tileset. Just click the little Person button in the editor and click each tile to set the passability.

Hope this helps a bit more, and good luck finding new tiles to add and use. You can also use gimp to make character sprite sheets and icons. The Iconset templet can only be so wide, but no limit to how long it is (i think). My icon set has about 2000 icons or so, and i can still add more if i wanted too. When you use other members' things, be sure to give them credit.


__________________________


QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM) *
i need to know exactly how to put a penis inside someone's butt.
do you have the technical knowledge to tell me how?
QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM) *
QUOTE (Shadyone @ Apr 2 2011, 06:29 AM) *
I see the keet likes anal.

im trying to get into it but people aren't answering my question
Go to the top of the page
 
+Quote Post
   
NocturnalDim
post Jul 1 2009, 09:14 AM
Post #4


Level 2
Group Icon

Group: Member
Posts: 22
Type: Artist
RM Skill: Beginner




@Despite
I'm trying but nothing appears in TitleE now...
Do i have to do it through folders or the editor?
@xeyla
Thanx very much for the info but as if right now i don't want to replace anything, i just want to add.
But i it is very useful info don't get me wrong.
And sooo.. for example if i wanted to my Title A could have like 2000 things in it?
If so then why delete the old ones,i'd just add more to what i already have.
Go to the top of the page
 
+Quote Post
   
Despite
post Jul 1 2009, 10:42 AM
Post #5


Engrave the compassion
Group Icon

Group: Revolutionary
Posts: 526
Type: Developer
RM Skill: Undisclosed




you'll need photoshop or gimp for that.


heres a small visualization i made, hope it helps:





This post has been edited by Despite: Jul 1 2009, 10:43 AM
Go to the top of the page
 
+Quote Post
   
NocturnalDim
post Jul 1 2009, 11:46 AM
Post #6


Level 2
Group Icon

Group: Member
Posts: 22
Type: Artist
RM Skill: Beginner




Thank you very much..
Go to the top of the page
 
+Quote Post
   
Xeyla
post Jul 1 2009, 04:07 PM
Post #7


Keeper of the RMVX FAQ
Group Icon

Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate




the tiles can only have what you can squeeze into the 512x512 square. no more, but you can have less.


__________________________


QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM) *
i need to know exactly how to put a penis inside someone's butt.
do you have the technical knowledge to tell me how?
QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM) *
QUOTE (Shadyone @ Apr 2 2011, 06:29 AM) *
I see the keet likes anal.

im trying to get into it but people aren't answering my question
Go to the top of the page
 
+Quote Post
   
kaz
post Aug 7 2009, 03:09 PM
Post #8


I ate the previous bunny - nom nom!
Group Icon

Group: Director
Posts: 5,734
Type: None
RM Skill: Beginner
Rev Points: 250




QUOTE (xeyla @ Jul 2 2009, 01:07 AM) *
the tiles can only have what you can squeeze into the 512x512 square. no more, but you can have less.


I am pinning this topic- really really usefull and as it seems to be the most common question in here maybe will save you having to keep showing people the link.

If you don't mind? Will change the title.


__________________________

Stuff and Awards








Thanks X-M-O for the WTF award















and fearoftheunknown's tribute-bunny
Go to the top of the page
 
+Quote Post
   
Xeyla
post Aug 7 2009, 06:31 PM
Post #9


Keeper of the RMVX FAQ
Group Icon

Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate




wow, i got pinned! smile.gif
i actually am glad this is pinned, thanks smile.gif


__________________________


QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM) *
i need to know exactly how to put a penis inside someone's butt.
do you have the technical knowledge to tell me how?
QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM) *
QUOTE (Shadyone @ Apr 2 2011, 06:29 AM) *
I see the keet likes anal.

im trying to get into it but people aren't answering my question
Go to the top of the page
 
+Quote Post
   
Nomad21
post Oct 13 2009, 07:22 PM
Post #10


Level 2
Group Icon

Group: Member
Posts: 17
Type: Scripter
RM Skill: Intermediate




QUOTE (xeyla @ Jul 1 2009, 04:07 PM) *
the tiles can only have what you can squeeze into the 512x512 square. no more, but you can have less.


What do you mean 512 x 512? i opened a tileset and it isnt that big...and how can ya fit 2000 icons into it? i wouldnt mind getting ahold of your tilesets credit will be given in the end credits if you allow me to use your sets! or can anyone teach me how to make tiles sets with lots of icons in em?

Thanks in advance!

Nomad


__________________________
"You'll be with Zell Dincht, quite a lively fellow." (Quistis)
"Lively? He's just loud. Can't I switch members?" (Squall)
"I'm afraid that's not possible." (Quistis)
Go to the top of the page
 
+Quote Post
   
Xeyla
post Oct 15 2009, 01:34 PM
Post #11


Keeper of the RMVX FAQ
Group Icon

Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate




TileB, C, D, E sheet are 512x512 tile sheet. The only Tilesets that are smaller are the A tiles. Your iconset sheet has to be 512 pixels wide, but it can be any length long.


__________________________


QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM) *
i need to know exactly how to put a penis inside someone's butt.
do you have the technical knowledge to tell me how?
QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM) *
QUOTE (Shadyone @ Apr 2 2011, 06:29 AM) *
I see the keet likes anal.

im trying to get into it but people aren't answering my question
Go to the top of the page
 
+Quote Post
   
rpgxan
post Feb 5 2010, 06:04 PM
Post #12


Level 2
Group Icon

Group: Member
Posts: 15
Type: None
RM Skill: Undisclosed




QUOTE (xeyla @ Oct 15 2009, 02:34 PM) *
TileB, C, D, E sheet are 512x512 tile sheet. The only Tilesets that are smaller are the A tiles. Your iconset sheet has to be 512 pixels wide, but it can be any length long.



Can you help me? =(

I've tried to make the tilesheet longer but it doesn't work =/
I just tried to test it with the tileset B and just added the tileset c to the bottom but it doesn't help.

Or did I misunderstood you? =(

This post has been edited by rpgxan: Feb 5 2010, 06:04 PM
Go to the top of the page
 
+Quote Post
   
leongon
post Feb 5 2010, 07:03 PM
Post #13


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




Only IconSet is limitless as I know.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
rpgxan
post Feb 5 2010, 07:33 PM
Post #14


Level 2
Group Icon

Group: Member
Posts: 15
Type: None
RM Skill: Undisclosed




QUOTE (leongon @ Feb 5 2010, 08:03 PM) *
Only IconSet is limitless as I know.


hm..that's really bad =(
I've always used the old rm2k so I'm used to limitless chipset using biggrin.gif
But I love these small Chibi style characters and the other advatages (graphic resolution etc) from vx =/
I need a few more tilesets for my game than the default and the one for an own template -_-"
Go to the top of the page
 
+Quote Post
   
leongon
post Feb 5 2010, 08:55 PM
Post #15


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




You can swap tilesets as the game advances: http://www.rpgrevolution.com/forums/index....showtopic=11744


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
rpgxan
post Feb 6 2010, 05:46 AM
Post #16


Level 2
Group Icon

Group: Member
Posts: 15
Type: None
RM Skill: Undisclosed




QUOTE (leongon @ Feb 5 2010, 09:55 PM) *
You can swap tilesets as the game advances: http://www.rpgrevolution.com/forums/index....showtopic=11744


I'll try that. see if I get it. I'm total new to scripts xD

anyways: thank you smile.gif
Go to the top of the page
 
+Quote Post
   
DarkShadowRage
post May 7 2010, 12:11 PM
Post #17



Group Icon

Group: Member
Posts: 1
Type: Event Designer
RM Skill: Skilled




edit: wrong topic oops

This post has been edited by DarkShadowRage: May 7 2010, 12:36 PM
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 21st May 2013 - 12:03 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker