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> Lag Prevention
kowbrainz
post Dec 8 2012, 09:09 AM
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RM Skill: Intermediate




Was trying to set up some events this afternoon when I noticed my game was suddenly lagging a whole lot during "Battle Processing"; a wait time of 3+ seconds before the enemy event would even turn to face the player.

I tried opening another project to see whether it was the project or my PC -- other project was fine and loaded a battle in a split second.
Tried making another map with nothing in it and making a battle event there -- still lagging. I even deleted all of the custom scripts in the game, but to no avail.

Really not sure what's going on here, whether my game's just grown too much and I have too many maps now or what. Are there any scripts users would recommend to combat this, or does the root problem lie somewhere else maybe? :/
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Shaddow
post Dec 8 2012, 09:22 AM
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I'd give this anti lag script a try: http://www.rpgrevolution.com/forums/index....showtopic=24984

It may be able to resolve your issues. If not you can check out the large list of RGSS scripts in the script section, may find something that can help you.


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kowbrainz
post Dec 8 2012, 09:45 AM
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Tried it, it managed to fix another lag problem I had (ie before hitting new game/continue on the start menu) but Battle Processing is still acting weird.
The weirdest part is that it seems to depend on the map and is being really choosey about where it's acting up. Recorded a video of it just a moment ago: http://www.youtube.com/watch?v=ukIqGqgqkD0

I'll have a look around for some more scripts, see how many other people have had the same problem. Thanks though

This post has been edited by kowbrainz: Dec 8 2012, 09:55 AM
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