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Phelxyre: Time Unbound, Updated 10/7/2011 |
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Jan 15 2010, 04:53 PM
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Alignment: Neutral Good

Group: Revolutionary
Posts: 2,460
Type: Developer
RM Skill: Skilled

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"Game End" should obviously be the last option, although, it's not really needed at all, if I'm honest.
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“Countless stories could be told of the kings, knights and adventurers of the world of LURRA, stories of HOPE, of HONOUR, and of VALIANCE."
---------------------------------------------- Unknown, The History of Lurra, Prologue
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Jan 15 2010, 05:49 PM
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Master of Darkness

Group: Revolutionary
Posts: 1,194
Type: Developer
RM Skill: Advanced
Rev Points: 5

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QUOTE (Username? @ Jan 15 2010, 04:50 PM)  Sounds very cool indeed.... are all the features you've mentioned actually finished and in the game, or are some still in planning/development? Most are not done....only the front view battle style which is the default with extra touches!
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Jan 21 2010, 03:22 PM
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Alignment: Neutral Good

Group: Revolutionary
Posts: 2,460
Type: Developer
RM Skill: Skilled

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QUOTE (Rob_Riv @ Jan 16 2010, 12:53 AM)  "Game End" should obviously be the last option, although, it's not really needed at all, if I'm honest. Do you agree with this or not Zinx? Also, character ideas and story ideas? Why haven't you thought up all of this? This is kind of your game, after all.
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“Countless stories could be told of the kings, knights and adventurers of the world of LURRA, stories of HOPE, of HONOUR, and of VALIANCE."
---------------------------------------------- Unknown, The History of Lurra, Prologue
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Jan 22 2010, 06:28 PM
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Master of Darkness

Group: Revolutionary
Posts: 1,194
Type: Developer
RM Skill: Advanced
Rev Points: 5

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QUOTE (Rob_Riv @ Jan 21 2010, 03:22 PM)  QUOTE (Rob_Riv @ Jan 16 2010, 12:53 AM)  "Game End" should obviously be the last option, although, it's not really needed at all, if I'm honest. Do you agree with this or not Zinx? Also, character ideas and story ideas? Why haven't you thought up all of this? This is kind of your game, after all. I have a mind where I do better to come up with the story as I come up with it, so no big changes happen to make fans like it more. By the way, the script does that automatically...
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Jan 28 2010, 12:24 PM
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Master of Darkness

Group: Revolutionary
Posts: 1,194
Type: Developer
RM Skill: Advanced
Rev Points: 5

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QUOTE (Username? @ Jan 27 2010, 02:40 PM)  Can you tell us how long an average chapter will be? The first chapter isn't long, but the others are much longer...still undefined though... @Darkhalo Thank you for moving! XD
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Mar 29 2010, 05:18 PM
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Master of Darkness

Group: Revolutionary
Posts: 1,194
Type: Developer
RM Skill: Advanced
Rev Points: 5

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UPDATE: New screen shot!  In a forest...lost...with barely any clothes.
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