Hello all. I will preface my request for help by saying that I am learning to script at the moment, and I plan to do most of the work myself, but I would just like some help to know where to start, or what the heck I need to do for this (and maybe some others) script.
For a game I am making, I want to make it so that the for each character, the secondary (shield by default) slot can have either a secondary piece of equipment, like a shield or pretty much anything, OR a second weapon. (This is to give a strategical decision to the player; I am using GTBS, and one way a player could use this is to have a melee and ranged weapon, or a staff and melee/ranged weapon, or two elemental weapons) During battle, the player could swap weapons, thus having the benefits of both alternately, but at the cost of not having any stat buffs from their secondary equipment.
(If you want me to explain better, please let me know)
I have looked around for dual wielding scripts to base this off of, but I literally have not found one that wasn't a dead link, so now I ask for help from you fine people. I could use a working dual wielding script, or some advice on what I need to change, or even ideas about what kind of methods to use. Though I am a good programmer for a couple other languages/programs, I don't know how RMXP is set up, really, but I'm sure I'll figure it out eventually.
And for an added challenge, I'm trying to make a system with multiple-level skills for some skills, if you have any advice on that sort of thing. And there is one more thing, but it is a rather hefty question, so I'll save it for now.
Thanks in advance for any and all help, guys!