Ok guys I was just thinking out loud now and wanted some feedback, here is the situation. I have VX I dont use it ever cause I dont really like it, I just downloaded the free trial of Ace cause I wanted to take all the music off of it for my XP game so it would have better music. SO my question is, whats to stop me from just ripping EVERYTHING from Ace and pasting it to VX?? the char sprites and stuff are all the same style, use the face set/char maker to make all your custom char and just save the export...export all new sprites, tiles music, backgrounds... and save yourself $90....
Just a question lol, thought id throw it out there, im gonna save myself some money and go ahead and do all that now.
Ace's feature/effect system is superior to VX and is easily extendible It also has more modular data management which makes certain scripts easier to do.
I think from a scripting POV, it is a little easier to write compatible scripts.
I also heard VX only has 5 tilesets. What are you going to do with that?
This post has been edited by Tsukihime: Jun 3 2012, 12:45 PM
...'Cause theres more to Ace than just the rtp. There's been a couple of threads like this already arguing that between the other makers or with the use of scripts you can do everything Ace offers, but thats not really the way EB! seems to be marketing themselves anymore. One of the 'features' of VX was its noob-friendliness and that fashion seems to have continued with Ace. Ace is just a more complete product, it doesn't do much new per se, but if I can do something faster and easier (like the included facemaker and sprite generator, at least thats what I heard), then yeah, I will (Or I would if I wasn't stingy =]).
Oh! and they brought back unlimited tilesets and use many more. So yeah you could rip all the rtp and use it in XP but not VX.
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Yeah I think im gonna hold on to Ace just to rip out the RTP and use the sprite/face maker. The point was should ppl really pay $90 for this when its so close to vx and you can just rip MOST of the new benefits. So whenever I win the lotto I MIGHT buy Ace for now im just gonna rip it all.
I think the benefits lie in the underlying system rather than the resources that it comes with. Of course, if you're only interested in certain aspects of the engine, then all those improvements likely don't mean anything lol
I think the benefits lie in the underlying system rather than the resources that it comes with. Of course, if you're only interested in certain aspects of the engine, then all those improvements likely don't mean anything lol
After you factor in all the stuff you can take out, is whats left worth $90?? I have taken the animations from Ace BUT I am also copying the actually combat skills, so I am using Aces better graphic battle skills in my xp game It doesnt copy/paste but I just have 2 windows open lol, saving myself time and money!
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Besides, if you ever going to release your game for profit, you have to buy the full version. Other then that, yeah you could just to what you do.... Who says you can't use a different E-mail for a new trail? Personally, I like Ace over XP because: 1) I'm not a great mapper, so I don't have to spend billions of hours with 3 layers and such (that and I can always parallax) 2) I sorta like the art styles in VX/A compared to XP. Personal preference. 3) Faster processing by far = More parallel events 4) Upgraded Ruby script = Better more powerful scripts are to come. 5) Fresh feel compared to XP. Personal preference.
Besides, if you ever going to release your game for profit, you have to buy the full version. Other then that, yeah you could just to what you do.... Who says you can't use a different E-mail for a new trail? Personally, I like Ace over XP because: 1) I'm not a great mapper, so I don't have to spend billions of hours with 3 layers and such (that and I can always parallax) 2) I sorta like the art styles in VX/A compared to XP. Personal preference. 3) Faster processing by far = More parallel events 4) Upgraded Ruby script = Better more powerful scripts are to come. 5) Fresh feel compared to XP. Personal preference.
I cant use rez from the trial ver in a comerical game????
If you buy VXA, you are practically buying a licence.
That a yes or a no?? We post res here from ALL rpg makers, so if I took a sprite from VX ace and put it in XP which I own, and sell the game im breaking the law?? How would they possibly know? How can you check if someone useing res they got off the internet, if you cant do that why do we openly post res here or on any site?
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How would they possibly know?
I wouldn't stand there in court and say to the judge "I didn't think they would notice!", lol. Not that I'm saying that what you're doing is legal/illegal, I just thought it was comical that it appeared in a sentence about breaking the law.
My rule of thumb is anything that they haven't tried to lock down, and have given out in a demo, is fair game. It's not like you're crawling through the source code to try and find it, or altering the image to remove watermarks, it's unencrypted, and you can get it by hitting the 'Export' button. Keep in mind though, I'm not a lawyer, or any kind of expert in the field.
But I do recommend VX Ace. It's got enough improvements over VX to be worth the purchase price if that's what you're coming from, and no offence to XP, but if you were a new-comer I'm sure that the more organised resources, the cleaner scripts which better suit industrial designs, the introduced features like character generation, sample maps, extra parameters in the database, caterpillar walking formation and formation re-arranging could make game development an easier and more pleasurable experience. It almost makes up for the horrible mapping system
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Finally someone agrees with me , was starting to get worried there. Yeah I think XP has seen its last days, i spent so many years on it though lol, oh well. Im still trying to figure this all out, im by no means a expert at understanding all this, im still trying to play catch up on all these new programs.
if you cant do that why do we openly post res here or on any site?
I'd read the rules regarding "openly posting resources", because if I started posting all of the resources I've extracted from commercial games' proprietary archives and formats, I'd probably get banned.
Only stupid places are going to allow you to post copyright material without permission for re-distribution (eg: spriters' resource).
But if they're distributing VXA RTP for free, there isn't really much of an argument. I mean, anyone can make a simple animation given sufficient time and resources after all.
This post has been edited by Tsukihime: Jun 4 2012, 08:26 AM
if you cant do that why do we openly post res here or on any site?
I'd read the rules regarding "opening posting resources", because if I started posting all of the resources I've extracted from commercial games' proprietary archives and formats, I'd probably get banned.
I meant the posting of RTP sry. of course you should never post anything from commercial games.
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You can download the RTP for free on Degica's website for all the makers beginning with XP. That doesn't mean they are giving you permission to take those resources and use them in another maker, since they've stated previously you must own both the maker you are taking the resources from as well as the maker you are transferring the resources to.
As for whether or not they can tell, and what they'll do if they find out, I don't know. I guess if you want to try it and risk it be my guest, just don't get caught.
As for posting edits and whatnot, again this goes against the license agreement, but most communities seem not to care, and Degica doesn't appear to be too concerned. However, most resources a person chooses to post (even ones they've created themselves) will be for non-commercial use, unless specific permission was granted. Luna and Celianna have several resources allowed for non-com use; if you want to use them in a commercial title they request permission and will generally require some sort of compensation for their use.
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Scripting wise, I can't say, because I'm not a scripter, but those who do write scripts say it's easier. Feature-wise, there's additional features that are a nice addition, such as being able to use TP, create characters within the program, creating your own damage formulas, and a few other additional things. Not to mention some things that were removed in VX have been added back in.
A lot of these things can be done in VX with scripts, so it's more about convenience for old folk, although new people who know very little about scripts may wish to go with VXA over VX. There are some scripts I've liked in VX that have yet to be made for VX-A, so it's really dependent upon what you like.
Some have compared it as an upgraded RM2K, although some features that were in RM2K (such as layers and dictating which actors can use which items) are still missing in VXA.
Is it a needed program? My opinion is yes. It's a definite upgrade to VX. Is it worth the $90? Probably not, but then again I don't think the original VX is worth $30 more than XP either. On the other hand, I got my copy of VXA on pre-order at a substantial discount with bonuses, so I feel it was money well spent. If you're planning to buy it but don't want to spend the $90, you might want to wait to see what other deals Degica offers.
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$90 seriously cost a lot for me but it doesnt stop me from buying it. Why? During the XP/VX days scripting is not simple at it is today. It is very hard to debug things which makes the script prone to errors but eb included a command line window which helps a lot of scripter to debug their codes. <- that was a scripters POV. As for the graphics I still thinks that xp is best hahahaha but since it is just graphics I can just port the xp graphics to vx ace.